Mesmer Condi clear PvP

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Posted by: Loony.3714

Loony.3714

Out of all our existing options what do you guys find is the best for PvP. I don’t like mantra of resolve cause if I get engaged when its on downtime I find it difficult to get prepared mid fight. Null field is great for boonstripping and team support but doesnt clear condis fast enough to save you. I’ve had a ton of fun with Arcane Thievery but I find that it doesnt work about 1/3rd of the time.

What are you guys running?

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Posted by: Nero Wrought.1452

Nero Wrought.1452

If I’m not mistaken, most mesmers trait for condi clear or rely on team support in some ways.

So, what traits are you running?

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

The Pledge.
15

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Either all in with Inspiration + Heal Mantra (cleanse on heal, cleanse on shatter)

or

All out with nothing. Adjust gameplay to suite.

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Posted by: MailMail.6534

MailMail.6534

This may not be the option you’re looking for, but our best condition clearing is simply taking the Inspiration tree. I’ve used it so much since the trait revamp that I can’t get used to builds without it! lol You have the group Mantra of Resolve every time you heal and you also have the on-demand condi clear on every shatter.

Now if we’re talking purely utilities, it is highly situational. Now that Null Field is on a 32 second CD, I find it to be much more easier to defend from a critical standpoint. I think it’s definitely competitive with MoR due to several reasons:

  • Group utility as it clears 1-5 condis. MoR clears 2 or 4, but MoR is harder to use when clearing for allies as there’s no tell.
  • Boon stripping.
  • Point denial. Enemies either eat the 5 boon strips or get off the point. You gain an advantage either way.
  • Ethereal field for chaos armour, which is pretty decent if you’re lucky to get protection.

Arcane Thievery is only good if you’re also running Manipulations CD and even then, it is horribly unreliable. But when it works, you feel awesome. pDisenchanter is only good for tankier builds.

So yeah, that’s my quick opinion on your options.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: MailMail.6534

MailMail.6534

Either all in with Inspiration + Heal Mantra (cleanse on heal, cleanse on shatter)

or

All out with nothing. Adjust gameplay to suite.

This tends to be the case!!! lol

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: nearlight.3064

nearlight.3064

If you play the mantra of pain nuker builds you’re mostly immune to condis when your heal mantra is up, no cleanse mantra needed.

If you play power PU, you don’t even need condi clear because the only things that can really hit you hard (ie trap ranger traps on a point) you shouldn’t even be 1v1ing, and you can just disengage if you get condi bombed.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Embolism.8106

Embolism.8106

As said, Inspiration is pretty much the only way to get good cleansing in PvP. We do have a wealth of cleansing utilities but they’re all insufficient by themselves and Mesmers have fewer spare utilities than other professions.

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Posted by: Telemin.7380

Telemin.7380

for sPvP i use the pledge and AT. Buggy, I know.

Teh Ouchies

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Posted by: Vague Memory.2817

Vague Memory.2817

We definitively don’t have enough condi cleanse/condi resist now since the changes to conditions. Inspiration trait line is your best bet, but even with that I find there isn’t enough to deal with a necro who can convert boons to conditions and also transfer their conditions to you as well. It will be worse when HoT goes live with elite specs and the new condition additions.

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Posted by: MailMail.6534

MailMail.6534

We definitively don’t have enough condi cleanse/condi resist now since the changes to conditions. Inspiration trait line is your best bet, but even with that I find there isn’t enough to deal with a necro who can convert boons to conditions and also transfer their conditions to you as well. It will be worse when HoT goes live with elite specs and the new condition additions.

This has always been the most inaccurate statement ever. It annoys me for some reason. It’s not that we don’t have enough condi clear at our disposal. It’s that in order to play a zerker build, you can’t afford to take condi clear without doing at least one of the following: 1) taking less offensive measures (inspiration over another trait line i.e. Domination) which is why you’re presumably wanted on a team in the first place 2) taking a utility spot that could otherwise go to Blink/Portal/Decoy, all highly competitive utilities for good reason.

I’m not sure how to solve the issue, but it definitely isn’t to “give us more condition removal tools” which is what you imply when you say we don’t have enough. Unless using Blink/Decoy removes two conditions, we’re always going to be a class that has difficulty handling conditions. I’d actually say we’re pretty balanced when it comes to condition removal, but that’s just my opinion.

I haven’t had the chance to attend beta event, but in its current state, I honestly feel like Inspiration trait line in combination with Restorative Illusions is more than ample condi clear for your typical pvp match.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Tongku.5326

Tongku.5326

Out of all our existing options what do you guys find is the best for PvP. I don’t like mantra of resolve cause if I get engaged when its on downtime I find it difficult to get prepared mid fight. Null field is great for boonstripping and team support but doesnt clear condis fast enough to save you. I’ve had a ton of fun with Arcane Thievery but I find that it doesnt work about 1/3rd of the time.

What are you guys running?

I use cleanse on shatter and cleanse on heal traits, along with reflects and CD reduction on manipulation skills and Mirror for my heal. because of the low CD on Mirror, it turns my healing skill into a cleanse + reflect utility which I use very often as such.

In addition I also run sigil of generosity and sigil of purity.

I also tried Arcane Thievery and Phantasmal Disenchanter, but found both of these to be very lacking. Arcane Thievery has way too long CD and I can have better stuff in the slot, while phantasmal disenchanter is slightly better, cause you can shatter it in addition to cleansing, it needs to have 1200 range, not 900 and needs to be insta cast instead of 1 1/2 secs in order to be effective, so again, I have much better options to put into the slot.

