Mesmer focus warden changes

Mesmer focus warden changes

in Mesmer

Posted by: Chaos.3579

Chaos.3579

Hay fellow Mesmers. Recently arena net changed the ai of the warden so that it will try to get in to melee distance of the target. Although I know anet was trying to help us I would think they actually reduced the usability of the warden by 50%.

Sometimes the warden will spawn and start its attack right when its summoned. But if the target moves out of range during its summon it will not attack and will try and follow the enemy. Which of course means that it will never use its attack if it can never get in range. From my experience using focus after this patch half of the time the warden will never use its attack if the target is very mobile.

Overall a very bad update.

What arena net needs to realize is that the main use of the warden is projectile protection/reflection. Making any change to the ai so that It does not use its skill makes the focus useless. The damage from the skill itself is a bonus if the target is in range.

I do not want the utility sacrificed for damage. Especially if by doing so makes the skill useless half of the time based on the mobility of the target.

On a side note.
the focus is the weapon of the strategist. It has a lot of utility and defensive if traited.

However it is very week in offensive compared to our other offhand weapons. Which is fine because its a trade off for utility. However

If arena net wants to improve the focus. I would advise a increase in damage rather than a improved ai. I would think being in the aoe of the warden is not nearly as punishing as it should be seeing as the aoe is very small and immobile. A 50%-100% damage buff and/or some conditions such as cripple, weakness vulnerability ? (1/2 sec per hit) would be perfect I would think.

Thoughts?

Mesmer focus warden changes

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Posted by: Pyroatheist.9031

Pyroatheist.9031

How about you delete this and post in the thread with everyone else?