Mesmer Boons

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Posted by: RapidSausage.4620

RapidSausage.4620

Specifically talking about staff basic attack and greatsword #2.

the staff’s auto attack and projectiles are so slow, and 90% of the time, the bouncing orb won’t come to you to give you the boons, which is pretty inappropriate since the basic attack conditions are quite weak.

the projectile needs to bounce to you sometime during it’s lifetime, and replace the slow projectile by one similar to Illusionary Disenchanter’s projectile.

same thing applies for #2 GS attack, it needs to give you the boons right away, because most of the time it won’t bounce to you, this is especially annoying for the GS because unlike the staff, the GS is a mainly offensive weapon.

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Posted by: Embolism.8106

Embolism.8106

The Staff, despite being a “long ranged” weapon, is very much a close ranged weapon in duels; because the bounce only occurs if a valid target is within 600 range. If you’re going to be in close range anyway I don’t feel the slow projectile is a problem.

Remember that the Staff’s power is in the fact that Staff Clones also cast Winds of Chaos with the full conditions and boons, and these boons will always be bounced to you in a duel as Illusions cannot be the target of a bounce. Three Staff Clones plus yourself with Illusionary Elasticity (allowing one cast of Winds of Chaos to hit an enemy twice in a duel) is very powerful, inflicting loads of conditions on the enemy and stacking loads of boons on yourself.

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Posted by: StickMan.7549

StickMan.7549

i agree, but for different reasons. it’s designed to be able to support other melee players, but i do think we need a more solid and reliable way of getting crucial boons.

i don’t know if it’s a design flaw, or if it’s a design choice. our damage is supposed to be sources from phantasms (partly at least) and we have ways of boosting their damage. however i don’t think that should be the only source.

/I deal with most derangements, sir./

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Posted by: StickMan.7549

StickMan.7549

Remember that the Staff’s power is in the fact that Staff Clones also cast Winds of Chaos with the full conditions and boons, and these boons will always be bounced to you in a duel as Illusions cannot be the target of a bounce. Three Staff Clones plus yourself with Illusionary Elasticity (allowing one cast of Winds of Chaos to hit an enemy twice in a duel) is very powerful, inflicting loads of conditions on the enemy and stacking loads of boons on yourself.

agree that this is a strong playstyle, however this only really works when there are few mobs, if it’s chaotic, or if it’s aoe heavy they are so easily destroyed.

also i think that the damage/support you get from 3 staff clones pales in comparison to having 2 phantasms.

/I deal with most derangements, sir./