Mesmer mobility
/signed
I am getting sick of being forced to use a Focus in WvW just to stay up with a pack or travel anywhere in a timely matter.
Angry Intent [AI] | Yak’s Bend |
this thread might help you
https://forum-en.gw2archive.eu/forum/professions/mesmer/Mesmer-Speed-Buff-Skill
solution to mesmer’s lack of inherent speed exist.
Gandara
solution to mesmer’s lack of inherent speed exist.
i appreciate the suggestion, but this is more like a workaround, not a solution.
you sacrifice a part of your build to compensate for something that should’ve been implemented in more than a 2 skills.
I actually keep a focus in my bags, switch to my sword+pistol weapon set and then swap the focus in, when running around the world.
On another thread, I’ve suggested to add the ability to keybind bag slots (for food).
This would also help here.
My ranger would also be happy, because I’m not running with a warhorn in any of my weapon sets.
this thread might help you
https://forum-en.gw2archive.eu/forum/professions/mesmer/Mesmer-Speed-Buff-Skill
solution to mesmer’s lack of inherent speed exist.
They had some great solutions in that thread for swiftness in PvE settings. Now how about something solid to keep Mesmer on par in PvP settings. Ever try and chase an Elementalist, Warrior, Thief that has almost no health left? Forget about it. They want to leave and they’re gone. Being that Mesmer seems to only fulfill a dps role in tPvP I can’t help but wonder why we don’t have a couple more options for mobility. I mean we don’t need to be roamers like the 3 classes above can be but it would be nice to have the option. I’m just talking about some short term mobility so we can catch a fleeing enemy or run from a hopeless battle. We have no ranged damage to speak of what would it hurt?
One could argue that portal is the ultimate mobility skill albeit not swiftness based, and I would have agreed with that before they started nerfing it. How about allowing our Focus 4 to stack with other swiftness or build a swiftness buff into our shatter fodder… er our phantasms. I mean phantasms have a shelf life of less than 10 seconds tops that’s enough time for a 1-2 second stackable swiftness buff to be shared. For the number of times a phantasm gives buffs that would be 1 time in it’s life span x3 if you had 3 out giving you a whopping 6 seconds of swiftness to run away with or catch up to a fleeing enemy while other CD’s came back up.
(edited by Wise.8025)