Mesmer downstate #2

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Posted by: Explicit.3489

Explicit.3489

Please give us something more reliable. Hitting 2 while downed in an attempt to save myself only to be teleported closer to the targets or into an AoE is not fun. Random is not fun, or fair. We are basically a watered down thief when downed.

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Posted by: JiaYow.9327

JiaYow.9327

The randomness is the drawback for spawning a clone with #2, something the thief doesn’t do. But I have to agree, I’ve died a lot due to this as well :-s
Maybe if we could at least point into the general direction of the port, that would be helpful.

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Posted by: Ki Bear Punk.6174

Ki Bear Punk.6174

I`m not even bothering trying to revive myself anymore in sPvP, if your downed and there are 1/2 (Not complitely dumb) enemies – time to go back to base.

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Posted by: Explicit.3489

Explicit.3489

Right – but do you see how that is flawed? That makes the downstate entirely useless and merely a waste of time. It is a good mechanic that can add variety to fights (saving a teammate and winning a 2v2 by doing so, etc) but if it is better for me to just die and run back, why is it there?

Also, the clone spawning is something I would gladly give up. Any decent player (the only people that should down you) can tell the difference between a mesmer and a clone, especially when downed. We already have a phantasm on 3, why do we need another clone? Change #2 to something different, or make it reliable.

Another very annoying occurrence with this skill is teleporting 2 feet away while trying to waste your enemies time while they cast a stomp (like nearly every other class can do) only to still be stomped because you didn’t teleport out of range.

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Posted by: Ki Bear Punk.6174

Ki Bear Punk.6174

Sir you complitely right on that – this skills is uselles as well as all other downed skills of all other classes (elems with rock-my-feet topping the charts) Only thief have good downed skill, but.. well we cant complain on thiefs as they clearly are OP/loved by Devs profession so lets just accept it. Anyway, mesmer have it the worst, just look at guardian he can – PULL PEOPLE OFF CLIFFS – when he is downed, and Necromancer can scare all kittens around him, so they will run away and never come back. I dont even want to speak about warriors and rangers, every time i try to kill them for good they will itterrupt MY ATTEMPT! ridiculous how can they be so meant to nice people? .. but above all else stand Engy with cleary OP downed skill, it`s so OP that thou i`m rank 20 i still dont know what he does as i always kill engy.. i bet they just don`t use it that often coz scared that devs will nerf it.. So yeah WE MESMERS have it Tough…

(edited by Ki Bear Punk.6174)

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Posted by: Tuomir.1830

Tuomir.1830

What are you talking about? It’s silly good, provided you’re not alone for more than ten seconds downed (In which case you’d be shafted anyways, except for if you’re an engineer). More usually than not, the enemy has gone for my clone, and with a very spammable confusion on both you and the clone, it’s far from being bad. The #3… Meh.

Only fools and heroes charge in without a plan.

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Posted by: Explicit.3489

Explicit.3489

Are you reading what I wrote? If your enemy is going for your clone, you deserve to die for being downed by such a bad player. It is very easy to visually see the mesmer apart from his clone due to the red skull above their head, especially if they hit control-T. And you did not even address the main point of the post – the randomness involved, which more often than not, guarantees a death.

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Posted by: Explicit.3489

Explicit.3489

And the fact that that clone will die if sneezed on makes it entirely useless as well. One auto attack or AoE and that “spammable” confusion (very short duration) is cut in half.

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Posted by: illgot.1056

illgot.1056

would be more interesting if you went down, stayed invisible for 2 seconds, and a clone was spawned that same instant and just ran in a random direction doing the chicken dance.

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Posted by: MaXi.3642

MaXi.3642

mesmer downed is already one of the strongest, it doesnt need more buffs…

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Posted by: LaronX.8079

LaronX.8079

The 2# downed skill is strong, but yes it is usless to packa skill with power and then don’t let the player effect anything else then it activation. This would be like give the warrior a 360° 600 range 100b that only hits some targets in range …from time to time.

edit: It also would only work if you see the enmy else it would not go of or if goes invis it stops and does nothing.

Blub.

