Here I offer my feedback on some Mesmer Traits and Skills. As I have not yet fully experienced and tested every single Trait after the Specialization patch this list will not be comprehensive, I will only discuss what I have observed as of yet.
Shatters
It seems to me that Shatters very often miss their target if the target is running in any direction but right at you (or standing still, of course). I think that if the Illusion “connects” and perform the shatter animation, it should hit even if the target is running away.
Cry of Frustration
Damage: 81
Confusion (3s): 50 Damage On Skill Use, 30 Damage
Number of Targets: 5
Radius: 240
Range: 1,200
Recharge: 25
This Shatter is way too weak, 3s Confusion per clone shattered is hardly anything, even on Condition builds.
The Recharge is also unneccessarily high, it seems the only reason for the high Recharge was to keep the old “symmetry” of 15, 30, 45, 60 seconds Recharge on Shatters 1-4.
Both Mind Wrack and Cry of Frustration are damage shatters, the first one for Power builds and the second one for Condition builds, and only the appropriate build (Power or Condition) can make real use of the related Shatter.
Therefore it makes no sense that the Condition build Shatter has twice as long Recharge as the Power build Shatter, both Mind Wrack and Cry of Frustration should have 12s Recharge.
Shatter Traits
Maim the Disillusioned
Shatter skills inflict torment on hit. (All Shatter skills)
Torment (6s): 95 damage, 191 Damage if Moving (1 stack per clone)
This Trait has potential to be nice for Condition builds, but not in its current form.
This Trait makes it possible to apply weak Condition pressure in the form of 1 stack of Torment per clone, for each Shatter used.
A much more interesting design would be to concentrate the effect to the Condition damage Shatter, Cry of Frustration. This would encourage more active use and tactics in the form of a Condition burst at a specific moment of choice, instead of the current boring weak-but-steady Torment application for each Shatter used.
I propose the change:
Cry of Frustration inflicts torment on hit.
Torment(x3) (6s): 285 damage, 573 Damage if Moving (3 stacks per clone)
Skills
Illusionary Leap/Swap
Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
Swap locations with your clone. Immobilize nearby foes (2s).
Damage: 1
Crippled (1s): -50% Movement Speed
Range: 600
Recharge: 12
This skill very often misses or fail, I assume this is a bug?
Also, when it does hit, it is possible to kill the summoned Illusion so that the Mesmer can’t swap place with it, negating the purpose of the skill (which is a Leap).
I propose a 1s Diversion (invulnerable) for the summoned Illusion, to allow the skill to actually do what it is supposed to be doing, i.e. being a “Mesmery” Leap.
Illusionary Riposte
Block your foe and create an illusion when attacked.
Damage: 672
Block Duration: 2½s
Range: 900
Recharge: 15
When the skill successfully block an attack, the “Block animation” plays which after a short pause moves the Mesmer a bit to the side, damages the enemy, and summons an Illusion. The Block animation is however rather slow, and when it plays out you can be hit from further attacks following the first blocked one, this makes the skill feel very clunky and not very responsive.
The Sword is a dueling and fencing weapon, which focus on quick actions and reactions with active defense (Blurred Frenzy, Illusionary Riposte), let it feel quick and active.
I propose that the “Block animation” is speeded up by a lot, so the Sword feels less clunky and more precise, active, and responsive.
Temporal Curtain/Into the Void
Recharge: 25
Create a wall of energy that grants Swiftness to allies who cross it while crippling foes who touch it.
Shatter your Temporal Curtain, pulling nearby enemies toward its position.
There is about a 1s delay until you can use Into the Void, after casting the Temporal Curtain. This makes the weapon feel very clunky, and if the Temporal Curtain was cast with the purpose of being used as a Pull, it often is too late to use it after the delay has passed.
I propose to reduce or remove the delay to make the weapon more responsive, make it possible to use Into the Void directly after the Mesmer has casted the Temporal Curtain.