(edited by Tekla.2139)
Mesmer LoS
“All classes have LoS issues”, they say. You, TC, have done a wonderful job of showing the uneven playing field. Anet please respond to this issue and fix it! This is why I’ve been relegated to skirmishing in WvW. Please.
Good job TC.
The difference between LoS and not can often be down to a few pixels. I think if you’ve moved your mesmer back a little, you would have been able to hit the harpy.
The warrior was standing back more in the video. You can see more of the lower half of the harpy in the warrior video.
I would attack while moving back a bit in the mesmer video to prove this was actually true.
However, I do agree this shows that there is a general LoS issue with the game, but not discrepancy of LoS among professions.
I wonder how ANet defined LoS in the first place. Is it actually line of the sight of the character? If it is, then that would be significantly different from LoS you get from the 3rd person camera.
(edited by daemon.1387)
I can confirm this but i do believe it has something to do with the mesmer animation on the attack i noticed that wide attacks tend to be more sensitive to walls especially the mesmer GS.
I just did fotm and in the AC fractal the hill at the boss is enough to LoS me and i get no damage i have to put my self in danger to get some hits in which in turn ruins my dps, because im closer.
Anet you guys need to fix the GS please.
the difference is GS attacks are not projectiles, and they shoot in a straight line.
other classes ranged weapon are all projectiles, and many of them arc, by passing the direct los restrictions. of course this also means they can be reflected, unlike GS attack, which can never be reflected.
im not saying los in general is ok, there needs to be ALOT of work done on los obstructions on even slightly uneven terrain.
I’d be interested to see if character model size has anything to do with it as well. I would assume it’s standardized so one race is not disadvantaged, but it would be nice to see if testing could verify it. The charr was slightly larger than the human mesmer in the vids here.
I would think it’s more the projectile vs non-projectile rules in the environment though.
The difference between LoS and not can often be down to a few pixels. I think if you’ve moved your mesmer back a little, you would have been able to hit the harpy.
The warrior was standing back more in the video. You can see more of the lower half of the harpy in the warrior video.
I would attack while moving back a bit in the mesmer video to prove this was actually true.
Actually it might not clear duo the character size difference, anyhow, they are standing in the same location. You can try for yourself, even with a lv1/2 character.
I’d be interested to see if character model size has anything to do with it as well. I would assume it’s standardized so one race is not disadvantaged, but it would be nice to see if testing could verify it. The charr was slightly larger than the human mesmer in the vids here.
I would think it’s more the projectile vs non-projectile rules in the environment though.
Issue seems to be the greatsword size along the mesmer attack stance animation, in fact; the beam starting line seems to be somewhere far ahead the greatsword extremity point.
So, it’s a double standard, because while the distance is calculated from the character location it’s bias is not, gimping the mesmer even more.
I’ve be testing this with the [Wolfborn Greatsword of Force] which is a slightly greatsword model, and.. duo his standarized pivot point, even while there no object in the beam trajectory, obstrucetd is all you get.
“All classes have LoS issues”, they say. You, TC, have done a wonderful job of showing the uneven playing field. Anet please respond to this issue and fix it! This is why I’ve been relegated to skirmishing in WvW. Please.
Good job TC.
The funny thing is; if you do use mirror blade, your attack would actually land, by this point forward, the mob will aggroing you while you cannot react, situation which be also happening in WwW during a castle siege, since, all other 1200 range class skill, does not suffer from such issue, let alone the block, blind, aegis mechanic.. LoL! imagine a guardian unable to summon his precious tome and it’s spirit weapon if blinded or a thief who’s waste it’s thieves guild.. the rage would so strong, that we will assist a preemptive closure of the forum.
Altho, the last played class or defended if you want: is always the one who’s becoming the most broken; so, i’m not really surprised if the mesmer is begin obstructed by literally nothing in it’s LoS ( see the attachment ).
Tl;dr: Funny how you hype a game around balance and broken skill.
(edited by Tekla.2139)
I tested this myself. I always thought the LOS/obstructed was more aggressive on my mesmer compared to my other characters post-patch. I could never actually prove it to myself till now. Your video showed an easy spot to get to with the perfect terrain features to test it.
Thank you Tekla!
Now on to the details…
All tests were done on human females shortest stature possible. (all my 80’s) Using the 1 auto-attack
The spot I picked to stand for the test which was at 1200 range, maximum distance. I was extremely careful to have each character stand in the exact same spot.
Guardian /scepter = hit
Necro/staff =hit
Warrior/rifle = hit
Warrior/longbow =hit
Mesmer/greatsword = obstructed
All the ranged attacks were considered projectile aside from the mesmer GS.
Thank you Wads for pointing this possible variable out.
So I rolled a level 1 elementalist and bought a staff.
elementalist/staff fire, water attune = hit
mesmer/greatsword = obstructed
I did not level the elementalist to open earth attune which is a projectile.
the water and fire attune are both not listed as projectiles in the help box and take a direct line trajectory to the target. Just like the mesmer greatsword 1 attack.
Quote from Tekla:
“The funny thing is, if you do use mirror blade, your attack would actually land”
I verified this, mesmer greatsword 2 follows the same results as all the other test subject’s attacks. It only obstructed when I moved forward to the spot where all attacks obstructed. This is also important because it is an illusion summoning attack.
Tekla posted:
“Issue seems to be the greatsword size along the mesmer attack stance animation, in fact; the beam starting line seems to be somewhere far ahead the greatsword extremity point.”
I agree with this and did what i could to test it…
Although I can not dig into the code and verify this. I did attempt to emulate Tekla’s Idea by moving all the test subjects forward to where the greatsword line appears to be at start of the attack animation. This was considerable when looking at the changes in attack angles.
From here the results were the same, all hit.
I had to move another few feet forward beyond where the visual imaging of the great sword attack makes it start to get obrstuction to all test subject’s attacks.
During this speculative part test I was able to use mesmer scepter 1 (900 range) as well. It hit like all the rest of the test subject’s attacks. It did not get obsturcted until all other attacks did. I find this very important as mesmer scepter 1 is in fact a clone summon.
The results are quite clear…….
test summary:
ALL 1200 range 1st slot attacks from the same spot on the same target with target in the same position. Projectile and non-projectile attacks used. (removing the projectile variable from the test)
ALL tests performed on the same race/sex/stature(height) character model. (removing these variables from the test)
All had the same LOS results with hits except the mesmer greatsword which was obstructed.
Classes tested
Warrior-rifle-longbow
Necro-staff
Mesmer-greatsword
Elementalist-staff-fire-water
Mesmer-scepter
1 or more of the following is happening.
Mesmer greatsword attacks 1,3,4,5 all use a starting point far in front of the character’s visual image to calculate LOS. (Tekla’s Idea)
or/and
The position of where GS attacks 1,3,4, & 5 originate has changed within the games physics due to changes in the patch.
or/and
The incorrect physics were always present and with the addition of a LOS requisite we have just become aware of it.
or….
The other option is that Anet willfully “ninja-nerfed” mesmer greatsword attacks 1,3,4, & 5. I can’t see them doing this because greatsword 2 seems to use the correct physics (or at least the same physics ALL other classes enjoy). Why not change GS2 aswell?
Conclusions…..
There is obviously an issue currently with mesmer Great Sword LOS. Anyone is able to reproduce these errors in game right now…
We really need this fixed ASAP
(edited by Mortayia.7651)
Good post. You should create a thread on the BUG forums and re-post there.
Angry Intent [AI] | Yak’s Bend |
Good post. You should create a thread on the BUG forums and re-post there.
On this matter, a thread was indeed created upon the bug section forum.