Heavy Deedz – COSA – SF

(edited by Tongku.5326)

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Posted by: Miroe.2054

Miroe.2054

Generosity Sigils on everything and the pledge
And then I pack a lot of evasion, blocks and invisiblity to not get hit

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Posted by: Vague Memory.2817

Vague Memory.2817

We definitively don’t have enough condi cleanse/condi resist now since the changes to conditions. Inspiration trait line is your best bet, but even with that I find there isn’t enough to deal with a necro who can convert boons to conditions and also transfer their conditions to you as well. It will be worse when HoT goes live with elite specs and the new condition additions.

This has always been the most inaccurate statement ever. It annoys me for some reason. It’s not that we don’t have enough condi clear at our disposal. It’s that in order to play a zerker build, you can’t afford to take condi clear without doing at least one of the following: 1) taking less offensive measures (inspiration over another trait line i.e. Domination) which is why you’re presumably wanted on a team in the first place 2) taking a utility spot that could otherwise go to Blink/Portal/Decoy, all highly competitive utilities for good reason.

I’m not sure how to solve the issue, but it definitely isn’t to “give us more condition removal tools” which is what you imply when you say we don’t have enough. Unless using Blink/Decoy removes two conditions, we’re always going to be a class that has difficulty handling conditions. I’d actually say we’re pretty balanced when it comes to condition removal, but that’s just my opinion.

I haven’t had the chance to attend beta event, but in its current state, I honestly feel like Inspiration trait line in combination with Restorative Illusions is more than ample condi clear for your typical pvp match.

No my statement is pretty accurate actually. I was including inspiration line. People make this sound like this line is is amazing condi clearing, it isn’t, it’s just the best we’ve got. What you are looking at is 2 condition clears when healing, and 1 on shatter. If you play PvP you would realise this is still very poor removal especially now. You would have to use healing and pretty much all your shatters to remove 1 multiple conditions application from 1 necro. This is regardless of running zerker or not. Mesmers were designed to have limited condition removal compared to other classes in a by gone age. That philosophy just is isn’t holding up any more considering the changes made.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

We definitively don’t have enough condi cleanse/condi resist now since the changes to conditions. Inspiration trait line is your best bet, but even with that I find there isn’t enough to deal with a necro who can convert boons to conditions and also transfer their conditions to you as well. It will be worse when HoT goes live with elite specs and the new condition additions.

This has always been the most inaccurate statement ever. It annoys me for some reason. It’s not that we don’t have enough condi clear at our disposal. It’s that in order to play a zerker build, you can’t afford to take condi clear without doing at least one of the following: 1) taking less offensive measures (inspiration over another trait line i.e. Domination) which is why you’re presumably wanted on a team in the first place 2) taking a utility spot that could otherwise go to Blink/Portal/Decoy, all highly competitive utilities for good reason.

I’m not sure how to solve the issue, but it definitely isn’t to “give us more condition removal tools” which is what you imply when you say we don’t have enough. Unless using Blink/Decoy removes two conditions, we’re always going to be a class that has difficulty handling conditions. I’d actually say we’re pretty balanced when it comes to condition removal, but that’s just my opinion.

I haven’t had the chance to attend beta event, but in its current state, I honestly feel like Inspiration trait line in combination with Restorative Illusions is more than ample condi clear for your typical pvp match.

No my statement is pretty accurate actually. I was including inspiration line. People make this sound like this line is is amazing condi clearing, it isn’t, it’s just the best we’ve got. What you are looking at is 2 condition clears when healing, and 1 on shatter. If you play PvP you would realise this is still very poor removal especially now. You would have to use healing and pretty much all your shatters to remove 1 multiple conditions application from 1 necro. This is regardless of running zerker or not. Mesmers were designed to have limited condition removal compared to other classes in a by gone age. That philosophy just is isn’t holding up any more considering the changes made.

If we had to stand on point and face tank condition application I might agree with you. But Mesmer isnt well suited to that roll to begin with. If a Mesmer is being put to use in areas they’re more apt at they’re just not going to run into this issue. Inspiration line is more than enough removal for critical conditions such as imob and a sudden burning stack burst. If you’re running harmonious with healing mantra, even more so.

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Posted by: MailMail.6534

MailMail.6534

What you are looking at is 2 condition clears when healing, and 1 on shatter. If you play PvP you would realise this is still very poor removal especially now. You would have to use healing and pretty much all your shatters to remove 1 multiple conditions application from 1 necro. This is regardless of running zerker or not. Mesmers were designed to have limited condition removal compared to other classes in a by gone age. That philosophy just is isn’t holding up any more considering the changes made.

First off, I’m a pvp purist. Second, I use the Inspiration line in my two main builds, one using Rabid and the other using Marauder. I don’t have issues with conditions at all.

The Inspiration line is not poor condition removal by any means. I think you underestimate the power of on-demand condition clearing on F1-F3 (there’s a weird little delay on F4 which I wish would be addressed). This line allows me to stand on the point and support my teammates for significantly longer amounts of time than if I didn’t have it…and even then, I don’t stand on the point for too long unless I’m running Condi-Shatter.

In terms of the necro, I can’t say I’ve ever had much difficulty against them condition or power wise unless I make silly mistakes as a player. Bunkers are an issue, but he match-up ends up being a stale-mate. If you’re sitting on a point for an extended period of time as a Mesmer, I think you might need to go back to Mesmer basics and revisit the issue of condition-removal later.

Note: remember that I have not played any beta events, so my opinion is based on pre-HoT meta. Excuse my ignorance in this regard.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Sadrien.3470

Sadrien.3470

Either all in with Inspiration + Heal Mantra (cleanse on heal, cleanse on shatter)

or

All out with nothing. Adjust gameplay to suite.

This tends to be the case!!! lol

^^.

Have fun. Be Alive. K Thnx Bye.