Everyone is bad but me.
Anet ruined Gw2.
Title. Make it happen Anet.
No, they do not need movement speed. They are perfectly OK. With my mesmer I run away from groups of 5-6, with thieves and eles among them. They are never able to catch me, both on land and underwater.
Use 7/6 centaur runes, incl aqua breather.
Use spear 4 underwater, and also get healing to auto on all wep sets use mirror healing.
There you go, it could not be any faster.
You also have portal + blink + staff blink + focus 4-temporal+ invisibility on top of that.
If you still cannot get away from enemies, do not play pvp-wvw aspects of this game.
If you are outrunning thieves and engies, they must be only autorunning.
Out of combat, Mesmers are one of the slowest classes in the game.
If you are outrunning thieves and engies, they must be only autorunning.
Out of combat, Mesmers are one of the slowest classes in the game.
No, in fact, they are trying to catch me. But I also put temporal curtain on the ground behind me, put chaos storm on them, use staff blink, blink, distortion for invul, invis, spear 4 underwater and ofc dodge etc etc. but only if they REALLY REALLY overdo it. So, I still end up with my full hp, they end up somewhere else, given up. No need for extra mobility.
I also sometimes leave a portal under some tree or slope or bush, they run past it without seeing, after I get them to some distance I go invis port back, they do not even get what happens most of the time.
Just use your brain.
If you are outrunning thieves and engies, they must be only autorunning.
Out of combat, Mesmers are one of the slowest classes in the game.
Mesmer is not one of the slowest professions in the game. As stated above, with runes of Air or Centaur, you can give yourself swiftness when healing. Combined with the Focus, and the right traiting, you can have perma-swiftness, or darn near it. And your build will not be giving anything up either. Both of those runes make sense in our builds.
Why are people looking for straight-ahead easy speed buffs in a class where nothing else we do is straight-ahead? You have to work at it, and get inventive, but the Mesmer is one of the best professions in the game for mobility, in combat or out.
This kind of thread pops up all the time, and I hope Anet ignores every single of them. Mesmer is fine the way it is.
(edited by Darwin Iznang.1342)
Use 7/6 centaur runes, incl aqua breather.
FAIL
All other classes do not need to loose rune slots on a run speed crap. They already have run speed, so they use runes to give them combat advantages.
So, in fact – run speed is still a mesmer problem. May be not the main one, but still actual.
Use 7/6 centaur runes, incl aqua breather.
FAIL
All other classes do not need to loose rune slots on a run speed crap. They already have run speed, so they use runes to give them combat advantages.
So, in fact – run speed is still a mesmer problem. May be not the main one, but still actual.
So… Mesmer’s use the extra utility slot for combat advantages and the rune slots for movement. But.. But! other classes have to use the utility slot for movement giving up combat advantages. Out logic’d?
[/quote]
And your build will not giving anything up either.
[/quote]
Er…what?
Use 7/6 centaur runes, incl aqua breather.
FAIL
All other classes do not need to loose rune slots on a run speed crap. They already have run speed, so they use runes to give them combat advantages.
So, in fact – run speed is still a mesmer problem. May be not the main one, but still actual.
So… Mesmer’s use the extra utility slot for combat advantages and the rune slots for movement. But.. But! other classes have to use the utility slot for movement giving up combat advantages. Out logic’d?
All classes use utility slots for combat. Or for w/e they want. But only mesmers need to use runes for run speed.
I have thief – and they have no problems cause of signet/passives that give swiftness/N5 bow skill/heart seeker.
Ranger is the fastest class, warriors have no problems, ele too…
Got it? Or too hard for u?
Use 7/6 centaur runes, incl aqua breather.
FAIL
All other classes do not need to loose rune slots on a run speed crap. They already have run speed, so they use runes to give them combat advantages.
So, in fact – run speed is still a mesmer problem. May be not the main one, but still actual.
So… Mesmer’s use the extra utility slot for combat advantages and the rune slots for movement. But.. But! other classes have to use the utility slot for movement giving up combat advantages. Out logic’d?
All classes use utility slots for combat. Or for w/e they want. But only mesmers need to use runes for run speed.
I have thief – and they have no problems cause of signet/passives that give swiftness/N5 bow skill/heart seeker.
Ranger is the fastest class, warriors have no problems, ele too…Got it? Or too hard for u?
Are you serious. Rofl. Okay let’s see. If mesmer’s get movement speed signet they instantly go to #1 on all tpvp tier lists because movement speed is the only thing keeping the OP phantasm build from being effective in tpvp.
