Mesmer Condition Damage Builds - PvE/Dungeon/WvW/PvP

Mesmer Condition Damage Builds - PvE/Dungeon/WvW/PvP

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Posted by: Roah.6520

Roah.6520

Hi, this is Roah and I’m Lunaro Moonstruck in-game. I pretty much only play Mesmer, and am pretty dedicated to maximizing the potential of the class. Below, I have the current builds I use with some reasoning behind the them. Any feedback or questions are welcome, here or in-game!

These are all Condition Damage builds, and are not Power-based builds! I never played extensively with Power based builds (not my style), but those are also strong if used for their intended purposes (e.g. Phantasmal Berserker glass cannon build for anti-siege/walls in WvW). Another caveat, I don’t really like re-assigning traits everywhere I go, hence the single trait allocation for PvE/Dungeons/WvW (the weapons and major traits I use do change). That does not mean at all that the build is weak, and I did provide a secondary condition build for WvW for those wanting to dominate as pure support!

For these builds you want to stack Condition Damage, Precision, and Toughness. If you don’t mind the 72 less Condition Damage then you can swap Chaos for Domination or Inspiration depending on your intention and get a different Rune set, but I find the survivability and lower staff cooldowns helpful in all situations. Rampager’s gear is your friend. Here are my stats in full exotic, for those who are interested. My Condition Damage is 1339-1396 depending on what what weapon set I’m using, and I get about 220 more than that in combat due to Sigils of Battle and continual weapon swaps.

PvE/Dungeon/WvW Build – “Jack of all Trades”
Weapon Set: Staff/Sword+Focus (PvE/Dungeons), Staff/Greatsword (WvW)
The third utility slot is really up to your preference. I see the following being the “better” options:
– Signet of Domination (any content)
– Blink (any content)
– Decoy (PvP)
– Portal Entre/Exeunt (WvW)
– Veil (WvW)
In this build, you want to keep Chaos Armor up by using your 1-2 Leap Finishers through your combo fields while summoning phantasms and illusions to apply confusion finishers, bleeds on critical, and damage on your enemy. Distortion and Diversion shatters are helpful Daze/Invul utilities, and remember that if using a sword then Blurred Frenzy is also an Invul. Confusion isn’t as strong in PvE and dungeons, so stick to illusion up-time and bleeds as opposed to shatters in those cases. In WvW, Confusion is very strong, so Frustrate and Glamour Confuse away! I typically use Staff/Sword+Focus in PvE or Dungeons, and Staff/Greatsword in WvW. Focus works a lot better in PvE/Dungeons because enemies are typically much more stationary and this optimizes the Warden’s high number of hits and damage. Greatsword is great in WvW where Berserker can provide more mobile AoE damage, be summoned without line-of-sight (Warden requires LoS) so you can get it on top of castle walls and help kill siege, and still have probably the best clone for stacking bleeds on critical hits with Spatial Surge when you encounter those smaller skirmishes.

WvW Build – Pure Zerg Support
Weapon Set: Staff/Scepter+Focus
Recommended third utility: Veil (for mass Stealth and another Blind/Confuse Glamour skill)
I call this build the “Mesmer Commander”, because you typically want to stick right in the middle of the zerg, not die, and apply AoE Confusion just like the build above but on a quicker cooldown while also reflecting more often with both Feedback and Temporal Curtain (both Confusion and Reflect are very strong against players). This is a pure AoE support build, and an incredibly powerful, momentum changing one at that. (WARNING: In a ZvZ brawl, you may need to lower graphics setting due to crazy amount of damage numbers.)

PvP Build
Weapon Set: Staff/Sword+Pistol
Recommended third utility: Signet, Decoy, or Blink
This is an AoE Confusion and single target Bleed heavy build. In general, you operate the same as the first build, keeping Chaos Armor up via leap finishers, popping Duelist and other illusions to add Confusion and Bleeding through your combo fields, and shattering based on need. With Illusionary Elasticity, the Staff becomes ridiculously powerful in a 1v1 match, effectively a 100% damage increase. With Illusionary Persona, Frustration puts 8 stacks of Confusion on nearby enemies instead of 6, and Distortion provides 4 seconds of invulnerability instead of 3, for example).

