Mesmer Cooldowns?

Mesmer Cooldowns?

in Mesmer

Posted by: Henrik.7560

Henrik.7560

It’s clearly noticable when comparing stealth skills on mesmer to stealth skills on thief, that thieves have a huge advantage on cooldown, and effect.
Veil (90s), Mass invisability (90s) —> Shadow Refuge (60s, can be traited to 48s)
Desperate Decoy (90s) --> Last Refuge (60s blinds, aoe stealth, blast finisher)
Decoy (35s) —> Blinding Powder (40s blinds, aoe stealth, blast finisher)

Maybe rounding up Veil, Mass Invis, and Desperate Decoy to 60s would help?
Or give mesmers a trait to blind foes on stealth entering? Which would go good with a confusion build (Cause confusion when blinding foes)
Just a suggestion, what are your thoughts, my fellow mesmers?

Arcane Bastion [AB]
Elementalist Mesmer Ranger
Sea of Sorrows

Mesmer Cooldowns?

in Mesmer

Posted by: Fay.2357

Fay.2357

Veil (90s)

Note that veil has no target limit. That being said, the cd should be lower, probably 60 seconds.

Mass invisability (90s)

Note that MI doesn’t tether you to one spot for a long time like SR does, and stealths 10 people instead of 5. That being said, it’s still weak for an elite with 90s cd comparatively, so I’d bump it up to 20 people to make it more in line.

Desperate Decoy (90s) —> Last Refuge (60s blinds, aoe stealth, blast finisher)

I can guarantee you that any thief would trade last refuge for desperate decoy in an instant…..but only because it would allow them to not take it, since last refuge is a minor trait. They’re badly designed traits that nobody takes, so it’s sorta a moot point.

Decoy (35s) —> Blinding Powder (40s blinds, aoe stealth, blast finisher)

Decoy is a stunbreak, blinding powder is not. Decoy additionally ignores revealed.