Mesmer burst build

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Posted by: Cerebi.2738

Cerebi.2738

Hi,
I’ve tried looking on youtube and just forums but im new to the game and i don’t know what is relevant anymore.

can some1 help me out with a mesmer build that has burst using (i assume) shattering the clones.
but one that wont die so easily .

please link the build and if you can explain the rotation of skills that would be great.
i would prefer ranged build but i assume the sword is part of it.

thanks!

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Posted by: Jotun.1083

Jotun.1083

Ok, so here’s the build I use.

http://gw2skills.net/editor/?fgAQNAR8alwzaqXUTmGb9ICqHan39dkU0aqWJF42FC-T0Ag0CnIQShkDJDSSksIN+YVw+jzHvPA

There’s a few skill rotations depending on what your fighting, but if your just trying to kill someone quick i’ll usually start with my greatsword and toss out an illusionary berserker(4) then hit em with an illusionary wave(5) to interrupt and stun them for the next attack. I then switch weapons, hit them with and magic bullet (5) to stun them, then cast illusionary duelist(4), then illusionary leap(3) to immobilize them, then a blurred frenzy(2), I’ll use mind wrack(f1) while i’m in blurred frenzy, then cast decoy(8) and mirror image(7) and hit them with cry of frustration (f2). If they’re not dead yet, then switch back to greatsword, cast another illusionary berserker, and maybe blink(9) away if u need space. If I need to get away, I can just dodge, switch weapons, dodge then cast distortion (f4) and I’ll be able to cast mass invisibility (0) and run.

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Posted by: Cerebi.2738

Cerebi.2738

nice can i ask what is the meaning of “illusions deal 15% more damage” does that mean the illusions i create? clones and phantoms?

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Posted by: Cerebi.2738

Cerebi.2738

also, is there a build that will do bursty damage but will have a staff on the other hand? if u get into a fight with something strong and bulky. u can use the 3 clones that use the staff auto attack and just keep your distance ?

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Posted by: Alissah.9281

Alissah.9281

I recommend a Shattercat , these builds are all up to date and still viable, so dont worry about that. All shattercats have very high burst damage and mobility to escape fights and pretty much not die. They all rely on active defense, which allows dor improvisation and a huuuge skillcap, but there are some builds with more toughness!
Ill link them tomorrow, as im currently on mobile.

While rotations/combos are great and used in every build, relying on such a massive rotation that eats all your cooldowns is really not recommended.
Instead, try cutting them in smaller parts!

Here are some rotations/combos:

Basic shatter combo: Ilusionary leap, Illusionary swap, (mirror images), blurred frenzy and mind wrack.
It will only take a few seconds to execute, so theres no need to remembe huge chains of skills, neither are you using high cooldowns.

I recommend saving illusionary wave or bullet to use defensively when needed, not offensively in a rotation.
But if you do manage to stun or kock someone back, might aswell immediatally follow up with a basic shatter combo, get them while theyre vulnerable.

If your target has high melee damage, try not to auto attack with your sword much, but instead kite untill your shatters recharge (swapping to a staff is great for this).

If you want a build that can survice any situation its thrown in, throw in defoy and blink. These 2 are our most important survival utilities, they are also multi purpose and offer alot of inprovisation.
For example, you can blink behinf someone, you can blink away, you can stealth blink to setup a burst with 0 second reaction time, or blink up higher terrain where people cant chase you.
And please dont use decoy offensively.

Oh, I kind of assumed you plan to do pvp… If youre more into pve most of this info is irrelevant, and I would reccommend a phantasm or boon support build

If you have any questions, feel free to shout/PM.

edit: for some reason i cant get textile to work .__.

New Rainbow Guild – An open-minded guild exclusively for Transgender people!
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.

(edited by Alissah.9281)

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Posted by: Cerebi.2738

Cerebi.2738

thanks :P
i was reading your post and liking it until you said its not relevant for pve
i plan to pve 99% of the time… so….
what isnt relevant?
Please link me the builds when you get the chance when i get the builds i can figure out the rotations
im not into the support builds so i guess boon build is out of the question…
id like the shatter – ish build with staff like you said.

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Posted by: Alissah.9281

Alissah.9281

With “irrelevant” i just meant survivjg in pve is more simplistic than it is in pvp. In pvp you also have to learn what ofher professions can donetc, and different builds… Maybe i shouldve picked my words beter :P.