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Posted by: Albane.8367

Albane.8367

You should play an elementalist if you want better downed. Single target root is amazing for making sure they finish you off.

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Posted by: Levetty.1279

Levetty.1279

I’d say the only problem with it compared to other downstates (except the Theif who can run off to the other side of the map using theirs) is that stomping is an AoE effect for some reason.

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Posted by: dank.3680

dank.3680

That #2 has allowed me a rally plenty of times. More often then not I teleport in a desirable direction and more often then not they try to stomp my clone. I think it’s a pretty great #2 down skill.

If anyone should complain about down state, elementalist first.

#MAGSWAG: All class player. XOXO

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Posted by: Creslin.1758

Creslin.1758

downed state 2 is not worthless…it stops a stomp like 90% of the time, how is that worthless?

You should have played mesmer in BWE when #2 didn’t move you far enough to stop a stomp…THAT is when it was useless lol.

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

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Posted by: Westernesse.1703

Westernesse.1703

I think randomness should at least be fixed some. I’ve been teleported through the ground (world floor) multiple times and had to use a waypoint to get out. It most commonly happens if your on a beach near water and it teleports you into/next to the water. It would be good to not be random, but selected though.

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Posted by: Tuomir.1830

Tuomir.1830

I once got teleported to the upper floor of the windmill in Battle of Kyhlo from the corridor below. I liked it.

Only fools and heroes charge in without a plan.

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Posted by: Luka.6831

Luka.6831

1 and 3 are nice though. I would like to see 2 changed to “away from target”. Perhaps like staff 2.

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Posted by: Naviiso.9241

Naviiso.9241

I myself am not the biggest fan of mesmer downed state, but if you ask any other profession, many say mesmer has it good. In WvW, mesmers can waste 15sec of enemies time as they have to finish you at least twice, sometimes 3 if they are stupid. In PvE you get up really often as you can get out of the aggro completely or for enought time to get up or kill the target.

Other classes mostly have only interrupts, which you have to use in WvW almost instantly to prevent the first finish, and they can just run to you to finish the job. Only downed skill that really is IMO way too strong is warriors, as THEY CAN JUST GET UP, get half hp-pool and keep fighting! In WvW 1vs1, if you by some luck get a warrior down, they will first do damage when you are finishing you, interrupt at last second, keep damaging you and then get up when you almost have finished them. For me, 1vs1 vs a downed warrior is still very dangerous if I don’t have full hp…

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Posted by: Xandax.1753

Xandax.1753

I think the problem here is that the thief’s downed is so overpowered compared to pretty much anybody elses.

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Posted by: dottek.3461

dottek.3461

I think that the second ability is totaly awesome… Why do you hate it so much? the teleport we had in BWE was a lot worse cause we had only a little chance to teleport far enough to dont get killed… now we have invisible and if you dont break it the stomp will fail… and whats better when you use it your illusion wil reappear first so you have even more time! Look at mage’s they have totaly useless downed state… but we are fine
/end thread

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Posted by: LaronX.8079

LaronX.8079

It not that is weak. It is great but as I said the randomness is something Riot would call “textbook anti-fun” you either feel amazing with it or you feel like the programmer is trolling you with that skill. with just the simple change that it ports you away from you traget it would give it the feeling of yes it is usfull and strong without over buffing it.
Also dottek wrong the invis does not break the stomp it is bugged atm. You can use 2 stay still and still get killed. Hell one time the guy even turned 90° and stomped me as I was inivisble. But it is true alot go for the illusion frist. I would love to see them punish for that just for the kitten and giggels XD

Blub.

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Posted by: Tuomir.1830

Tuomir.1830

If it teleported you away from the enemy, no one would go for the clone, ever. Simply because you teleport to a random spot, it’s hard to tell which one is the real one.

Only fools and heroes charge in without a plan.

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Posted by: Loosifah.4738

Loosifah.4738

Why does everyone think of all skills in only terms of PvP? That #2 skill in downed state has saved my kitten plenty of times in PvE.

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Posted by: Carighan.6758

Carighan.6758

What I would rather have on the Downed (not the drowned, but gimme a sec) state is that #3 is a copy of the #2 skill which creates a clone a distance away, then makes me invisible.

