Note:
This build is one that I have been using for a good portion of my play in scenario based PvP and in World vs World. In order for it to be successful, it requires a certain kind of play style. Positioning with this build is absolutely key. The build is more or less a glass cannon style of play, however, by using spatial surge to its fullest extent, many weaknesses in the build can be greatly abated.
Weapons
Primary – Greatsword
Secondary – up to you. I fluctuate between these two currently (1 handed sword) (pistol/torch)
Sigils
It is best to obtain two greatswords; one that you use to initially build up precision stacks and then another once you have hit the 25th stack.
(Primary)
First Greatsword -> Sigil of Minor Accuracy
Second Greatsword -> Sigil of Superior Accuracy or Sigil of Superior Air
(Secondary)
Sword -> Sigil of Superior Air
Traits
Domination -> 30 points
Mental Torment (I), Greatsword Training (X), Harmonious Mantras (XI)
Dueling -> 30 points
Blade Training (IV), Deceptive Evasion (X), Empowering Mantras (XI)
Illusions -> 10 points
Compounding Power (III)
Utilities
(1) Mantra of Pain
(2) Mantra of Distraction
(3) Mantra of Concentration
Each mantra will give a passive 4% damage buff while readied. A 12% damage increase is nothing to shy away from. Mantra of distraction works well when followed by mantra of pain due to the Wastrel’s punishment trait that grants 5% more damage to targets that are inactive (dazed, stunned). In addition the Mantra of Pain/Distraction can be used to finish a target off interrupting a heal or a revive. Fantastic utility skills. Mantra of Concentration can be activated to see a finisher through or to recover from a knockdown. All these utility skills can be activated without interrupting a revive or a finisher.
Heal
Mantra of Recovery
A decent heal when used with Harmonious Mantra’s for the extra charge, but can be hard to get used to at first. Ether Feast may be a better option in the beginning, until you feel you can remove the training wheels. Mantra of Recovery is not picked over other heals solely because it grants 4% more to damage, but also because it can out perform ether feast in different instances. The heal is great when you find yourself stunned and susceptible to a beating, since it can be used while stunned. It is also great to use while reviving or finishing a downed player. Additionally it has a considerably shorter cooldown.
Rune
Superior Rune of the Eagle 6/6
Still Toying with other runes but as of the now I think it is the best choice for this build as maximizing critical hit chance and its usefulness is vital. Divinity is a close runner up but you lose too much precision.
Amulet and Jewel
Rampagers
The rampager’s stat combination is best for this build since it brings to the table the most precision that you can possibly acquire. It also has condition damage which has great synergy with the Greastsword. The power is not represented as well as the berserker’s set but I think the trade off is still more favorable. The additional condition damage will mean more than the extra critical damage provided with the berserker’s stat combination.