Retired Until Expansion or Meaningful Content is Released.
Mesmer Portal Should Be an Elite Skill
Retired Until Expansion or Meaningful Content is Released.
Probably wouldn’t make a difference. 95% of the time Mesmers only use portal for Treb. It’s not normally on their skill bar. This would make 0 change to that. They would still only put it on their skill bar for the Treb, elite or not.
Portal is a must utility slot, it gives you 12 secs of kiting if your character is not a ranged they are so screwed, I’ve been using this and it’s become a must utility slot because of the great usefulness in diff situations. All master PvP mesmers use this because it’s so strong for a utility skill when it’s power is used to the fullest you have no idea. Therefore it must become a elite skill, this + moa/tw = too much win.
Retired Until Expansion or Meaningful Content is Released.
You sir are a troll. Hardly anyone uses Moa, and even less use Portal outside of treb.
Also, it doesn’t last 12 seconds.
It’d help if you were to actually play the class you complain about. :P
Also, it doesn’t last 12 seconds.
It’d help if you were to actually play the class you complain about. :P
It last 12s. Tooltip is wrong.
Curious. I could have sword it was 10s before the trait. 12s iff you trait it.
Also, it doesn’t last 12 seconds.
It’d help if you were to actually play the class you complain about. :PIt last 12s. Tooltip is wrong.
Yeah, sad that I know the class better than actual mains. I guess when mesmers play this bad it doesn’t make much of a difference. I have versed some good mesmers though, but you don’t see the light of them except in tourneys which I assume most ppl here don’t play from what I see.
Retired Until Expansion or Meaningful Content is Released.
Curious. I could have sword it was 10s before the trait. 12s iff you trait it.
Hm.. I just test, I guess you’re right. That aside though, I though you were going to argue that it’s 20s. xD
Hm.. I just test, I guess you’re right. That aside though, I though you were going to argue that it’s 20s. xDhttp://wiki.guildwars2.com/wiki/Portal_Entre
Says 12, but doesn’t say trait though.
Although tbh, I agree with Zogyark!
Let’s make Portal an elite! So the blasted thing is much more interesting to use:
Portal Entre
Creates a Portal for 60 seconds.
Portal Exeunt (CD 60 seconds, ofc)
Creates a Portal for 60 seconds, then links it to your Portal Entre, allowing allies to transfer between both portals by interacting with either side.
Sounds about elite-right, with the boosted duration.
I’d remove the trait-interaction ofc, make Moa Morph a Glamour skill with a reduced CD and duration and let that be boosted by the skills. Or maybe actually move Blink to be Glamour and make Moa Morph a Manipulation skill, seems to be more fitting plus the placement lines up better.
(edit)
The Wiki-page for Exeunt says 10 or 12, 10 seems to be the baseline duration.
It’s one of the rare skills where the tooltip doesn’t show the traited duration (like Feedback does), but a completely wrong one with it’s 20s.
Yes, portal shud be replaced with moa and moa shud be utility skill with a 3 sec duration, 4 if traited at most.This class will b most balanced then.
Retired Until Expansion or Meaningful Content is Released.
So what you’re saying is that I could drop a Time Warp, then Moa + SigDom someone for 6 full seconds of Quickness-enhanced beatdown. Bonus points for extra Mantra of Distraction throw in.
This sounds balanced.
Plus he agreed to my 60s Portal, which is a nice turnaround for someone so dismissive of buffs to Mesmers.
To be fair, a semi-permanent (as long as you are around to maintain it) Portal as an elite skill would be so incredibly amazing.
Problematic for siege warfare ofc, but amazing.
dont be silly, duration should stay the same, already powerful as is.
Retired Until Expansion or Meaningful Content is Released.
Hey, you said yourself Mesmers don’t need nerfs in total, just changes. You said so in the other thread about Moa.
Hence Moa to utility, then Portal to 60s as Elite.
I started a thread on Portal usage because I wanted to see exactly what Players are doing with it (I myself rarely use it and thought maybe I’m missing something). The thread is here:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Portal-Examples/first#post247693
I’m not seeing a “dominance” theme coming from the examples so far that would warrant the skill being elite.
My two favorite example so far (that I didn’t realize during my play) is using it for jumping puzzle assistance and for kiting during combat. The duration is 10s so it’s not a perma-kite solution, but I thought that application was pretty interesting.
if you play tPvP oh trust me this skill is worthy of elite. It’s a win skill that’s why the best teams have mesmers.