So I have both versions, I teleport away / the clone teleports away. Used well this should be able to confuse enemies which one is the real one.

As for the Drowning state, this would work much less well. I’d like a Clone which swims towards air here, so that I can swim at a different angle and it’s not immediately obvious which is which.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Kalar Meadia.8439

Kalar Meadia.8439

Um…

To be honest. I like our downed state abilities just the way they are.

Some things that should be known.

Your downed state #2 tosses you in a random location relative to your target, so if you want your downed state to be more evasive, try targeting an opponent further away from you, you’ll be interested in the results.

I happen to very much like our Downed State 3. It allows us to create an illusion to enable us to inflict downed on an opponent that was nearly downed. It also deals high damage to an already downed opponent, quickening our chances for a rally, both in PvP, and PvE. (Noticed it was more effetive in PvP actually.) This phantasm also remained alive if you rally and your target is still up. I’ve had Rogues kill a fleeing enemy as my allies revived me, and all we had to do was finish her.

Out of all the classes, Mesmer has some of the strongest downed state skills. I really don’t think they need adjusting, except for glitch fixing (I hate getting ported into a rock, thankyou.)

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Posted by: Koega.8653

Koega.8653

I did not know about the target thing…that’s cool. I will have to test it. I assume the target has to be an enemy (and can’t be an ally?). It would be pretty awesome if you could target and ally and move yourself back on your side of the enemy lines haha.

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Posted by: Shinigami.5932

Shinigami.5932

I’m rather surprised by the dislike for #2 in this thread. From the perspective of being downed as a mesmer and being one of my other characters trying to stomp, it’s one of the more useful downed abilities.

Yeah, if you get downed solo in a 2v1 and they’re skilled enemies and backup doesn’t show, you’re doomed. But in that situation the enemy is not NEARLY as confused as you can make them.

I, knowing exactly the #2 skill, in a group setting don’t even go for the stomp on a mesmer right away, I let some other guy do it and keep my eyes open for one to pop up, but due to the random nature of it I don’t always spot him immediately. Then I’ll get targetted by his teammates (once again, group setting) if I go for the stomp, but if I don’t IMMEDIATELY go for it, #2 will come off cooldown before I can finish and then I feel like an idiot.

Sure you can accidently go into an AoE, but it’s very fitting for the class and much better than some other downed class skills. Elementalist single target roots, which is occasionally useful.

My Engineer is extraordinary in versatility and power, the downed state for him I HATE, it pulls the enemy on top of me…. kitten how is that buying me time exactly?

Aizen San

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Posted by: LaronX.8079

LaronX.8079

@Shinigami It is about the randomness maybe it is just in WvW but 60% of the time I can use the skill and still either be in the same AoE or still in stop range and the invis does not cancel it that is my main problem and it all comes from the randome factor of this skill.

About the engi you are supposed to use the 2 to chain it into his 3 it can disrupte quite a lot of enemys and even knock them down a clif that way also it does interupt the stomp.

Blub.

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Posted by: Shinigami.5932

Shinigami.5932

LaronX, I can understand that, it’s just in my experience it can also achieve much more than other downed options.

About the engineer move, makes sense and I think I’ve pulled that off once or twice, but I almost never see #3 come off cooldown between being downed and getting stomped, and there’s absolutely no way to buy time as the engi.

Aizen San

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Posted by: Yukishiro.8792

Yukishiro.8792

Lol good lord some of you people don’t know how good you have it. Mesmer downed state is extremely good.

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Posted by: Kalar Meadia.8439

Kalar Meadia.8439

It’s enemy only target, unfortunately. Still, it can often save you if you’re good about it.

Once I was downed beneath clock tower when my target moved to the clock tower point, and initiated Downed 2, and it pulled me out of the fray and into the clock tower area.

My opponent eventually spotted me and finished me off, but I was so far away from the actual fight, if they had been preoccupied there I could have gotten up easily.

The hard part is that the opponents tend to crowd you to finish you off, so it makes it hard to target something further away.