Mesmer WvW Guild Race

Mesmer WvW Guild Race

in Mesmer

Posted by: rdash.7160

rdash.7160

Lately, I’ve been playing with the idea of mesmer only (or mesmer mainly), single race, everyone-looks-the-same, WvW focused guild. I’m interested in opinions in regards to best race for such endeavour. So far, I think that either asura or charr suit that role best, here are pros of both I came up with:

Asura:
- small – best for hiding in conquered keep or sneaking behind enemy lines
- harder to recognize weapons held, and therefore build
- harder to distinguish between armour classes, especially when you hide the helmet (it is possible to mistake Guardian with Mesmer, then)
- clones have potentially more time to deal some damage

Charr:
- fear inspiring – nothing scares the zerg more than 40 bipedal tigers materialising in it out of nowhere
- obscuring – large clones can draw attention away from smaller allies and obscure enemy’s view
- easier to find people – more visibility means more potential recruits

What do you think?

Mesmer WvW Guild Race

in Mesmer

Posted by: Carighan.6758

Carighan.6758

In sPvP I’d agree with the Charr (or rather Norn = bulky, illusions confuse people a lot) vs Asura (small, hard to read) reasoning.

In WvW, racial skills can matter a lot more, however.
For example Avatar of Melandru and Hounds can be important in defending or chasing in smallest-scale encounters, while Asura golems tend to be… well… no. Especially the suit. Don’t underestimate an AE 2s Daze onto a freshly breached door zerg as a Norn, either. It’s usually suicide, but it usually also makes the defenders stomp the entire attacker force.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.