Near the end of Beta, we were promised that the Mesmer’s traits will undergo polish and overhaul. By the time Beta ended, only one change: the addition of Mirror of Anguish: was implemented.
Since then we have had a few changes to Mesmer traits, but nothing that can be called an “overhaul”. In general, our traits are still quite unpolished, and many are simply not worth using.
Below are my suggestions on how the Mesmer’s traits could be polished. It may appear almost all of my suggestions are “buffs”: note however that I generally do not suggest changes for popular traits, as my goal is to increase build diversity, not to empower the established builds.
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Halting Strike
Deal damage when interrupting a foe.
Inflict 1 stack of Confusion for 5 seconds when interrupting a foe.
The damage is negligible. You could increase the damage, but I think changing it to inflict Confusion instead would be more fitting for the Mesmer.
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Empowered Illusions
Illusions inflict 15% more damage.
Grant 5 stacks of Might to Illusions.
There is technically nothing wrong with this trait, except it’s relic from when Clones did damage; and now that they don’t it’s basically a copy of Phantasmal Strength. This change would differentiate it from Phantasmal Strength and also let it affect condition damage.
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Confusing Enchantments
REMOVE. Glamour skills cause confusion for 5 seconds to foes who enter or exit their areas.
Integrate this trait into Dazzling Glamours, so Glamour Mesmers don’t have to sink 20 points into Domination and forgo other important traits.
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Disorientation
NEW MASTER. Daze you inflict lasts 1 second longer.
This actually is what Dazzling used to be. I don’t really feel there was a good reason for its removal, Daze doesn’t stack anyway.
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Cleansing Conflagration
SWAP with Rending Shatter. Torch skills remove conditions. Reduces cooldowns of torch skills by 20%.
While not a bad trait, it is too far up the Domination line for most Torch users to take. Rending Shatter is chosen to swap with it as anyone who takes it would take Mental Torment as a priority, so it’s likely to occupy the Master slot anyway.
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Confounding Suggestions
50% chance to cause a 1-second stun whenever you daze a target.
Cause a 1 second Stun whenever you Daze a target.
For a Grandmaster trait, this deserves to work 100% of the time. I really don’t think it would be overpowered, it’s basically adding an Immobilise to Daze.
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Protected Mantras
Increases armor while casting mantras.
Gain 3 seconds of Protection and Stability when you channel a Mantra. This effect can only trigger once every 10 seconds.
The original effect was very minor, in other words useless. Stronger damage mitigation as well as preventing interrupts would make this trait far more appealing.
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Blurred Inscriptions
Activating a signet grants you 1 second of distortion.
SWAP with Furious Interruption. Activating a Signet grants you 2 seconds of Distortion.
Mesmer Signets generally have situational active effects that aren’t useful at all if not used at the right time, so I doubt a full Signet build with this trait would be particularly effective. With that in mind, this trait deserves to be better.
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Furious Interruption
Gain 4 seconds of fury when you interrupt a foe.
SWAP with Blurred Inscriptions. Gain Fury, Swiftness and 5 stacks of Might for 5 seconds when you interrupt a foe.
Why is this a Grandmaster trait? Seriously. Interrupt traits are already niche, then you give them a mediocre effect and call it Grandmaster? It really needs to be more meaningful.
(edited by Embolism.8106)