And ill show you some builds tomorrow

New Rainbow Guild – An open-minded guild exclusively for Transgender people!
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.

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Posted by: MarkusParkus.8467

MarkusParkus.8467

10/30/0/0/30 staff/sword+torch is a great burst shatter build.

Furious Scumbag, Raging Scumbag & Geologist Greywind
[NOX] & [Coma] – Gunnar’s Hold.

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Posted by: Cerebi.2738

Cerebi.2738

great thanks.

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Posted by: Cerebi.2738

Cerebi.2738

10/30/0/0/30 staff/sword+torch is a great burst shatter build.

can u elaborate plz?
which traits and such…

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Posted by: blutstein.2468

blutstein.2468

10/30/0/0/30 staff/sword+torch is a great burst shatter build.

the distribution is right, something like that

But I wouldn’t choose torch because its mainly an condition offhand with the worst phantasm (at least in a power build) with the highest cooldown. Sw/Sw or Sw/F for traveling. Let the phantasm hit once and then shatter. Really great burst (but squishy, good movement recommended )

kitten kitten kitten kitten kitten

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Posted by: MarkusParkus.8467

MarkusParkus.8467

10/30/0/0/30 staff/sword+torch is a great burst shatter build.

the distribution is right, something like that

But I wouldn’t choose torch because its mainly an condition offhand with the worst phantasm (at least in a power build) with the highest cooldown. Sw/Sw or Sw/F for traveling. Let the phantasm hit once and then shatter. Really great burst (but squishy, good movement recommended )

I’d change ‘Compounding Power’ for ‘Precise Wrack’ really with a shatter build having a trait that gives +3% damage is trash, Also this isn’t a Phantasm build – so let them attack once and then shatter.
I run Torch offhand for the ‘The Prestige’ skill – stealths, burns and blast finisher.
skill rotation for burst – the prestige, illusionary leap, blurred frenzy, shatter at the same time.

Also I’d run ‘Mass invisibility’ for the elite skill, your a squishy Mesmer and and help surviving will be a great help.

Runes of the Centaur or Runes of the Air give swiftness on heal to get rid of those movement woes too

Furious Scumbag, Raging Scumbag & Geologist Greywind
[NOX] & [Coma] – Gunnar’s Hold.

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Posted by: Alissah.9281

Alissah.9281

Pyro’s supporting phantasm build
This one deals damage through phantasms, and has half berserker, half soldier stats for passive defense. In normal situations this build will use the greatsword and staff, but you can swap to mantra healing if the situation calls for it, or take a focus if you need reflections.
I’d take 5 out of inspiration and put it into illusions though, for the illusion cooldowns.

I’m sorry to tell you, but shatter builds (0/20/0/0/30) are sub-optimal in dungeons :/(very viable in open world though). Phantasm carries support without giving up damage by going 25 in inspiration.

I use this build for phantasm damage, and i swap between these Assesoiries if i need more toughness. If you get all those assesoiries you should be good for most builds, it allows you to switch if you need more damage/defense and stuff.

New Rainbow Guild – An open-minded guild exclusively for Transgender people!
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.

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Posted by: Cerebi.2738

Cerebi.2738

Hey guys
i am a bit confused from all the links.
my understanding is that tehre are phantoms build : which i let the phantoms attack. so i create 3 phantoms? and never shatter them?
and the shatter build is more to create clones/phantoms and let them attack once and then shatter?
the shatter build is not that good in dungeons but is ok to level and explore the world
and the phantom is ok for dungeons and exploration?
am i understanding this right?
if im right can u please link just 2 links: 1 for the shatter (the regular one that most people use is ok. i can make tweaks according to my armor and items and such)
and 1 for the phantoms.

thanks very much

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Posted by: Lys.8621

Lys.8621

I think that if you are searching for a burst PvE build, and you do 99% PvE as you said, you should go full Berserker geared and using 30 in Inspiration traitline, cause of utilities in there, support for party with reflection/cleaning cond/healing and also more survailability vs conditions. For burst I personally dont choose the Illusion traitline: condition damage (of mesmer) really sucks in PvE, also that trait utilities are not useful at all.
I suggest a 20/20/0/30/0, going for an hybrid phantasm/shatter gameplay.
Use gs max range when you cant go melee (happens! see the cliffside fractal boss, or shaman fractal boss, ecc), otherwise go sword+focus (for extra reflection, ground control and mobility) or sword+pistol (for more certain damage and stacking up to 25 confusion with Feedback combo). You can easily change your gameplay relative to situations, choosing to shatter for maximise burst (especially in high level dungeon, when phantasms just die too easily), or spamming phantasms in tactic places and let them do your main damage.

