Mesmer Boons
The Staff, despite being a “long ranged” weapon, is very much a close ranged weapon in duels; because the bounce only occurs if a valid target is within 600 range. If you’re going to be in close range anyway I don’t feel the slow projectile is a problem.
Remember that the Staff’s power is in the fact that Staff Clones also cast Winds of Chaos with the full conditions and boons, and these boons will always be bounced to you in a duel as Illusions cannot be the target of a bounce. Three Staff Clones plus yourself with Illusionary Elasticity (allowing one cast of Winds of Chaos to hit an enemy twice in a duel) is very powerful, inflicting loads of conditions on the enemy and stacking loads of boons on yourself.
i agree, but for different reasons. it’s designed to be able to support other melee players, but i do think we need a more solid and reliable way of getting crucial boons.
i don’t know if it’s a design flaw, or if it’s a design choice. our damage is supposed to be sources from phantasms (partly at least) and we have ways of boosting their damage. however i don’t think that should be the only source.
Remember that the Staff’s power is in the fact that Staff Clones also cast Winds of Chaos with the full conditions and boons, and these boons will always be bounced to you in a duel as Illusions cannot be the target of a bounce. Three Staff Clones plus yourself with Illusionary Elasticity (allowing one cast of Winds of Chaos to hit an enemy twice in a duel) is very powerful, inflicting loads of conditions on the enemy and stacking loads of boons on yourself.
agree that this is a strong playstyle, however this only really works when there are few mobs, if it’s chaotic, or if it’s aoe heavy they are so easily destroyed.
also i think that the damage/support you get from 3 staff clones pales in comparison to having 2 phantasms.