Now, go play!

(edited by Roah.6520)

Mesmer Condition Damage Builds - PvE/Dungeon/WvW/PvP

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Posted by: NatashaK.9418

NatashaK.9418

Your links dont seem to work for me. Maybe try a url shortner?

I’m still trying to feel out a glamour based build for WvW before making the investment in exotics.

Mesmer Condition Damage Builds - PvE/Dungeon/WvW/PvP

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Posted by: Roah.6520

Roah.6520

Your links dont seem to work for me. Maybe try a url shortner?

Thanks, Natasha, I shortened the links. They should work now!

Mesmer Condition Damage Builds - PvE/Dungeon/WvW/PvP

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Posted by: NatashaK.9418

NatashaK.9418

It’s too bad you can’t get armor with condition, toughness, and vitality.

I assume the glamour cookie cutter build is 20/0/0/20/30. This build has no real benefit to precision so I assume you’d use carrion. I don’t love vit for survivability but I’m sure power > precision in build with 0 points in dueling.

What I’m not sure about it if it’s really worth it to go 30 points into illusions for the blind + extra confusion stack. I’m running 20/20/0/20/10 now because I just think all the extra clones from the dodge rolls will give me more survivability than a larger HP pool and more confusion potential off shatters than the 20 points in illusions would have given me. Plus it should give a lot more damage for say killing dolyaks. This build does get value from crit.

I’m fresh 80, running around in explorers atm though. I’ve tried a lot of things in the mist but I just can’t tell other than seeing numbers go up and down.

Mesmer Condition Damage Builds - PvE/Dungeon/WvW/PvP

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Posted by: ehtom.5047

ehtom.5047

I made something similar to the third build myself. However I think the 25 point traits in dueling and chaos should be considered. Confusion is not worth building around imo.

Mesmer Condition Damage Builds - PvE/Dungeon/WvW/PvP

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Posted by: Roah.6520

Roah.6520

@NatashaK…

Glamour Cookie Cutter build really depends on your purpose. Are you 100% Dungeon? 100% PvE? 100% WvW? 20% PvE/20% Dungeon/20% Zerg/20% Dolyaks/20% Scout? (lol)

The 30 points in Illusions incredibly supportive of a condition build, like all of the ones posted. The Blind on Glamour and Confuse on Blind traits are meant for WvW. In PvE/Dungeons I don’t suggest them as much, and suggest you run Illusionary Elasticity or Empowered Illusions in those cases.

To your 20/20/0/20/10 build, I am not quite sure how you plan to get more confusion out of your shatters a build with only 10 in Illusions when 15 makes it so much better. If you are looking to have power in your condition build, then I highly recommend running 20/20/0/0/30, especially if you think the Deceptive Evasion and gear provides you with enough survivability.

Mesmer Condition Damage Builds - PvE/Dungeon/WvW/PvP

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Posted by: Roah.6520

Roah.6520

@ehtom…

Confusion is very powerful in PvP. A heavy Power/Phant Army build is about the only other option. Also, the 25 point trait in dueling does not work when you Shatter, and I like to Shatter. You get so much utility and damage out of F1-F4.

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Posted by: Kaaji.9480

Kaaji.9480

Why wouldn’t you go 25 in chaos and get “5% of your toughness is given as condition damage” for your PVE build? It seems that that’s much better than going 30 in Illusions…

Mesmer Condition Damage Builds - PvE/Dungeon/WvW/PvP

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Posted by: Roah.6520

Roah.6520

@ Kaaji.9480
Why wouldn’t you go 25 in chaos and get “5% of your toughness is given as condition damage” for your PVE build? It seems that that’s much better than going 30 in Illusions…

That’s a fine choice if you want the extra 20-30 condition damage instead of the Illusions Third Major Trait. If I only ran PvE, I probably would. But, since your PvE build is also your WvW build, I like having the option to use stronger shatters if roaming, or AoE Confusion if running with the zerg.