Next. Mesmer will be even more whined about in WvW roaming if this happens. I don’t even need to explain. Thanks! I want my Mesmer less whined about not more. I’m sure you want that.
Lastly Mesmer’s have the best incombat mobility, with the ability to consistently kite and stay out of harms way over all other classes while still dishing out very good damage. Giving them a signet is completely unnecessary. Should warriors get a blink then too?
I’m sorry but Mesmer’s already are the best all around class imo and have the best weapon set build diversity of any class. They don’t need a movement signet. It will only make people hate on Mesmers more and induce nerfs in other areas.
Did you catch that? Doubt it.
So… Mesmer’s use the extra utility slot for combat advantages and the rune slots for movement. But.. But! other classes have to use the utility slot for movement giving up combat advantages. Out logic’d?
So… other classes can decide to either use runes or a utility slot. Mesmer can’t. Better luck next time with your “logic”.
Plus it’s a matter of seconds to switch utilities, while changing runes or armor is extremely tedious.
Funny thing is, they wanted to give us more reliable swiftness. What they gave us is 1 out of 8 random boons every ten seconds. Totally reliable of course. I usually get zero swiftness when I need it and at other times four times in a row when I’m not moving at all. Also totally useful to permanently receive combat boons when ooc. They should change the signet so it only applies Aegis and Swiftness when out of combat, that would make it at least 50% swiftness uptime so you can still decide to make it 100% with the focus.
Are you serious. Rofl. Okay let’s see. If mesmer’s get movement speed signet they instantly go to #1 on all tpvp tier lists because movement speed is the only thing keeping the OP phantasm build from being effective in tpvp.
Then phantasm builds have to be fixed instead of denying access to swiftness for all builds and game modes.
Next. Mesmer will be even more whined about in WvW roaming if this happens. I don’t even need to explain. Thanks! I want my Mesmer less whined about not more. I’m sure you want that.
I doubt that.
Lastly Mesmer’s have the best incombat mobility, with the ability to consistently kite and stay out of harms way over all other classes while still dishing out very good damage. Giving them a signet is completely unnecessary. Should warriors get a blink then too?
Make it ooc only like I proposed, problem solved.
I’m sorry but Mesmer’s already are the best all around class imo and have the best weapon set build diversity of any class. They don’t need a movement signet. It will only make people hate on Mesmers more and induce nerfs in other areas.
Ooc speed doesn’t affect combat balancing, so that argument is invalid.
People tend to think about PvP only, forgetting that only a small minority is playing PvP at all. If it’s likely to be a balancing problem, make separate changes for PvP and PvE, they’re completely separate modes anyway. Most people would never touch a focus in PvE if they didn’t have to because of the lack of swiftness.
When I started roaming on WvW with these runes, it became clear in a short while that I actually became the fastest moving player on the map, other than similar set-ups to mine. I have 100% swiftness uptime, combined with temporal, blink and staff blink.
Well, you are really that stupid.
Keep it civil, not gonna report you for now, but next time for sure.
Report if you like, I am educating him here.
It would say k i t t e n if it was that rude.
Ooc speed doesn’t affect combat balancing, so that argument is invalid.
It may “technically” be out of combat when you are not engaged with your opponent but still it has a big role. Disengaging and running from an enemy slowly or quickly can change everything. Or chasing after an enemy slowly or quickly can change EVERYTHING. There may be a combat or no combat at all if you cannot catch him or if he cannot catch you. This is deeply related to combat even if it is not exactly the “moment of combat”. Everything is related to combat on WvW maps as long as there is a Red Name in your line of sight.
(edited by Serhend.6382)
So… Mesmer’s use the extra utility slot for combat advantages and the rune slots for movement. But.. But! other classes have to use the utility slot for movement giving up combat advantages. Out logic’d?
So… other classes can decide to either use runes or a utility slot. Mesmer can’t. Better luck next time with your “logic”.
Plus it’s a matter of seconds to switch utilities, while changing runes or armor is extremely tedious.Funny thing is, they wanted to give us more reliable swiftness. What they gave us is 1 out of 8 random boons every ten seconds. Totally reliable of course. I usually get zero swiftness when I need it and at other times four times in a row when I’m not moving at all. Also totally useful to permanently receive combat boons when ooc. They should change the signet so it only applies Aegis and Swiftness when out of combat, that would make it at least 50% swiftness uptime so you can still decide to make it 100% with the focus.
Um, excuse me. No one is forcing you to slot centaur runes in your mesmer. It’s your decision if you want that movement speed. This argument makes no sense. I personally wouldn’t even use centaur runes on my mesmer. It’s like you feel entitled to get movement speed just because other classes have it. Sorry but there’s something called class diversity.
