Gday Everyone!
Ive bin using this build in fractals and so far im rely enjoying it so i thought i wud share it with everyone to help some people as well as let people help me.
This is my first ever guide so please consider that before you /ignore, /throw rock, /noob me :P
Pls let me know if u have any suggestions with regards to this
OUTLINE
This is a phantasm/mantra dps build with some small amounts of support. Now that might seem a little complicated but rest assured i will explain it later. While you may not be able to outdmg a warrior, thief or hammer ele, u will still be able to do a decent amount of dps while not being so squishy and providing small group heals.
THE BUILD
The traits for this build are as follows 10/30/0/30/0
Major Traits:
Domination: Empowered Illusions (III)
Empowered Illusions adds 15% dmg to all illusions (which is alot!) and yes this applies to phantasms as well
Dueling: Blade Training (IV), Duelist’s Discipline (IX), Empowering Mantras (XI)
Blade Training is taken as some free precision whereas Duelist’s Discipline is taken to improve the survivabillity of your pistol phantasm
Now to explain why i wud chose Empowering Mantras. While shattering and phantasm’s are capable of dealing nice amounts of damage, mesmer weapon skills do abyssmal dmg However Empowering Mantras gives you an extra 4% dmg for each readied mantra which adds up to a possible extra 16% increased dmg with 4 mantras. Suddenly a normal 4-6k blurred frenzy becomes 6-8k and gs auto attacks do 3-4k dmg.
Whilst this may not seem like a huge increase keep in mind that phantasms die, no matter how good you are at managing your phantasms, the fact of the matter is there will be times when you are unable to keep 3 phantasms up. This is when we must rely on our weapon skills to pick up the slack while we are waiting for our phantasm skills to recharge.
As an added note Empowering Mantras does NOT affect the damage your phantams do
Inspiration: Glamour Mastery (II), Restorative Mantras (X)/ Warden’s Feedback (VIII)/ Temporal Enchanter (IX)
Now the reason why many phantasm builds go into the inspiration trait line is due to the 25 minor trait which gives phantasms 15% dmg. But this trait line also opens up many supportive major traits most notably Restorative Mantras and Warden’s Feedback.
Restorative Mantras is a small aoe heal (2kish) that is cast whenever u CHARGE a mantra, not when u release it. This synergizes very well with Mantra of Pain which has pretty much no cooldown. Meaning that if u find urself with low hp and with your heal on cooldown, you can quickly spam mantra of pain, healing urself and those around you everytime you charge the mantra back up.
However there are times when you will find that other major traits would in fact be much more useful in a certain situation. For example Wardens Feedback which causes all focus skills to reflect. This is especially useful in the harpy fractal where reflects are very desired. Also as a sidenote, in the harpy fractal where you have to climb the stairs whilst dodging lightning bar things, those bars count as projectiles so throwing down a temporal curtain with the Wardens Feedback trait will reflect the bars providing your party with some breathing space to get up the stairs. These traits are situational and i personally find myself changing them constantly to suit different scenarios.
GEAR
Armour
Now this is a dmg build so the armor and trinkets primarily consists of Power Precision and Crit Dmg gear with Ruby Orbs (otherwise known as berserker gear).
Weapons
The base weapons that I use are Greatsword and Sword/X. For the offhand i personally find myself switching between pistol, sword and focus very often as different situations warrant a different kind of weapon combo. For sigils i use Superior Sigil of Accuracy for Greatsword, Superior Sigil of Perception on mainhand sword and a mix of force, air and fire for my offhands. Like the armour the weapons are berserker.
Stats
Power: 2145
Attack: 3245
Crit Chance: 63%
Crit Dmg: 101%
Health: 17582
Toughness: 984
(edited by Stikci.5906)