20 points in Domination let you have the possibility of stacking vulnerability very fast, that is awesome for the party when you need to burst bosses or a pretty big group of mobs. You can take the I (Mental Torment) for get more shatter burst, and III (Empowered Illusions) for maximise the phantasms damage. You can just spam phantasms, let them charge 1 or 2 times, and then shatter them.

20 in Dueling for IV (Blade Training) for cd on sword skills and more precision. Then you can swap from X (Deceptive Evasion) when you dont use pistol, to IX (Duelist’s Discipline) when you use pistol.

30 in Inspiration, and here you can (and must) change your traits often relatively to situation and party classes. Almost always you should keep VIII (Warden’s Feedback) to get the best from your focus. Then, IV gives you a great defence against conditions, II is good if you have to reflect a lot, XI if there are a lot of conditions on the party, XII can give you extra healing.

I personally dont like staff in PvE. Loving staff in WvW. But our condition damage is just not worth it compared to our direct damage, in PvE. Neither scepter (omg so low damage…) or torch (you dont need more cloak, you can already have 3 cloaking skills in PvE – Veil+Decoy+Mass Inv are enough, we are not thieves!).
I dont either think we need the block from the sword OH (or scepter), or the teleport from the staff skill 2. Since you have 20 in Dueling and zerk gear that gives you so high crit chance (about 48% if I remember well), you can have perma vigor so kinda infinite dodges. That’s enough for survivability in PvE.

Asuran Lys La

(edited by Lys.8621)

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Posted by: MarkusParkus.8467

MarkusParkus.8467

Apologies, didn’t realise this was for PVE – the build I mentioned is a PvP/WvW build, no experience of Mesmer’s in dungeons.

Furious Scumbag, Raging Scumbag & Geologist Greywind
[NOX] & [Coma] – Gunnar’s Hold.

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Posted by: Cerebi.2738

Cerebi.2738

I think that if you are searching for a burst PvE build, and you do 99% PvE as you said, you should go full Berserker geared and using 30 in Inspiration traitline, cause of utilities in there, support for party with reflection/cleaning cond/healing and also more survailability vs conditions. For burst I personally dont choose the Illusion traitline: condition damage (of mesmer) really sucks in PvE, also that trait utilities are not useful at all.
I suggest a 20/20/0/30/0, going for an hybrid phantasm/shatter gameplay.
Use gs max range when you cant go melee (happens! see the cliffside fractal boss, or shaman fractal boss, ecc), otherwise go sword+focus (for extra reflection, ground control and mobility) or sword+pistol (for more certain damage and stacking up to 25 confusion with Feedback combo). You can easily change your gameplay relative to situations, choosing to shatter for maximise burst (especially in high level dungeon, when phantasms just die too easily), or spamming phantasms in tactic places and let them do your main damage.

20 points in Domination let you have the possibility of stacking vulnerability very fast, that is awesome for the party when you need to burst bosses or a pretty big group of mobs. You can take the I (Mental Torment) for get more shatter burst, and III (Empowered Illusions) for maximise the phantasms damage. You can just spam phantasms, let them charge 1 or 2 times, and then shatter them.

20 in Dueling for IV (Blade Training) for cd on sword skills and more precision. Then you can swap from X (Deceptive Evasion) when you dont use pistol, to IX (Duelist’s Discipline) when you use pistol.

30 in Inspiration, and here you can (and must) change your traits often relatively to situation and party classes. Almost always you should keep VIII (Warden’s Feedback) to get the best from your focus. Then, IV gives you a great defence against conditions, II is good if you have to reflect a lot, XI if there are a lot of conditions on the party, XII can give you extra healing.