So… Mesmer’s use the extra utility slot for combat advantages and the rune slots for movement. But.. But! other classes have to use the utility slot for movement giving up combat advantages. Out logic’d?
So… other classes can decide to either use runes or a utility slot. Mesmer can’t. Better luck next time with your “logic”.
Plus it’s a matter of seconds to switch utilities, while changing runes or armor is extremely tedious.Funny thing is, they wanted to give us more reliable swiftness. What they gave us is 1 out of 8 random boons every ten seconds. Totally reliable of course. I usually get zero swiftness when I need it and at other times four times in a row when I’m not moving at all. Also totally useful to permanently receive combat boons when ooc. They should change the signet so it only applies Aegis and Swiftness when out of combat, that would make it at least 50% swiftness uptime so you can still decide to make it 100% with the focus.
Um, excuse me. No one is forcing you to slot centaur runes in your mesmer. It’s your decision if you want that movement speed. This argument makes no sense. I personally wouldn’t even use centaur runes on my mesmer. It’s like you feel entitled to get movement speed just because other classes have it. Sorry but there’s something called class diversity.
Centaur runes are actually not only movement speed runes, check my post above.
So you want every class to have swiftness? For every build as well. Well then what is the point of swiftness in the first place? Why not just get rid of all the movement speed signets and have no one have swiftness? Mesmer is built for a lot of things, but running fast across long distances isn’t one of them. Learn to use warhorn + blink or runes if it bothers you that much.
Should everyone get a blink too? Maybe access to stealth? Cause every class should have stealth, even ooc blink and stealths would be fine for my warrior.
Wonderer is right. There is something called diversity in the first place. If there was only 1 class you would cry because there were no other classes. And yet, everyone can still get more than enough swiftness with runes.
Wonderer, you should give centaur runes a try, you will love it.
As i said before: all classes except mesmers have no problems with run speed. They have a tons of possibilities, some weapon skill based, some utility, some traits.
But not a mesmer.
Argument about free move in PvP is also invalid – actual combat @ WvWvW rare last longer then few min, but running and searching an opponent, not zerg.. That can take a long. And PvE part of the game, as it already was said before.
Argument with Centaur runes, that they are combat… more then invalid. They give power, yes. But they are not combat runes. They can be runes for searching some1 @ combat field, but not for direct confrontation.
So, u better play more for mesmer, not a warrior to understand the gameplay.
Argument with Centaur runes, that they are combat… more then invalid. They give power, yes. But they are not combat runes. They can be runes for searching some1 @ combat field, but not for direct confrontation.
Lol, continue with your folly. Power is used ONLY in combat. And this rune gives as much power as any rune can give. It gives you around 6% direct damage increase and 10% crit damage increase. Both of these attributes have their use ONLY in combat.
You cannot call this rune a non-combat rune. These runes make me one of the fastest players on entire wvw map and I have never had a problem downing my opponents because I have centaur runes and not something else.
You are same as qqers for nerf, you suck so bad you qq for buff.
I think you cannot even kill an ambient creature, considering your harcore qqing.
You even kill your own logic in only one SINGLE post of yours.
You say WvW mainly consists of searching for an opponent and running
actual combat @ WvWvW rare last longer then few min, but running and searching an opponent, not zerg.. That can take a long.
And then you cry that centaur runes are not for combat but rather for running
they are not combat runes. They can be runes for searching some1 @ combat field, but not for direct confrontation.
According to your logic there is already ZERO PROBLEM if you use centaur runes, lol.
(edited by Serhend.6382)
And your build will not giving anything up either.
[/quote]
Er…what?[/quote]
I am trying to say that both the Rune of the Air and the Centaur ones benefit our builds. So you are not giving anything up by using them just to get the swiftness boon.
I use one set of armor with Air runes on land, and switch to a Rabid armor set with Centaur runes for underwater combat.
I will correct the sentence to add the word “be” for you.
Wonderer is right. There is something called diversity in the first place. If there was only 1 class you would cry because there were no other classes. And yet, everyone can still get more than enough swiftness with runes.
Wonderer, you should give centaur runes a try, you will love it.
Might try it. Only really got like 5 more levels for my Mesmer to hit 80, but might take awhile because I’m working on incinerator for my thief. Will try in pvp first though.
For me, movement speed outside of combat is a quality of life issue. Because we have so many useful utilities, I don’t think I’d trade any of them for a speed boost signet.
