Mesmer UI Suggestion

Mesmer UI Suggestion

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Posted by: Timelephant.5148

Timelephant.5148

First time posting a suggestion and I wasn’t sure where to post this, but I think it would really help with how the mesmer UI works. When summoning an illusion a pink indicator shows that that illusion is active. It then goes out when the illusion is destroyed. I suggest adding differences to the small circle to better understand which types of illusions are active. When summoning illusion in rapid succession it is easy to lose track of what is still on the field. By having a small symbol or different color you can tell if your phantasm is still up or if you only have a handful of clones. This may have been suggested before or there might even be a trick that I haven’t figured out yet but I thought it was an idea that could help keep track of what you have summoned. Comments are welcomed! Thanks for reading!

Mesmer UI Suggestion

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Posted by: OriOri.8724

OriOri.8724

Nice QoL update there. How about 3 colors, one for clones, one for phantasms that haven’t been shattered yet (if running chronophantasma) and a third color signifying that its a phantasm that will be destroyed when you use a shatter.

Mesmer UI Suggestion

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Posted by: Hlord.5940

Hlord.5940

Very nice idea! I agree with OriOri’s suggestion, just a simple QoL that will immensely help mesmer in zerg train and world boss fight

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Posted by: Wyrden.4713

Wyrden.4713

To add to that.. well this is actually not really important, would just make the UI more fancy. As you know some proffessions like Revenant or Necromancer (in Reapershroud) got really fancy effects on their UI .
Could we maybe get like purple flames or of that kind while we are in our F5?
As i said, it’s not really important, would just make it really fancy though~

just my ytb channel

FeintFate~