Mesmer build after patch
PU will always have a bad ring to it, don’t think we will ever get over that sadly. But actually feel the change isn’t as bad as i thought. Kinda like having some kind of source for swiftness even if it’s a short duration, and if you get lucky with might stacks (like proccing 3 and then jump people) it can be kinda great.
Just wanted to throw my version in, not saying it’s better but sometimes people bring up stuff you didn’t think about yourself.
http://gw2skills.net/editor/?fhAQNAR8flknpMtNqxUNcrNCrxY6YKJFSOQAlMjrB-TphFwAAuAADeAAMOIAw3fIxRAYaZAA
Just a quick recap on my thoughts on the differences, your choice if you want to try them out
Mental Torment – Bigger spikes with Mind Wrack
Shattered Concentration – Really fun to pull stability and might of people, can really screw with bunker guardians.
Master of Manipulation – lower CD on blink and since i use AT in solo/duo roaming in WvW it again helps with CD. Debilitation Dissipation i don’t find very useful when not specced for the condi dmg.
GS Sigils – running Strenght to build up might when snipping together with Fire for a little extra burst.
Sw/T – Energy because i want a dodge when i move into melee, and Battle for the easy extra dmg when switching for a BF + MW burst.
Runes – Travelers, because when you try the extra speed you just can’t live without it.
This is my usual setup for roaming in WvW, armor is Valkyrie and zerker trinkets, rings etc.
Just my take on the same playstyle, hope it can give you an idea on variation
PU will always have a bad ring to it, don’t think we will ever get over that sadly. But actually feel the change isn’t as bad as i thought. Kinda like having some kind of source for swiftness even if it’s a short duration, and if you get lucky with might stacks (like proccing 3 and then jump people) it can be kinda great.
Just wanted to throw my version in, not saying it’s better but sometimes people bring up stuff you didn’t think about yourself.
http://gw2skills.net/editor/?fhAQNAR8flknpMtNqxUNcrNCrxY6YKJFSOQAlMjrB-TphFwAAuAADeAAMOIAw3fIxRAYaZAA
Just a quick recap on my thoughts on the differences, your choice if you want to try them out
Mental Torment – Bigger spikes with Mind Wrack
Shattered Concentration – Really fun to pull stability and might of people, can really screw with bunker guardians.
Master of Manipulation – lower CD on blink and since i use AT in solo/duo roaming in WvW it again helps with CD. Debilitation Dissipation i don’t find very useful when not specced for the condi dmg.
GS Sigils – running Strenght to build up might when snipping together with Fire for a little extra burst.
Sw/T – Energy because i want a dodge when i move into melee, and Battle for the easy extra dmg when switching for a BF + MW burst.
Runes – Travelers, because when you try the extra speed you just can’t live without it.This is my usual setup for roaming in WvW, armor is Valkyrie and zerker trinkets, rings etc.
Just my take on the same playstyle, hope it can give you an idea on variation
hey dude, thank you! You have some pretty good ideas and it seems that we play in a similar way
I have only a questions:
do you think that remove boons is better that reduced cd on torch & condi cleanse?
Np, glad to share my thoughts with others, thats how everyone learn
I tried it after running a lot of shatter, and i found that it made a really big impact on how to handle heavy boon user. Altho you have to be more careful when going up against heavy condi pressure, and would say that’s the one thing i have the biggest problems with, stuff like condi thiefs are a pain for me. But have become a lot more happy about the boon stripping than the extra condi removal.
I switch around on Null Field and AT depending on what i meet a lot, some nights it’s all freaking condi and there NF can be just slightly better, ofc if you can actually stay in it for the full duration
Mmmh, I see… I think I’ll stick with extra condi removal for sPvP and boon stripping for WvW and tPvP… after all in organized team and group play (wvw) there will surely be someone who clean conditions…
Also i have another trouble:
15% more phantom damage VS 20% more shatter damage, let’s the fight begin XD