Retired Until Expansion or Meaningful Content is Released.
You have a video or something? I’m not on a PvP team since I use the hot-join PvP. I haven’t seen it used yet, but my experience is not that broad.
I’m having a hard time believing that a 10s teleport skill for your team is a game-ender. I can see tactical positioning advantages, but you still have to combat your foes and portal didn’t give anyone a performance buff of any kind. Agreed advantage, but that’s what skillfully played abilities should do.
In the majority of PvP games, the #1 most important thing that decides most fights and games is having the right people at the right spot at the right time.
So much else is irrelevant.
You have a video or something? I’m not on a PvP team since I use the hot-join PvP. I haven’t seen it used yet, but my experience is not that broad.
I’m having a hard time believing that a 10s teleport skill for your team is a game-ender. I can see tactical positioning advantages, but you still have to combat your foes and portal didn’t give anyone a performance buff of any kind. Agreed advantage, but that’s what skillfully played abilities should do.
I’ll make a video sometime and post it here, but you would need to know some tpvp basics in tourneys are nothing like hot join pvp, first of all its 5vs5 so tactics are more important ofc.
basically in forest – 1 goes to capture the closest point, 3 go to npc, mesmer drops a portal there with swiftness on and goes to keep then opens port and the rest come. Mesmer roams between keep and the other point dropping port so if one point becomes contested he just opens the other port and people port as needed.
Sort of the same strategy for Legacy, except at 350 pts mesmer gets gate (it can be already opened by then) and drops a port there to zerg lord for the quick win.
Khylo – mesmer on treb if more than 2 people come to treb u let them waste their time with treb and drop a port somewhere close make sure they dont notice ofc, while you go help with center or whatever, then when they destroy it, get the repair kit right away, port back, congrats treb repaired. GG.
And this is why a mesmer with a portal is game changer in tPvP, specially with skilled players gl wiith that.
Retired Until Expansion or Meaningful Content is Released.
(edited by Zogyark.4597)
In the majority of PvP games, the #1 most important thing that decides most fights and games is having the right people at the right spot at the right time.
So much else is irrelevant.
Thanks for pointing out the obvious sir, now you understand why the port is a must.
Retired Until Expansion or Meaningful Content is Released.
You’re welcome. It seems that some other players were distracted by things like “builds” and “fighting”. As the Blimpie commercials indicate, repetition is the best way to get people to remember the basics. For PvP success, it is “be there”.
I always thought portal was a bit strong to be a utility in its current form, but at the same time I don’t think it’s strong enough to be an elite without changing it a bit. Then again mesmer is on the weaker side in team fights w/o time warp or moa so portal helps get them a spot.
Maguuma
I’d accept it as an elite skill, I have too many utility skill “wants” and no real elite “need”.
If anything you might see more mesmers with portal OP so watch what you wish for!
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
You’re all ettins posting in a troll thread.
Garnished Toast
If anything you might see more mesmers with portal OP so watch what you wish for!
Pretty much this. It’ll serve him right though… after reading that moa bird post he shouldn’t be taken seriously anyways.
Maguuma
Odaman if your moa being dodged then you’re not playing your class right, my Moa NEVER gets dodged, just have to understand how it works, I suggest you go to the mists and train on some dummies. I already explained this on the other thread if you failed to read how not to get your moa dodged then i suggest you go back i wont explain again.
Retired Until Expansion or Meaningful Content is Released.
Oooh, he’s a Necro, I hadn’t even noticed that before. Heh.
I’m sorry you lose to mesmers and your ego is hurt. hug now stop crapping in our class forums with QQ threads.
wow is that way —-——>
Yes my main is a necro for pve, I enjoy that class more even with its 100 bugs, however I also play mesmer/warrior/guardian and thief. My views arent 1 dimensional and narrow minded, I know the strengths and weaknesses of these classes. I rarely lose to mesmers, most mesmers are absolute crap at pvp but there’s the occasional good one here and there in tourney pvps and I know how strong this class is the most balanced one out there with so many useful skills, moa i dont agree with and never will though, and portal is another great skill, not to the point of OP but def worth of elite.
Retired Until Expansion or Meaningful Content is Released.
and an ele, my ele name is Zogyark
Retired Until Expansion or Meaningful Content is Released.