I think our in-combat mobility can be pretty awesome, with phase retreat, portal, and blink.
People tend to forget that other classes have to give up something for speed as well.
Warriors HAVE to sacrifice an off hand weapon (warhorn) like a Mesmer (focus)
And have to trait that warhorn for reduced cool down. And spec into boon duration. Or they can give up there eilite utility spot, and use the Warhorn. Or go the banner option, which again takes up utility space, and elite utility space.
Thieves, Necros, and Rangers have to give up a utility spot. I have a thief the speed is nice, but I would rather have that third utility.
Gaurdian has to spec in boon duration (which is actually in a lot of Gaurdian builds) and shouts. Or are required to use Staff. And if they are not specced for staff, they do not get 100% uptime.
Engineer really has it nice. They put 10 points in kits and get speedy kits. You have to push a button every five seconds, but the ability really is nice.
Mesmer, like the warrior can achieve speed with an off hand, and spec . Or by going the route of the Centaur runes. To me we are in the exact same boat with Warriors there other option being to use there elite sigil, or banner for speed.
Since this topic comes up every 3 days, it would be nice to get a sticky post on it. So there wouldn’t be a 20 page thread every couple days. But that’s just my opinion.
Argument with Centaur runes, that they are combat… more then invalid. They give power, yes. But they are not combat runes. They can be runes for searching some1 @ combat field, but not for direct confrontation.
Lol, continue with your folly. Power is used ONLY in combat. And this rune gives as much power as any rune can give. It gives you around 6% direct damage increase and 10% crit damage increase. Both of these attributes have their use ONLY in combat.
You cannot call this rune a non-combat rune. These runes make me one of the fastest players on entire wvw map and I have never had a problem downing my opponents because I have centaur runes and not something else.
You are same as qqers for nerf, you suck so bad you qq for buff.
I think you cannot even kill an ambient creature, considering your harcore qqing.
You even kill your own logic in only one SINGLE post of yours.
You say WvW mainly consists of searching for an opponent and running
actual combat @ WvWvW rare last longer then few min, but running and searching an opponent, not zerg.. That can take a long.
And then you cry that centaur runes are not for combat but rather for running
they are not combat runes. They can be runes for searching some1 @ combat field, but not for direct confrontation.
According to your logic there is already ZERO PROBLEM if you use centaur runes, lol.
centaur runes is non-combat. pirate runes better in combat than centaur
u cant understan:t not only centaur have power stats, some builds dont need power at all. some need. 6% direct dmg not op. for the run swiftnes, just bay green stuff+centaur and run with it, when u see enemy, just swap armor for normal/needed gear
Using centaur runes and focus I basically have permanent swiftness all the time.
Anyways, even with only the runes (that usually come together with the Zhed’s set), you have swiftness on demand by healing at the right time. If you run a mantra build, you can 100% exploit the speed on demand, as mantras are castable sequentially (You potentially have 30 consecutive seconds of swiftness). If you don’t like mantras, mirror healing is on a 15s cd.
If this wasn’t really enough for you, I would invite you to learn how to combo with all your ethereal fields and gain chaos armor, that usually grants swiftness.
It’s true that mesmers don’t have a swiftness ability, but I find it more challenging and entertaining to put your brain at work and think of ways to gain the same effect as other classes, as that is POSSIBLE.
Also, even without swiftness, you have so much mobility and tricks in your arsenal that it’s hard to catch you even without swiftness: you have 3 stun breakers (blink, mirror images, decoy), you have blink, you have staff blink, you have portal, you have 3 sources of invisibility (decoy, prestige, mass invis)… really, what do you want more
PS: run, cast portal1, run, cast portal2, cast decoy there and, while casting mass invis, use portal and, once landed on the other side, start running in the opposite direction.
(edited by Metallus.7690)
Mesmer does not need to be any faster, they’re already fast as hell.
I agree that mesmer doesn’t need this. Oh, and check runes of the air which can crit 4k’s. Is that not a combat rune? It gives a buff to damage and crit damage as well. People are so spoiled these days. Equip a focus a have swiftness. Entering combat? Swap to something else if you like. Couldn’t in time? Too bad, but focus is still a solid weapon for tank and shatter builds.
Oh, and since everyone talks about other classes… Did you forget the necromancer? Yes, they have a signet, but they cannot afford to give it up. I’d also say that a guardian is slower than my mesmer with blink.
well…you can always micro blink.
just mess around with far reaching manipulations and swap out with any other trait
of course this only works out of combat
centaur runes is non-combat. pirate runes better in combat than centaur
u cant understan:t not only centaur have power stats, some builds dont need power at all. some need. 6% direct dmg not op.
