Mesmer build after patch

Mesmer build after patch

in Mesmer

Posted by: Kjeldoran.3849

Kjeldoran.3849

Hello guys, after the 9/9 patch it seems that i’m not anymore able to play with my mesmer (same build). I usually use my mesmer only for sPvP, WvW and… well JP :P

Here is my PU build:
http://gw2skills.net/editor/?fhAQNAR8flknpMtNqxUNcrNiqxY6XSpFSGwClsjtB-TpBFwACuAANOCA02fYxDAoaZAAHEAA

yes most of you will say “PU user! NOOB!” but I really don’t understand why so many hate for this build… i like to play stealth and the fact that I use this build doesn’t mean I’m a noob… maybe I know how to use this build and of course an OP build used in a good way is even more OP but that’s not my fault…

So please if you can help me i have some problem with this “op” build:

1) the new Illusiary Leap is… strange, i usually miss this skill 50% of times. Now the leap bug is fixed (i love it) but it seems to me that the summoned clone is… slow, I mean if I use IL and the enemy dodge roll i have to wait… 5 sec? or more before my clone reach target… but then the switch is over -.-‘’ What do you think guys? maybe it is a L2P issue I admit last time I played with my mesmer was before summer but I’m curious to see if I’m the only ove having problems.

2) what do you think about the build? Can you suggest me some improvements?

3)Invisibility is strange… i think i’m getting the revealed malus too often after patch… as someone said in other threads (like https://forum-en.gw2archive.eu/forum/professions/mesmer/Mesmer-invisibility-Broken) I’m having problems too using stealth. I don’t know why but even if I run away stealthed suddenly I got revealed malus! I think there is something that kitten up things…
maybe… i’m not sure… it is the Debilitating Dissipation trait which counts like an hit when you inflict bleeding on targets killing your clones… really dunno but it is really strange to me (i’ll test things later)

Mesmer build after patch

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Posted by: Madminds.1723

Madminds.1723

PU will always have a bad ring to it, don’t think we will ever get over that sadly. But actually feel the change isn’t as bad as i thought. Kinda like having some kind of source for swiftness even if it’s a short duration, and if you get lucky with might stacks (like proccing 3 and then jump people) it can be kinda great.
Just wanted to throw my version in, not saying it’s better but sometimes people bring up stuff you didn’t think about yourself.
http://gw2skills.net/editor/?fhAQNAR8flknpMtNqxUNcrNCrxY6YKJFSOQAlMjrB-TphFwAAuAADeAAMOIAw3fIxRAYaZAA
Just a quick recap on my thoughts on the differences, your choice if you want to try them out
Mental Torment – Bigger spikes with Mind Wrack
Shattered Concentration – Really fun to pull stability and might of people, can really screw with bunker guardians.
Master of Manipulation – lower CD on blink and since i use AT in solo/duo roaming in WvW it again helps with CD. Debilitation Dissipation i don’t find very useful when not specced for the condi dmg.
GS Sigils – running Strenght to build up might when snipping together with Fire for a little extra burst.
Sw/T – Energy because i want a dodge when i move into melee, and Battle for the easy extra dmg when switching for a BF + MW burst.
Runes – Travelers, because when you try the extra speed you just can’t live without it.

This is my usual setup for roaming in WvW, armor is Valkyrie and zerker trinkets, rings etc.

Just my take on the same playstyle, hope it can give you an idea on variation

Mesmer build after patch

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Posted by: Kjeldoran.3849

Kjeldoran.3849

PU will always have a bad ring to it, don’t think we will ever get over that sadly. But actually feel the change isn’t as bad as i thought. Kinda like having some kind of source for swiftness even if it’s a short duration, and if you get lucky with might stacks (like proccing 3 and then jump people) it can be kinda great.
Just wanted to throw my version in, not saying it’s better but sometimes people bring up stuff you didn’t think about yourself.
http://gw2skills.net/editor/?fhAQNAR8flknpMtNqxUNcrNCrxY6YKJFSOQAlMjrB-TphFwAAuAADeAAMOIAw3fIxRAYaZAA
Just a quick recap on my thoughts on the differences, your choice if you want to try them out
Mental Torment – Bigger spikes with Mind Wrack
Shattered Concentration – Really fun to pull stability and might of people, can really screw with bunker guardians.
Master of Manipulation – lower CD on blink and since i use AT in solo/duo roaming in WvW it again helps with CD. Debilitation Dissipation i don’t find very useful when not specced for the condi dmg.
GS Sigils – running Strenght to build up might when snipping together with Fire for a little extra burst.
Sw/T – Energy because i want a dodge when i move into melee, and Battle for the easy extra dmg when switching for a BF + MW burst.
Runes – Travelers, because when you try the extra speed you just can’t live without it.

This is my usual setup for roaming in WvW, armor is Valkyrie and zerker trinkets, rings etc.

Just my take on the same playstyle, hope it can give you an idea on variation

hey dude, thank you! You have some pretty good ideas and it seems that we play in a similar way

I have only a questions:
do you think that remove boons is better that reduced cd on torch & condi cleanse?

Mesmer build after patch

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Posted by: Madminds.1723

Madminds.1723

Np, glad to share my thoughts with others, thats how everyone learn

I tried it after running a lot of shatter, and i found that it made a really big impact on how to handle heavy boon user. Altho you have to be more careful when going up against heavy condi pressure, and would say that’s the one thing i have the biggest problems with, stuff like condi thiefs are a pain for me. But have become a lot more happy about the boon stripping than the extra condi removal.
I switch around on Null Field and AT depending on what i meet a lot, some nights it’s all freaking condi and there NF can be just slightly better, ofc if you can actually stay in it for the full duration

Mesmer build after patch

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Posted by: Kjeldoran.3849

Kjeldoran.3849

Mmmh, I see… I think I’ll stick with extra condi removal for sPvP and boon stripping for WvW and tPvP… after all in organized team and group play (wvw) there will surely be someone who clean conditions…

Also i have another trouble:

15% more phantom damage VS 20% more shatter damage, let’s the fight begin XD