Gather round kiddies for I have a story to tell
Once upon a time there was a WoW clone called Allods online, and in it lived a special creature called a psionicist. They were a finicky beast with fiddly combos of skills; telekinetic pulls, time manipulation, illusions, controls and psychic assaults.
They were difficult to play and faired relatively poorly in PvE, but in PvP they really shone – all the other classes could only stand in awe, crying out “OMG NERF PSI”, even the faceroller classes like melee healer and summoner, for in this class they found a worthy adversary, even if they were numerically the rarest class.
Astrum Nival listened to their players and did as they said; every balance patch came along, and the developers nerfed another of Psionicists skills, and more players would abandon the class. But every patch the remaining psioncists would adapt, and the following night in the arena the other classes would one more scream “nerf psionicist”.
Eventually, the class was utterly nerfed into ruination, with hardly a single build that worked and so few players left they were literally known by name to the players of the North American servers, yet these scarce few remained a force to be reckoned with in the PvP arena.
The mistake everyone had made was believing that psionicist, with it’s confusing playstyle and complex skill interactions was overpowered at all; instead the classes complexity had drawn the strategists, tacticians and thinkers, with every nerf they simply refined the pool, and as it ultimately turned out, you can’t nerf a smart player.
Let that be a lesson. You can take the skills out of the class, but you can’t take the skill out of a player, and classes like the mesmer will always attract a different breed of player, one who could probably defeat a hundreds blade warrior armed with nothing more than a rusty piece of metal and a blob of gunk.
Garnished Toast
(edited by Ryuujin.8236)
Ryuujin stop making sense. Everyone knows that the entire game, and therefore every single players experience, ought to be based around the l33t tPvP side of the game…even thought they are a vast minority of the population.
They are, after all, the best of the best, and deserve extra special consideration.
Gather round kiddies for I have a story to tell
Once upon a time there was a WoW clone called Allods online, and in it lived a special creature called a psionicist. They were a finicky beast with fiddly combos of skills; telekinetic pulls, time manipulation, illusions, controls and psychic assaults.
They were difficult to play and faired relatively poorly in PvE, but in PvP they really shone – all the other classes could only stand in awe, crying out “OMG NERF PSI”, even the faceroller classes like melee healer and summoner, for in this class they found a worthy adversary, even if they were numerically the rarest class.
Astrum Nival listened to their players and did as they said; every balance patch came along, and the developers nerfed another of Psionicists skills, and more players would abandon the class. But every patch the remaining psioncists would adapt, and the following night in the arena the other classes would one more scream “nerf psionicist”.
Eventually, the class was utterly nerfed into ruination, with hardly a single build that worked and so few players left they were literally known by name to the players of the North American servers, yet these scarce few remained a force to be reckoned with in the PvP arena.
The mistake everyone had made was believing that psionicist, with it’s confusing playstyle and complex skill interactions was overpowered at all; instead the classes complexity had drawn the strategists, tacticians and thinkers, with every nerf they simply refined the pool, and as it ultimately turned out, you can’t nerf a smart player.
Let that be a lesson. You can take the skills out of the class, but you can’t take the skill out of a player, and classes like the mesmer will always attract a different breed of player, one who could probably defeat a hundreds blade warrior armed with nothing more than a rusty piece of metal and a blob of gunk.
This guy deserves a medal for making so much sense. but seriously what he says its true, the game is balanced quite well already. Instead of suggesting changes, we should be petitioning Anet to FIX THE BUGS first.
For the least played profession in the game, there sure is a lot of crying about Mesmers being OP. Maybe it’s because it’s the least played, there are less people defending them.
Gather round kiddies for I have a story to tell
Once upon a time there was a WoW clone called Allods online, and in it lived a special creature called a psionicist. They were a finicky beast with fiddly combos of skills; telekinetic pulls, time manipulation, illusions, controls and psychic assaults.
They were difficult to play and faired relatively poorly in PvE, but in PvP they really shone – all the other classes could only stand in awe, crying out “OMG NERF PSI”, even the faceroller classes like melee healer and summoner, for in this class they found a worthy adversary, even if they were numerically the rarest class.
Astrum Nival listened to their players and did as they said; every balance patch came along, and the developers nerfed another of Psionicists skills, and more players would abandon the class. But every patch the remaining psioncists would adapt, and the following night in the arena the other classes would one more scream “nerf psionicist”.