1) Combat’s one of main elements is damage.
2) Damage is coming from direct damage, everything builds on top of it.
3) One of the important components of direct damage is power.
4) Centaur rune set gives as much power as any one rune set can give.
5) This power results in at least 6% direct damage increase, which is around 10% crit damage increase.
So now, you count runes that give damage increase and crit damage increase as combat runes but you call this rune a non-combat rune?
The flow of logic over there, above, renders this argument invalid.
Furthermore, swiftness is ALSO a very important element both in and out of combat. A good player will know how important it is to move fast, you can never move too fast.
(edited by Serhend.6382)
1) no way
2) yay we playing diferent game i guess, say it to glamour/confusion mesmer
3) u new in this game? 50 power and 50 prescison beter than 100 power always (if ur build not based on retal)
4) rly? i know 17 rune set who give u same amount of power and better other stats. like strengh rune or pack. and runes of ogre beat ur centour on dmg x2
5) so? some of def runes neutralized ur 6% easy.
and yes mesmer no need extra swift in battle because we have alot of jump skill. only if u wanna try catch someone, then u just need have gs or focus and spam 4. and yes centaur best if u just run for poi or somewhere to die.
i understand u play ram build where: u see enemy! u spam everything what not on cd. but normal/experienced players have combination rune setup. like water/monk or what ever. some use air runes (like me) with extra dmg to gc thief 4k~, some use epic rune set like melandru. so dont say me centaur runes is only 1 choice for mesmer. this game not about swiftnes
(edited by drongas.4189)
This has been beaten up many times in the past.
Mesmer is the slowest out-of-combat movement class, period. We have the fewest Memser-specific options for OOC speed. Those are:
(1) Focus (optionally spend trait points for 20% more uses)
(2) Signet with a lucky random chance at a 10s swifness buff
That’s it. All other options available are also available to other professions — they aren’t part of the discussion on Mesmer movement speed.
You can argue that “it’s not needed”, “we’re already OP”, “some other non-sensical logic”, whatever. We are the slowest OOC with the most limited options, period.
This has been beaten up many times in the past.
Mesmer is the slowest out-of-combat movement class, period. We have the fewest Memser-specific options for OOC speed. Those are:
(1) Focus (optionally spend trait points for 20% more uses)
(2) Signet with a lucky random chance at a 10s swifness buffThat’s it. All other options available are also available to other professions — they aren’t part of the discussion on Mesmer movement speed.
You can argue that “it’s not needed”, “we’re already OP”, “some other non-sensical logic”, whatever. We are the slowest OOC with the most limited options, period.
How is micro ing blink not part of the discussion? Mesmer can micro blink by changing traits
The reason Rangers, Thieves, Guardians, and Warriors are faster are all because of their leaping abilities. Rangers can fly around the map with GS leap and Sword roll/leap, Thieves shoot teleporting arrows/heartseeker, Guardians have a teleport, sword blink, and Greatword leap, Warriors have GS spin and rush.
So yeah, they all move really fast in bursts. Since we have the staff teleport and blink, it’s good enough w/ swiftness to get to a underwater area wheverever you are on the map. And once in the water, we become the fastest class thanks to Spear 2 & 4 (and Centaur helm for speed if using runes).
So many posts but I agree , I love my mesmer , but trying to run away from ppl not always easy or roaming around in WvW , getting left behind.. Really easy fix , get rid of the signet that gives you a random boon , cause really don’t see many mesmers really using it , and replace it with 25% speed passive signet like every other class has..
Ele’s have a teleport just like we do , and have ride the lightning , and passive buff from specing into Air and a signet to give them speed , so give mesmers some lovin.
I find it very funny everyone uses the air/centaur rune argument. Those runes are worthless in combat (no that magical 4k air strike isn’t going to happen unless your glass to ass), and they aren’t going to help you catch a good player, simple as that. In addition, why should we be forced to use specific runes because Anet fails to address a much needed mechanic that should be added to the mesmer profession?
Blink/Staff are not direct movement speed, and what if blink is on cool down? You will not be able to get in front of the enemy for the staff to even work.
Change Signet of Midnight to 25% passive movement speed/33% swiftness for 10 seconds on active, stackable with temporal curtin.
Have you guys played a necro in a while?
Use 7/6 centaur runes, incl aqua breather.
FAIL
All other classes do not need to loose rune slots on a run speed crap. They already have run speed, so they use runes to give them combat advantages.