I personally dont like staff in PvE. Loving staff in WvW. But our condition damage is just not worth it compared to our direct damage, in PvE. Neither scepter (omg so low damage…) or torch (you dont need more cloak, you can already have 3 cloaking skills in PvE – Veil+Decoy+Mass Inv are enough, we are not thieves!).
I dont either think we need the block from the sword OH (or scepter), or the teleport from the staff skill 2. Since you have 20 in Dueling and zerk gear that gives you so high crit chance (about 48% if I remember well), you can have perma vigor so kinda infinite dodges. That’s enough for survivability in PvE.

so no shatter yourself skill from illusions?
which weapons? sword and focus. and gs right?

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Posted by: Cerebi.2738

Cerebi.2738

I think that if you are searching for a burst PvE build, and you do 99% PvE as you said, you should go full Berserker geared and using 30 in Inspiration traitline, cause of utilities in there, support for party with reflection/cleaning cond/healing and also more survailability vs conditions. For burst I personally dont choose the Illusion traitline: condition damage (of mesmer) really sucks in PvE, also that trait utilities are not useful at all.
I suggest a 20/20/0/30/0, going for an hybrid phantasm/shatter gameplay.
Use gs max range when you cant go melee (happens! see the cliffside fractal boss, or shaman fractal boss, ecc), otherwise go sword+focus (for extra reflection, ground control and mobility) or sword+pistol (for more certain damage and stacking up to 25 confusion with Feedback combo). You can easily change your gameplay relative to situations, choosing to shatter for maximise burst (especially in high level dungeon, when phantasms just die too easily), or spamming phantasms in tactic places and let them do your main damage.

20 points in Domination let you have the possibility of stacking vulnerability very fast, that is awesome for the party when you need to burst bosses or a pretty big group of mobs. You can take the I (Mental Torment) for get more shatter burst, and III (Empowered Illusions) for maximise the phantasms damage. You can just spam phantasms, let them charge 1 or 2 times, and then shatter them.

20 in Dueling for IV (Blade Training) for cd on sword skills and more precision. Then you can swap from X (Deceptive Evasion) when you dont use pistol, to IX (Duelist’s Discipline) when you use pistol.

30 in Inspiration, and here you can (and must) change your traits often relatively to situation and party classes. Almost always you should keep VIII (Warden’s Feedback) to get the best from your focus. Then, IV gives you a great defence against conditions, II is good if you have to reflect a lot, XI if there are a lot of conditions on the party, XII can give you extra healing.

I personally dont like staff in PvE. Loving staff in WvW. But our condition damage is just not worth it compared to our direct damage, in PvE. Neither scepter (omg so low damage…) or torch (you dont need more cloak, you can already have 3 cloaking skills in PvE – Veil+Decoy+Mass Inv are enough, we are not thieves!).
I dont either think we need the block from the sword OH (or scepter), or the teleport from the staff skill 2. Since you have 20 in Dueling and zerk gear that gives you so high crit chance (about 48% if I remember well), you can have perma vigor so kinda infinite dodges. That’s enough for survivability in PvE.

so no shatter yourself skill from illusions?
which weapons? sword and focus. and gs right?

also, what about the greatsword cooldown?
which is better? 20 more mindwrack of more illusions damage?
and what about the fury for the phantoms?

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Posted by: Cerebi.2738

Cerebi.2738

http://en.gw2skills.net/editor/?fgAQNAscWlwzqpHTzoGa9ICqHYX29dkK0alegb82FC-jAyAYLBRyCEJCkIAk8KiGbFrIasabMtLRUtUARMBA-e

how about this? 30/20/0/0/20
a lot of illusions and cooldowns and burst damage..

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Posted by: Lys.8621

Lys.8621

The Illusionary Persona trait its a very good one. If it doesnt take 30 points on Illusions line, I would use it in PvE too. But unluckily you need 30 points, and apart from that skill (and the minor Illusionist Celerity on 25th point, that can be good too) everything on that line its a waste of traits: condition damage and shatter skill cd, useless in PvE since the base cooldown is fast enough for let you shatter clones very often. Also, you wont find any other usefull skill to put in adept and master points. IMHO, the Illusions traitline shouldnt be used in a burst PvE build.
As I said before, you highly need the Inspiration traitline instead.
For the build you linked, and I’m sorry if I repeat myself, I find the staff a very low damage weapon. The auto is VERY slow, Chaos Armor is errrrr in PvE, plus the only nice AoE skill we have has a too long cd, and anyway it does very low damage.
Sword OH I dont see any reason to choose it instead of the focus. You need focus. Your party needs you to have focus. Mainly because:
- Gives extra reflection
- You can push/pull enemies
- Gives extra swiftness
- Gives extra cond remover
- The Warden is the most powerful phantasm mesmer has
About the 30 points in Dominations, you dont need em. You have enough power from your gears. Take Scholar Runes and you will see what I’m talking about.
You dont need to choose from Mind Wrack damage or Illusions damage (I and III), just take them both, cause the Greatsword Training skill gives you only +50 power that wont make any noticeable difference in your already high burst, also cds on gs are already fast enough.