Eventually, the class was utterly nerfed into ruination, with hardly a single build that worked and so few players left they were literally known by name to the players of the North American servers, yet these scarce few remained a force to be reckoned with in the PvP arena.
The mistake everyone had made was believing that psionicist, with it’s confusing playstyle and complex skill interactions was overpowered at all; instead the classes complexity had drawn the strategists, tacticians and thinkers, with every nerf they simply refined the pool, and as it ultimately turned out, you can’t nerf a smart player.
Let that be a lesson. You can take the skills out of the class, but you can’t take the skill out of a player, and classes like the mesmer will always attract a different breed of player, one who could probably defeat a hundreds blade warrior armed with nothing more than a rusty piece of metal and a blob of gunk.
I like this post, I dont think I am that great of player, but I love to play the mez. So I dnt care how much they nerf it, it will always be my class to play.
Second, I dont agree on one thing, I believe Mez is awesome in PvE esp like dgn. But even in massive pve DE I do very well. Which I am not even aoe focus, I am control focus. sword/focus and gs.
dam, you can seriously complain a lot
sure make portal an elite, but with infinite range, how abt that?
Ryuujin, while I only knew that game from a distance, did you play DAoC?
For the 4 years I played it, I was one of only six active Mind Mastery Mentalists. While generally regarded as underpowered even compared to the worst classes or all other realms (even the Albion/Midgard Team Leads sent in reports that MM needs buffs), the few players who played the class managed to do a surprising amount of damage with it.
Lesson was: Class balance is often surprisingly far from actual balance in-game.
The key there was that while individually (1-v-1) nearly useless, MM Mentalists were quite useful in RvR when supporting flanking teams.
Portal should lose its treb repair ability; not because it’s unbeatable but because it makes mesmer and portal a boring non-choice in Kyhlo.
Also, I use the portal in all of the sPvP and it’s a really tricky beast to balance. Its power is limited by your role, ability to plan ahead, knowledge of the maps, teammates, voice communication and so on. I fully believe that when the top players get really good, portal will be an integral part of their repertoire, since mesmers are versatile enough to fit into any team setup.
That 60 second duration elite idea made me chuckle, I know I’d never use another elite if I had that. It’s literally ‘For 60 seconds, your team is on 2 points at the same time, and can escape either fight with no consequences.’
What if enemies could use the portal? As a general idea. What if say, they suffered 2s of Cripple + Weakness, but other than that they could use it?
What if enemies could use the portal? As a general idea. What if say, they suffered 2s of Cripple + Weakness, but other than that they could use it?
Then as a Mez, for example. I would set it up so when they go through it. They right next to a cliff. Which I would have fun knocking them all off and watching them fall to there deaths.
Portal is very situational, moa is very situational, time warp is very situational.
Do i need to say more?
Portal is very situational, moa is very situational, time warp is very situational.
Do i need to say more?
Probably because your point is unclear. Blink is situational, feedback is situational, all skills are essentially situational unless you’re a brainless button masher.
Portal is very situational, moa is very situational, time warp is very situational.
Do i need to say more?
I have to agree with Shisx,1658, these are more heavily situational. and you have 60 secs to place the ‘entry’ portal. once you place the ‘exit’ portal, the duration of actual use is 20 secs.. (might be different with certain skills upgraded, but thats the default).
Portal is very situational, moa is very situational, time warp is very situational.
Do i need to say more?Probably because your point is unclear. Blink is situational, feedback is situational, all skills are essentially situational unless you’re a brainless button masher.
MOA + Teamfight < TW + Teamfight
TW + SOLO < MOA + SOLO
Portal: I mean most only use it for treb :\
It just how well you play your mesmer and getting these skills for the right situation. I would gladly swap Portal for mass invis in the skill tree because thats the only skill that it would happen with.
Portal is very situational, moa is very situational, time warp is very situational.
Do i need to say more?
I have to agree with Shisx,1658, these are more heavily situational. and you have 60 secs to place the ‘entry’ portal. once you place the ‘exit’ portal, the duration of actual use is 20 secs.. (might be different with certain skills upgraded, but thats the default).
the Duration of exit portal is actulally 10 only
no surprise the tooltip is broken
Yeah, 10s untalented, 12s talented.