So, in fact – run speed is still a mesmer problem. May be not the main one, but still actual.
So… Mesmer’s use the extra utility slot for combat advantages and the rune slots for movement. But.. But! other classes have to use the utility slot for movement giving up combat advantages. Out logic’d?
All classes use utility slots for combat. Or for w/e they want. But only mesmers need to use runes for run speed.
I have thief – and they have no problems cause of signet/passives that give swiftness/N5 bow skill/heart seeker.
Ranger is the fastest class, warriors have no problems, ele too…Got it? Or too hard for u?
Are you serious. Rofl. Okay let’s see. If mesmer’s get movement speed signet they instantly go to #1 on all tpvp tier lists because movement speed is the only thing keeping the OP phantasm build from being effective in tpvp.
Next. Mesmer will be even more whined about in WvW roaming if this happens. I don’t even need to explain. Thanks! I want my Mesmer less whined about not more. I’m sure you want that.
Lastly Mesmer’s have the best incombat mobility, with the ability to consistently kite and stay out of harms way over all other classes while still dishing out very good damage. Giving them a signet is completely unnecessary. Should warriors get a blink then too?
I’m sorry but Mesmer’s already are the best all around class imo and have the best weapon set build diversity of any class. They don’t need a movement signet. It will only make people hate on Mesmers more and induce nerfs in other areas.
Did you catch that? Doubt it.
I don’t know anyone who would use a run signet for a phantasm build. We need all three of those slots for the build.
Snip
If you are outrunning thieves and engies, they must be only autorunning.
Out of combat, Mesmers are one of the slowest classes in the game.
I bolded the keywords for you. Reading is fun. Try it some time.
As stated above, with runes of Air or Centaur, you can give yourself swiftness when healing. Combined with the Focus, and the right traiting, you can have perma-swiftness, or darn near it. And your build will not be giving anything up either. Both of those runes make sense in our builds.
The point is other classes can do this as well without runes, in addition to various weapon leaps that Mesmer’s don’t have and not everybody wants to run Air or Centaur.
I’m not saying that Mesmers are UNBEARABLY SLOW but my point still stands.
1) no way
2) yay we playing diferent game i guess, say it to glamour/confusion mesmer
3) u new in this game? 50 power and 50 prescison beter than 100 power always (if ur build not based on retal)
4) rly? i know 17 rune set who give u same amount of power and better other stats. like strengh rune or pack. and runes of ogre beat ur centour on dmg x2
5) so? some of def runes neutralized ur 6% easy.and yes mesmer no need extra swift in battle because we have alot of jump skill. only if u wanna try catch someone, then u just need have gs or focus and spam 4. and yes centaur best if u just run for poi or somewhere to die.
i understand u play ram build where: u see enemy! u spam everything what not on cd. but normal/experienced players have combination rune setup. like water/monk or what ever. some use air runes (like me) with extra dmg to gc thief 4k~, some use epic rune set like melandru. so dont say me centaur runes is only 1 choice for mesmer. this game not about swiftnes
1) should I even answer this
2) I do not see a point in being glamour/confusion mesmer in wvw right now
3) 50 power and 50 precision is not better, at the very best it could be equal, I even doubt it provides the same amount of damage increase in total compared to 100 power, 50 precision is only 2-3% crit chance increase
4) yea, really. I said this is the maximum amount of power you can get from a rune set, no other rune set (1 specific SET of same name) gives more power than 165 power.
5) 6% is 6%, without it then I would be lacking it since there is defense, according to what you are saying. Plus it gives 10% crit damage. You can never get enough direct damage.
I did not say it was only choice, I said it was only good choice for swiftness. Experienced players lol? I am not even playing this game for 4 months yet but I am pretty sure I can stomp you if I encounter you in a 1v1 on WvW.
You can get runes of ogre if you want, people simply RUN away from mesmer’s damage, which is mainly mind wrack and blurred frenzy, with swiftness you just reach them so kitten easily, it becomes a joke. So you can have your extra 4% dmg and try to run after people to use that damage, while I actually land it.
Using a GS is out of question for me, I personally think GS sucks, compared to staff/sword+sword or sword+focus or sword+pistol. Try running after a thief with your GS on AA, I bet you will not even see them until they are out of your range. You can only get engies, rangers and warriors that way if they are actually running from you.
Combat is not only about the moment of combat, engaging and disengaging properly plays a big role on the outcome of the combat. Being swift in combat is also good, not talking about blink and teleports here.