…Was forgetting about your question for the phantasms’ fury trait. With this build, you have already almost 50% crit chance. What do you want more? :P Also, dont forget that in PvE you are almost never alone. You will have some other classes that will provide enough fury for all the party. And dont forget about your Signet of Inspiration, another utility a mesmer should know how to use properly in PvE

Asuran Lys La

(edited by Lys.8621)

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Posted by: Osicat.4139

Osicat.4139

@Cerebi, Hi.

As my rotations, guides and builds exist in tutorials on top sticky in this forums I wont re write it all. I will thu give you 3 options for build.

Survival frontline shatter build, high toughnes WERY condition resistant. Hard to kill, superb dmg output but with rampuptime (after 20 sec fighting its dmg potensial is max)

Name: Shatter Cat heavy 3.0

Extreme condition dmg build. Praktikly unkillable in wvwvw unless you do a mistake.

Name: Condition Cat 2.0

Insane dmg build. A bit glascannon ~1400 toughness.

Name: Shatter Cat Phantasm hybrid

/Osicat

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Posted by: Cerebi.2738

Cerebi.2738

wow thanks guys

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Posted by: Cerebi.2738

Cerebi.2738

hey cat :P how come this:
Name: Shatter Cat heavy 3.0
has no domination? at all

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Posted by: colesy.8490

colesy.8490

Curses, I got here too late.

OP, shatter builds are your burst builds while phantasm builds are more for sustained DPS. To offer you an example of what I mean, as a warrior with greatsword, if you hundred blades then whirlwind, you’ll deal a ton of damage within those 3-4 seconds, but while waiting for your abilities to cool down, your damage drops off a lot until you can burst again (there’s a whole attack rotation that remedies that, but never mind). It’s the same with shatter, they like to get clones up then shatter them for a strong burst, but after that the damage drops off until you can set up another burst, while phantasms give you strong consistent damage.

If you want a strong mesmer build for PvE/dungeons, I’d recommend full berserker gear and 0/20/0/25/25.

In dueling use phantasmal fury and duelist’s discipline for faster pistol cooldowns (it also makes it so your duelist will interact with a combo field 100% of the time rather than the 20% of the time untraited, this means 8 stacks of confusion shooting through an ethereal field like time warp or feedback). In inspiration, go for glamour mastery and warden’s feedback because mesmers are useful in PvE due to their utility and mastery lets you have a faster cooldown n feedback, and warden’s feedback lets you reflect projectiles with your temporal curtain and phantasmal warden. Then you stick 25 in illusions for phantasmal haste, compounding power and with 25 points in the trait line you get Illusionist’s Celerity which reduces the coolown on all skills that create illusions, both normal skills like decoy and phantasm skills which means that if your phantasms die you can replace them quickly. Phantasmal haste means that your phantasms (though phantasmal swordsman is bugged unfortunately, it attacks fast enough to make it still useable) attack more frequently which equals more damage, hence why I say that phantasms are sustained DPS.

Weapons-wise, run mainhand sword and pistol, then run mainhand sword and offhand sword. Have a focus in your inventory for situations that demand it (pushing mobs against a wall or you need to reflect projectiles) and also have a greatsword for the rare situation you need to range.

All of your gear should be using berserker stats (power/precision/crit damage) nad your armour should have ruby orbs. If you want a “safe” set of sigils to use then go for a sigil of force on your mainhand sword and greatsword and sigil of accuracy on your off-hand pistol, sword and focus.

My basic combat rotation in a dungeon will be to start with sword/pistol, cast a duelist, swap to my off-hand sword, drop a swordsman, auto attack and then if the boss attacks use blured frenzy so you go invulnerable during the attack. When my weapon swap cools down I swap back to pistol, drop that phantasm again and then rinse and repeat. Make sure to evade large attacks, or use blurred frenzy, or use illusionary riposte. There’s nothing wrong with shattering phantasms if you think they’re about to die, just make sure you’re familiar enough with the content to know when that will happen rather than wasting a shatter when the phantasms would have lived anyway.

Personally I’d recommend using offensive gear from the get-go rather than using defensive gear because that way you can condition yourself to use more active defenses like dodging, blurred frenzy, magic bullet, illusionary riposte. You’ll probably die a lot since you won’t be familiar with enemies, but when you figure out their attacks (should take one, maybe two tries tops) you’ll feel pretty awesome when you can kill enemies without them even touching you.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Cerebi.2738

Cerebi.2738

colesy thanks for the great response.
that is a phantom sustained dps right? not a shatter. there is nothing in domination…

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Posted by: Cerebi.2738

Cerebi.2738

hey osi
this is a link from your youtube video of the build i wanted to use that u recommended
http://www.gw2build.com/builds/simulator.php#1.8.7.3.0.14.17.5.0.37.180.201.191.198.205.2.2.2.526.528.0.544.550.0.0.0.0.0.0.0.591.588.596.20.20.0.0.30
but it looks like it not updated. in illusion the first small trait is not the same as in the game…

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Posted by: colesy.8490

colesy.8490

colesy thanks for the great response.
that is a phantom sustained dps right? not a shatter. there is nothing in domination…

Yes, it’s phantasm sustained DPS. If appropriately equipped and in a decent dungeon group though your phantasms will be hitting for about 10k, and phantasmal warden will hit for about 15k.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Lys.8621

Lys.8621

@colesy

Why you choose the Illusions traitline instead of the Domination one since your main damage is from phantasms?
Also, I would suggest to use Scholar Runes instead of Ruby Orbs. I tried em both, and there is nice difference. Since we are so squishy when full zerker, your health vs bosses will be almost always above 90% (or dead :P).

Asuran Lys La

(edited by Lys.8621)

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Posted by: nearlight.3064

nearlight.3064

He goes for illusionary haste and illusionist’s celerity, which are 2 amazing traits for phantasm builds even if there you lose the 15% damagage bonus from dom.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: colesy.8490

colesy.8490

Why you choose the Illusions traitline instead of the Domination one since your main damage is from phantasms?

Phantasmal Haste means my phantasms recharge quicker, and Illusionist’s Celerity means I can cast phantasms more often which is useful for replacingthem whenthey die in dungeons. Even if they don’t need replacing, three of them out in 0/20/0/25/25 attack more frequently than my usual 10/30/0/30/0.

Also, I would suggest to use Scholar Runes instead of Ruby Orbs. I tried em both, and there is nice difference. Since we are so squishy when full zerker, your health vs bosses will be almost always above 90% (or dead :P).

The 10%+ damage from scholar runes doesn’t actually afect phantasms which are our main source of damage, plus the loss of precision from going ruby to scholar in additition to taking 10 points out of duelng is a bit rough for making our phantasms crit as much as possible.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Cerebi.2738

Cerebi.2738

Curses, I got here too late.

OP, shatter builds are your burst builds while phantasm builds are more for sustained DPS. To offer you an example of what I mean, as a warrior with greatsword, if you hundred blades then whirlwind, you’ll deal a ton of damage within those 3-4 seconds, but while waiting for your abilities to cool down, your damage drops off a lot until you can burst again (there’s a whole attack rotation that remedies that, but never mind). It’s the same with shatter, they like to get clones up then shatter them for a strong burst, but after that the damage drops off until you can set up another burst, while phantasms give you strong consistent damage.

If you want a strong mesmer build for PvE/dungeons, I’d recommend full berserker gear and 0/20/0/25/25.

In dueling use phantasmal fury and duelist’s discipline for faster pistol cooldowns (it also makes it so your duelist will interact with a combo field 100% of the time rather than the 20% of the time untraited, this means 8 stacks of confusion shooting through an ethereal field like time warp or feedback). In inspiration, go for glamour mastery and warden’s feedback because mesmers are useful in PvE due to their utility and mastery lets you have a faster cooldown n feedback, and warden’s feedback lets you reflect projectiles with your temporal curtain and phantasmal warden. Then you stick 25 in illusions for phantasmal haste, compounding power and with 25 points in the trait line you get Illusionist’s Celerity which reduces the coolown on all skills that create illusions, both normal skills like decoy and phantasm skills which means that if your phantasms die you can replace them quickly. Phantasmal haste means that your phantasms (though phantasmal swordsman is bugged unfortunately, it attacks fast enough to make it still useable) attack more frequently which equals more damage, hence why I say that phantasms are sustained DPS.

Weapons-wise, run mainhand sword and pistol, then run mainhand sword and offhand sword. Have a focus in your inventory for situations that demand it (pushing mobs against a wall or you need to reflect projectiles) and also have a greatsword for the rare situation you need to range.

All of your gear should be using berserker stats (power/precision/crit damage) nad your armour should have ruby orbs. If you want a “safe” set of sigils to use then go for a sigil of force on your mainhand sword and greatsword and sigil of accuracy on your off-hand pistol, sword and focus.

My basic combat rotation in a dungeon will be to start with sword/pistol, cast a duelist, swap to my off-hand sword, drop a swordsman, auto attack and then if the boss attacks use blured frenzy so you go invulnerable during the attack. When my weapon swap cools down I swap back to pistol, drop that phantasm again and then rinse and repeat. Make sure to evade large attacks, or use blurred frenzy, or use illusionary riposte. There’s nothing wrong with shattering phantasms if you think they’re about to die, just make sure you’re familiar enough with the content to know when that will happen rather than wasting a shatter when the phantasms would have lived anyway.

Personally I’d recommend using offensive gear from the get-go rather than using defensive gear because that way you can condition yourself to use more active defenses like dodging, blurred frenzy, magic bullet, illusionary riposte. You’ll probably die a lot since you won’t be familiar with enemies, but when you figure out their attacks (should take one, maybe two tries tops) you’ll feel pretty awesome when you can kill enemies without them even touching you.

ok just to make clear.
this build, the phantom dps. i understand now the reason there is no domination.
you are going for cdr instead of direct damage. which makes sense since we also shatter them.
getting to the question
should i even shatter them if we didnt take shatter build thingis?
thanks!

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Posted by: Sensotix.4106

Sensotix.4106

Try this it’s amazing!
highest mesmer burst ingame
http://www.youtube.com/watch?v=BkwVgF-QolA

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Posted by: Osicat.4139

Osicat.4139

@Cerebi, dosent matter the minor i ullusion is in differetn order, as you have 30 p in illusions you get em al anyway, if i had been 20p thu I would needed to update it.

The Heavy 3.0 dont use domination idd. It absed on maximice power and condition thru might while have hight survival. The spec cause of this have a little rampuptime before max dps but its dps is extremly good in relation to its survival.

Worth see. My burst shatter tutorial.

/Osicat

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Posted by: Cerebi.2738

Cerebi.2738

ok osi thanks!

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Posted by: colesy.8490

colesy.8490

ok just to make clear.
this build, the phantom dps. i understand now the reason there is no domination.
you are going for cdr instead of direct damage. which makes sense since we also shatter them.

Don’t get the wrong idea, your direct damage will be very good, it’s just that since most of our damage comes from phantasms and some bosses like spamming AOE which destroys them, you need to replace them fast. Also, the faster recharge on attacks means that you’ll end up with either higher or equal DPS to the 10/30/0/30/0 build in a prolonged fight since in the time that your duelist will get X attacks completed, the duelist in the 0/20/0/25/25 buld will have gotten X+1 attacks which makes up for the lack of empowered illusions and the -10% crit damage from 30 points in dueling.

getting to the question
should i even shatter them if we didnt take shatter build thingis?
thanks!

Generally, no. Only consider doing it if you’ve done a fight enough times that you can time it well enough so that the phantasm has finished its attack, is about to die but you still want o get some extra damage out of it. Even then I tend to just leave phantasms up even if it’s a dungeon I’ve done a billion times since it doesn’t make that much of a difference anyway.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Cerebi.2738

Cerebi.2738

colesy, i like it. the build
i do have an issue with the weapons.
sword gun and sword sword?
so no range almost.
is this build viable if i use like sword gun/focus and like a great sword?

also u wrote this:
warden’s feedback lets you reflect projectiles with your temporal curtain and phantasmal warden.

isnt phantasmal warden already reflects projectiles?

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Posted by: colesy.8490

colesy.8490

i do have an issue with the weapons.
sword gun and sword sword?
so no range almost.

Melee does more damage and promotes you playing proactively with use of dodges and blurred frenzy. It’s surprisingly easy to stay alive in melee, give it a go and just pay attention to the enemy’s attacks so you know what to avoid and what you can ignore.

is this build viable if i use like sword gun/focus and like a great sword?

Personally I detest greatsword in PvE, but if you’re going to use it make sure to keep within range of your party’s boons (600 range). Melee is something that you want to get in to the habit of doing though, it will just make you a better player, and hell when you feel confident enough you can start soloing champions and legendary bosses while being in full melee.

also u wrote this:
warden’s feedback lets you reflect projectiles with your temporal curtain and phantasmal warden.

isnt phantasmal warden already reflects projectiles?

An untraited warden absorbs projectiles, but a traited one with warden’s feedback throws the damage right back at your enemy. Just to demonstrate the usefulness of projectile reflection, there is a boss called Giganticus Lupicus with I think about 1.35 million HP who can be taken down in under 20 seconds because of projectile reflection which just throws masses and masses of damage right back at it.

Temporal curtain untraited does nothing, by the way.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

(edited by colesy.8490)

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Posted by: Lys.8621

Lys.8621

Why you choose the Illusions traitline instead of the Domination one since your main damage is from phantasms?

Phantasmal Haste means my phantasms recharge quicker, and Illusionist’s Celerity means I can cast phantasms more often which is useful for replacingthem whenthey die in dungeons. Even if they don’t need replacing, three of them out in 0/20/0/25/25 attack more frequently than my usual 10/30/0/30/0.

Also, I would suggest to use Scholar Runes instead of Ruby Orbs. I tried em both, and there is nice difference. Since we are so squishy when full zerker, your health vs bosses will be almost always above 90% (or dead :P).

The 10%+ damage from scholar runes doesn’t actually afect phantasms which are our main source of damage, plus the loss of precision from going ruby to scholar in additition to taking 10 points out of duelng is a bit rough for making our phantasms crit as much as possible.

I didnt know that the +10% doesnt affect phantasms :o I was playing shatter when I had Ruby Orbs. I should try them again now.
I’m still not so sure about the Illusions traitiline… I feel that I can replace my phantasms fast enough with 0 points there. The only skill I would like to have is the Phantasmal Haste but tbh, very often, my phantasms are killed before they can recharge 2nd time. I see more damage if I shatter them after their charge, and replace them immediately after.

Asuran Lys La

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Posted by: Cerebi.2738

Cerebi.2738

yeah what if i decide i want them to do their thing once and then shatter them.
what do i change in the build then?

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Posted by: Cerebi.2738

Cerebi.2738

also, u say go melee to train which is true
but after you use your cant be hit sword thingi. if u stay in melee ull get hit…

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Posted by: colesy.8490

colesy.8490

I’m still not so sure about the Illusions traitiline… I feel that I can replace my phantasms fast enough with 0 points there. The only skill I would like to have is the Phantasmal Haste but tbh, very often, my phantasms are killed before they can recharge 2nd time. I see more damage if I shatter them after their charge, and replace them immediately after.

But you’re not replacing them immediately after if you don’t have IC. If you go 0/20/0/25/25, drop duelist, swap, drop swordsman and then switch back to pistol, duelist will be off of its 12s cooldown (whereas in 10/30/0/30/0 you would have to wait a few more seconds). For fights when using warden, going from a 20 second cooldown to a 16 second cooldown isa pretty big deal as well since I don’t find myself anywhere near as much switching to focus and sitting there looking at some gross long cooldown anymore.

I feel that it’s more personal preference, but I think harder hitting phantasms vs. faster recharging and faster cooldowns on phantasms tends to balance itself out in practical situations, and -4s on warden cooldown and faster recharge is extremely useful when reflects are required and you’ve got feedback on that 32s cooldown.

yeah what if i decide i want them to do their thing once and then shatter them.
what do i change in the build then?

Nothing. You still do damage with shatters even in a phantasm build, you just don’t build around shattering.

also, u say go melee to train which is true
but after you use your cant be hit sword thingi. if u stay in melee ull get hit…

You have two dodges. These dodges also recharge fairly quickly so you can use them again.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Cerebi.2738

Cerebi.2738

ok great. i think you all great advice.