Mesmer impressions

Mesmer impressions

in Mesmer

Posted by: RapidSausage.4620

RapidSausage.4620

I’ve been playing the mesmer ever since early access, and here’s my main pros and cons that i find in the class.

Pros:
1. Fun class, not your generic caster by all means.
2. In core functionality, it sticks to the old GW1 mesmer.
3. 1vs1 capabilities are very very good.

Cons:
1. Almost all the skills are so focused on affecting one target directly.
2. Decent AOE damage is not possible unless traited and equipped specifically for it, and it hampers PVE farming in end game events (such as cursed shore).
3. For a class with a big focus on conditions, it sure is not very effective at applying them, staff attack is so slow and the condition durations are too low as well.
4. Effectivness of illusions outside of sPvP is questionable, in WvW they die too fast to be of any offensive use, and in Pve enemies die too fast so illusions don’t get to run their course.
5. Utility skills are almost exclusively focused on support, a reliable damage skills would be nice.
6. Mobility is terrible, only 3 skills apply swiftness, one requires the player to be hit to have a chance being applied, one applies it at random, and the third applies it for quite a short time even when traited.

The things i would really like to see:
1. Attack speed increase on Staff and Scepter.
2. Less activation time on channeled skills (i.e the time it takes for the skill to work after you click the skill).
3. Better illusion survivability by default, perhaps apply invulnerability to illusions until they hit their first attack.
4. Mass invisibility elite skill should not have a player maximum.