Air runes give you:
(1): +10% Critical Damage
(2): +20% Swiftness duration
(3): When you use a healing skill, gain Swiftness for 5 seconds. (Cooldown: 10s)
(4): 20% chance to gain Lightning Strike when hit. (Cooldown: 10s)
Centaur runes give you:
1) +6% Direct Damage increase (applies to every hit)
2) +10% Crit Damage increase (on every crit)
3) +15% Bleed Duration
4) +20% Swiftness Duration
5) When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s) (swiftness effective cooldown 15 sec on mirror heal)
On 50% crit chance with 20% chance to hit with lightning that is 10% chance every 10 seconds plus it does not hit 3-4k every hit, it hits 1k-2k as well. Furthermore, I find surprise elements unbalancing, it may work and save my butt in one instance and in another it may not and I could get killed, I do not think adding this much chance to the equation is healthy for a serious player.
Out of combat, Mesmers are one of the slowest classes in the game.
With centaur runes my mesmer is actually the fastest moving thing both in and out of combat -not comparing to another centaur rune runner-. Combining it with all other mobility utilities we got that is.
So, mesmer can actually be a very fast out of combat runner.
If you are a good player you can make up for the 1-2 extras you sacrifice if you actually feel like you are sacrificing it. I do not even consider it a sacrifice looking at the utility these runes give me.
I remember many instances, in which I saved myself by being able to disengage and get to a distance in short time with these runes, and many instances in which I was able to track, reach and kill the enemies that were running from me. For me that makes all the difference.
(edited by Serhend.6382)
Mesmer ways of gaining swiftness/and kind of movement speed plus:
1) Focus Off hand.
2) Blink (Long cool down only 900 distance if not treated, even then only 1200 on a long CD)
3) Very skilled usage of Phase Retreat (very short teleport and requires you to have a target be behind you and can put you into combat if you are not really skilled with the distances.
4) Chaos Storm which is on a long cool down and is a random chance of an extremely SHORT swiftness buff.
Other jobs have ways of getting swiftness and I am pretty sure all other jobs have a speed signet. Engineer might not but they can give themselves constant swiftness anyway.
Switching out a Signet before you hit an enemy is MUCH easier than switching out a whole armor set. We are the slowest class OUTSIDE of combat. Our inside of combat mobility is hard to rival so it is really a toss up. BUT I would rather have our in combat mobility than out of combat so really I am ok with what we have.
3) Very skilled usage of Phase Retreat (very short teleport and requires you to have a target be behind you and can put you into combat if you are not really skilled with the distances.
I also want to mention, if you have an about face key bound and pretty low ping, its possible to use Phase Retreat for mobility without a target with About face>Phase Retreat>About Face.
Not exactly all that reliable due to the ping thing, but hey.
Funny how people totally ignore that centaur runes are not exclusive to mesmers in a discussion that revolves around a lack of options to gain swiftness balanced among classes. Also funny how people always reduce GW2 to PvP and WvW while most people are probably playing PvE.
Title : No.
Try to understand the replies, Mesmers have no mobility problems unless you think the only way to achieve mobility is a passive signet buff. It’s not.
Funny how people totally ignore that centaur runes are not exclusive to mesmers in a discussion that revolves around a lack of options to gain swiftness balanced among classes.
You do not get swiftness more than 33% swiftness and centaur runes give all classes that.
Considering all 8 classes using centaur sets and for example running from point A to point B, trying to reach as soon as they can, I would say they would pretty much have same mobility and speed, with eles, thieves and mesmers actually being a tad more mobile and faster.
So is there a way to bring a big balance among classes’ mobility?
Yes.
Does it apply to mesmers and bring them even to a better footing?
Yes.
I find it very funny everyone uses the air/centaur rune argument. Those runes are worthless in combat (no that magical 4k air strike isn’t going to happen unless your glass to ass), and they aren’t going to help you catch a good player, simple as that. In addition, why should we be forced to use specific runes because Anet fails to address a much needed mechanic that should be added to the mesmer profession?
Assuming a 50% crit chance Centaur averages a 8% increase in total damage output. It also has 15% bleed duration, put 1 bleed sigil in one of your weps and it is useful as well.
I can catch anyone with centaur runes and other skills of mesmer, if you cannot then it is your fault and failure, not A-net’s. That is why I hate all buff and nerf criers, you all look like spoiled brats crying and blaming something else when the thing you want does not happen actually because of you.
(edited by Serhend.6382)
Considering all 8 classes using centaur sets and for example running from point A to point B, trying to reach as soon as they can, I would say they would pretty much have same mobility and speed, with eles, thieves and mesmers actually being a tad more mobile and faster.
