Mesmer Suggestion

Mesmer Suggestion

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Posted by: Krag.6210

Krag.6210

I made a topic on the suggestion board about adding Illusion icons to ease combat readability, like in the attachement below.

Please post in the topic linked below to show you support the idea so Anet can see it because it’s a little something that I think would really help.

https://forum-en.gw2archive.eu/forum/game/suggestions/Mesmer-Illusions-interface/first#post109888

Attachments:

(edited by Krag.6210)

Mesmer Suggestion

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Posted by: Temariah.9372

Temariah.9372

Just to make it easier for the lazies (there are a lot of us, you know!) you should summarize (or copy and paste) your post from before.

That being said, I do agree with a very very very simplified mark to tell if you have a clone or phantasm summoned. The first dot from the left should indicate your first-summoned illusion. Pink for clones, purpley for phantasms. Clones are already overwritten before phantasms are, and honestly, if you can’t remember which phantasm you summoned first, you need to be penalized for your carelessness, IMHO.

I think that the very simplified indicator is all that is needed or warranted.

I do not think we should be allowed to lock our phantasms in place. It’s a decision making process: “Do we use the phase retreat to get that chaos armor, or do we keep the three phantasms…Do I need the damage or the survivability more right now?” I enjoy the critical thinking. It’s why I chose such a complex class. Please don’t take that away.

Temariah Dawnsong – “A new dawn is coming; sieze the day.”
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood

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Posted by: Mobius.3418

Mobius.3418

I definitely agree that would be helpful!

Mesmer Suggestion

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Posted by: Krag.6210

Krag.6210

Yes, thank you. I removed the gameplay changing part, still keeping the main idea of having small icons.

Mesmer Suggestion

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Posted by: Temariah.9372

Temariah.9372

I suppose I can see how having the icons would help with the relative learning curve of Mesmer.

Temariah Dawnsong – “A new dawn is coming; sieze the day.”
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood

Mesmer Suggestion

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Posted by: Krag.6210

Krag.6210

I suppose I can see how having the icons would help with the relative learning curve of Mesmer.

Stop thinking every critique/suggestion is a l2p issue. I’m talking combat readability, which is pretty important in this game where every fight looks like a firework.
And combats don’t always go as planned; when two of my phantasm die, I like to see asap which one I have left to rebuild/adapt my setup.

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Posted by: Temariah.9372

Temariah.9372

Did I tell you to learn to play? I’m reading and re-reading my post, and I just can’t see where I said you need to learn to play. You seem very offended, and if my discussion offended you I am apologetic and confused.

What I said was that having icons might help with the relative learning curve of the Mesmer. What that means is that Mesmer is more complex than a Warrior, for instance (nothing against warriors at all). Playing a Mesmer is easy. Anyone can hit buttons. Playing a Mesmer well is arguably more difficult than playing other classes well. Perhaps seeing a slight change would make it easier to learn the class.

I was trying to agree with you, but apparently you just want to argue. .

Temariah Dawnsong – “A new dawn is coming; sieze the day.”
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood

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Posted by: Krag.6210

Krag.6210

What I was saying is that it’s something that I think would benefit everyone, not just people learning the class.

That’s how I read your post:
“I suppose it would help people still having troubles with the class.”
Which I disagree with, I’m not having troubles, I’m not “learning” the class anymore but that small addition would greatly help me.

I shouldn’t have answered like that, sorry.

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Posted by: Temariah.9372

Temariah.9372

Apology accepted. I always try to call people out when they misinterpret things via text, because typically, I’m really not trying to be offensive.

I think the change would be welcome to most of us Mesmers, because we know how truly complex the class is, but Anet will probably be forced to listen to the masses that say Mesmer is too good 1v1 and doesn’t deserve any buffs, even if those buffs don’t necessarily increase our capabilities so much as make life easier.

What I mean by that is a great Mesmer will always know which phantasms he has out. He will always know which order he summoned them in, and which order they will disappear in, since clones do not overwrite phantasms when possible. So this little AI change will not make those top tier Mesmers better, it will just make things less stressful. This is what other classes do not understand. Yet I’m sure they will still fight to the end that Mesmer deserves nothing at all, in any context, for any reason. (At least, a lot of people I know say that.)

Temariah Dawnsong – “A new dawn is coming; sieze the day.”
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood