Mesmer clones AI bug
I wish clones would ignore Z axis altogether it seems like clones have a real problem of pathing down a 2 foot high cliff, a fast enough player can keep clones chasing him by exploiting terrain for quite a long time if he has stability at the right times..
Make them flying “Ride the lightning” orbs or something which fly towards their targets at moderate speeds.
Sword 3 skill is horrible. It only functions 40% of the time. It’s fricking ridiculous and it needs to be fixed.
At time, the clones will even stop moving and chill, the only way to get rid of them is to shatter/go out of range. Keep in mind, the target there were summoned on is nowhere near, so in theory, they should be destroyed, but nope, u have to waste a shatter…
I have to agree – especially illusionary leap NEEDS to be fixed. This skill is basically useless in uneven terrain. Fix that and I won’t even complain about the crappy range, since it’s crippling and immobilizing.
Clones summoned by deceptive evasion that are attacking the nearest enemy and not the target is also frustrating as hell sometimes.
To be honest, I don’t expect this to be fixed any time soon, cause there are so many AI problems (Ranger Pets, Necro Minions) that are even worse.