I guess you missed my point. All classes can use centaur runes. Except mesmers, they have to use centaur runes.
Considering all 8 classes using centaur sets and for example running from point A to point B, trying to reach as soon as they can, I would say they would pretty much have same mobility and speed, with eles, thieves and mesmers actually being a tad more mobile and faster.
I guess you missed my point. All classes can use centaur runes. Except mesmers, they have to use centaur runes.
The things I have written hold true though, regardless of your point.
Concerning your point, I do not think mesmers “have to” use centaur runes, that is a very bold statement, it depends on preferences, I personally would not use anything other than centaur runes after seeing how efficient my gameplay became both in wvw and in pve.
wall of text
1) should I even answer this
2) I do not see a point in being glamour/confusion mesmer in wvw right now
3) 50 power and 50 precision is not better, at the very best it could be equal, I even doubt it provides the same amount of damage increase in total compared to 100 power, 50 precision is only 2-3% crit chance increase
4) yea, really. I said this is the maximum amount of power you can get from a rune set, no other rune set (1 specific SET of same name) gives more power than 165 power.
5) 6% is 6%, without it then I would be lacking it since there is defense, according to what you are saying. Plus it gives 10% crit damage. You can never get enough direct damage.
wall of text
1) just sarcasm
2) its sample
3) i mean if take . 50 % power and 50 % prec better than 100 % power. if every 2 strike is crit u have more dmg than just hit
4)whatever
5)yes in this game direct dmg win against other dmg like reflect or conditions. but for win 6 not something special.
i play with mesmer 9 month. i tryed mb every mesmer build. and i know how good when u have swiftnes, but its not most thing what u need, i agree u can stomp sometimes when u catch me when i drunk or i not pay attention, kitten happens. and i am mostly roamer and i guess i kill every profession with every build. and like i say, centaur runes is good when u need go far somewhere poi or just die near enemy JP.
u can get rune set for ur build for (sample) perma protection, or for -cond duration, its much more better than have just 6% dmg. its depend on build and play style.
not use gs after patch when anet broke the i bers. if thief wanna run away, u cant do anything for disturb him.
i combined air runes with air sigil. it help alot agains GC enemy and do 3-4k dmg. if i against more tanky player, it still good bonus
Funny how people totally ignore that centaur runes are not exclusive to mesmers in a discussion that revolves around a lack of options to gain swiftness balanced among classes. Also funny how people always reduce GW2 to PvP and WvW while most people are probably playing PvE.
u say PvE? pve u can play naked, random traits like 7/13/12/29/8 and still do whatever u want against mobs. real challenge is another playr against u who use hands and brain, not computer
u say PvE? pve u can play naked, random traits like 7/13/12/29/8 and still do whatever u want against mobs. real challenge is another playr against u who use hands and brain, not computer
...what the hell does that even have to do with each other. And try not to enunciate like a twelve year old, it’s annoying.
(edited by Iruwen.3164)
peace to you my care bear ^^
3) i mean if take %. 50 % power and 50 % prec better than 100 % power. if every 2 strike is crit u have more dmg than just hit
No one spoke about 50% precision and there is nothing that says 50% power. I already have more than 50% crit chance with centaur runes. What you say here hardly makes sense. Try to explain it clearer if it actually means something.
5)yes in this game direct dmg win against other dmg like reflect or conditions. but for win 6% not something special.
You can never get enough damage means even 1% is good, you cannot say a total damage output increase of 8% is bad.
i agree u can stomp sometimes when u catch me when i drunk or i not pay attention, kitten happens.
I can do it consistently, many times, does not matter which state you are in. Your thoughts seem to follow a route that goes out of logic, with this mindset I do not think you can do much good in any kind of fight that actually requires thought processes and fast-conscious responses.
u can get rune set for ur build for (sample) perma protection, or for -cond duration, its much more better than have just 6% dmg. its depend on build and play style.
I do not need protection, I have 2 dodges, vigor, blink, invis, invul, phase retreat. They are better than protection, since when used effectively you do eliminate incoming damage 100%.
not use gs after patch when anet broke the i bers. if thief wanna run away, u cant do anything for disturb him.
Thieves cannot run away from me, they can spam stealth at a corner, not moving, I get bored and leave but in terms of running away, no thief runs away from me when I got centaurs.
If centaur runes did not exist, I would use air runes, I do not like the surprise element of that lightning strike: it may hit 3k-4k or 1k, it may hit or it may not hit. If I select a surprise element as an important component of my style I should expect “surprise” results as well.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.