(edited by FJSAMA.2867)
Mesmer Tales: The Mantra Novel
Present Patch:
PvP: It only didnt went back to pre-specialization update state because in similar builds to past 4/4/0/0/6 builds, we have a new trait called CS to pair with MoD (to make a strong combo)and the trait system revamp opened options to new builds (bunker/sustain?) that may take advantage of HM+mender purity for heal mantra (+ possibly other mantra?) for example. Yet they feel bad again except those cases… Imagine finish an encounter with 1 charge and then roam to another capture point… That mantra effectivness is cutted in 50/66% plus the ultra kitten me sign 2,75s channel time. If it happens to be the heal mantra, doubt that 2k heal will be enough ( it is just a power ele 25might burn tick, kappa).
The dmg mod nerf in HM short lasting buff was never a problem… I guess the way Anet decide to nerf things is already commented in other topics.
PvE: The dmg nerf is so significative to the crippled pve mesmer that 2 stacks of average dificulty mantained HM buff before kinda equals 3 stacks of harder mantained buff in the present. And comparing to pre-specialization it became worst, we can no longer reach the 16% (when using heal+utility slots) of permanent dmg mod since it is capped to the realisticly impossible 15% in the present.
And last but not least, the usabillity of mantras became worst! It no longer rewards intelligent charges management and we can no longer “annoying trick recharge” it since each charge makes the full mantra cd timer goes off ( you will only notice after the last charge is exhausted if u dont swamp in&out the same mantra).
So comparing with pre-specialization, in terms of dmg its worst, in terms of playability its worst if we look to the “recharge” annoying mantra mechanic and kinda equal overall since we have the 2 major mantra traits merged(yet thats a trait benefit not a mantra innate thing).
Sugestion to fix the major flaws of current mantras mechanics/traits:
1) Increase the time of HM buff stacks (15s+ would allow us to keep our normal gameplay while getting rewarded with a decent amount of HM bonus without the need to monkey-spam mantras just to benefit the dmg yet losing mantra effect itself correct use/time. And also would be also viable to use with any mantra and not only MoR or MoP (1s cd between charges). Imagine we have slotted MoD only, since we have a 5second cd between charges, we can only reach 2 stacks for 3s with the current 8s duration time. With this sugestion (15s buff duration) we could reach, with MoD only, 2 stacks for 10s and even 3 stacks for 5s. And it would free us from the mandatoty MoP just for this matter only (HM buff) in the situations we dont need MoP and could use other utility. (this sugestion is mainly noticeable at pve).
2) Revert the background recharge thing but increase the mantra cd itself (cd of mantra channel, and not the in between charges). For normal gameplay it will reward the intelligent management and it would be a nice QoL change to fix it clunkyness; in pvp since the use is more intensive, it will remove the ability to spam and having it always (or almost) rdy. A increment of +10s in each mantra (except MoP) is a nice step to start and check how things become.
For example heal mantra would become 20s CD, it would virtually be the same as now and wouldnt unbalance the pvp sustain since in pvp a player should average blow all 2/3 charges in 10s and would still have 10s of remaining cd (like in present).
For reference, here is the link for old traits: https://wiki.guildwars2.com/wiki/Trait_Guide_
(edited by FJSAMA.2867)
Great post, great suggestion. I hope our special mesmer-forum-moderator will sent your posts directly to the devs.
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
Remake the mantras how it was! it was so fluent!
Clarified few things and added link to old traits for those who dont remember exacly their bonus.