Mesmer Item Choices
Check the Traits; that will determine it. I’ve seen builds that utilize both. Some traits utilize the extra crits for things like extra Dodge (which keeps you alive longer so long as you’re observant and remeber to actually dodge away), while others just pump the conditions based on certain events/criteria. Depends on where (PvP, PvE, WvW) and how you play, mainly…
I haven’t been able to top the DPS I can do with a berserker set. I’ve got rampager’s and rabid sets, too, but rarely use them. I will often run a little rampager mixed with berserker in order to make conditions hurt enough that people want to deal with them (in wvw), but outside of that, I’ve found that conditions are more of a special purpose tool for mesmer than a staple DPS source; eg. heavy confusion paired with a necro for epidemic.
I have found berzerkers are better for offensive burst builds while condition damage is better for defensive builds or confusion/shatter builds (which the latter are more niche). This is because direct damage tends to do more instant damage and with good weapon swapping and shatter timing your can keep the damage going pretty regularly even in a burst setup.
Condition damage shines in defensive builds with rabid gear where you use more defensive skills and playstyle because the conditions keep ticking while you defend yourself. Obviously condition damage builds are better for confusion bombers, but that is mostly optimal only for some wvwvw modes, but it really kicks kitten there.
Not a big fan of rampagers personally because if I’m going for a condition build, I want more toughness for my clones and phants that you get with rabid, though I do admit I use some knights and carrion gear for extra power and vit which helps most condition builds (you should almost always be using MW anyway except in phant builds) and every weapon set benefits from just a little power in any build.
Dissentient [DIS] ~Tarnished Coast