~ There is no balance team. ~
(edited by msalakka.4653)
Mesmer
This quarter, we’ll be looking a bit at the scepter and pushing it toward more hybrid capabilities. There have been several animation changes and recharge reductions, along with general damage increases. Additionally, due to the change made in how attack speed increases are calculated, Malicious Sorcery provides a higher attack speed bonus (though the tool-tip value will not change). The chronomancer has had a few changes, with well recharge reductions and improved access to personal alacrity.
Feedback: Fixed an issue that prevented the combo ring for this skill from displaying.
Ether Bolt: Reduced the aftercast delay by 0.16 seconds.
Ether Blast: Reduced the aftercast delay by 0.28 seconds.
Ether Clone: Reduced the aftercast delay by 0.45 seconds. This skill no longer fires a missile but is a direct attack instead.
Counterspell: The cooldown of this skill has been reduced from 10 seconds to 8 seconds. The damage from this skill has been increased by 50% when an attack is blocked. The attack activation time has been reduced by 0.2 seconds. The aftercast delay has been reduced by 0.24 seconds.
Confusing Images: The damage output of this skill has been increased by 20%.
Illusionary Riposte: Reduced the cooldown of this skill from 15 seconds to 12 seconds. The attack activation time has been reduced by 0.4 seconds. The aftercast delay has been reduced by 1 second.
Restorative Mantras: This trait now displays a blue ring effect while channeling a mantra, indicating the trait’s effective area.
Well of Action: The recharge time of this skill has been reduced from 30 seconds to 25 seconds.
Well of Precognition: The recharge time of this skill has been reduced from 45 seconds to 30 seconds.
Well of Recall: The recharge time of this skill has been reduced from 40 seconds to 35 seconds.
Flow of Time: The alacrity applied by this trait has been increased from 0.75 seconds to 1 second per illusion shattered.
I know we’re all atwitter about these.
(edited by msalakka.4653)
They didn’t nerf Moa and Portal.
Well changes are good, though precog still needs some work. The changes to illusionary riposte sound like they’ll make the dazing portion of that skill very snappy and actually usable as an interrupt. I’m also interested in seeing how much the aftercast changes affect the autoattack.
It’s worth mentioning that I’m pretty sure sword autoattack will still beat out scepter for raw dps even under permanent alacrity and the trait. While a 20% buff to confusing images is significant, when I did my calculations, the scepter was still behind in dps by a significant amount back when alacrity was full strength. That being said, that’s just a gut feeling. I’ll have to do testing before I can affirm that assumption.
I don’t see how this could be called good personally. Condi mesmer will be stupidly op in PvP now and shatter mesmer obviously still bad.
I’ve been fighting for the well cool downs to be reduced for some time now, kitten it feels good to win. May I take this victory for myself?
On the other side there were no changes to any of our builds at all, personal dps is still in the gutter.
(edited by Ananeos.4587)
Confusing Image = Rapid Fire now, lol. I love the change for Scepter and Wells cooldown reduction.
I don’t think it’ll change the mesmer archetype in PVP at the moment. No big changes to portal / moa. No changes to sword or staff. I still don’t see the sceptre as viable in high-end play with these changes.
I would have liked to see some changes to the greatsword, or power lines. All in all, not bad.
It actually feels oddly weird not having a 50% nerf in some random area, still not sure if this is a dream.
Looking thru all the notes, Mesmer’s got the short end of the stick.
This patch is basically “let’s buff all un-used stuff” in the name of diversity. Power Creep Galore!!
Loved this one:
Consume Plasma: This stolen ability now grants resistance for 2.5 seconds, but it will not apply quickness. Updated the skill facts.
Good changes. They boost the viability of certain skills but avoid current meta Mesmer quite well (apart from Flow of Time).
Not sure about the Confuing Images damage buff though. That skill is going to be very painful now.
They didn’t nerf Moa and Portal.
Expect to see WAAAAAAAAAY more mesmers next season. Heck i never played it before but i got a month to practice.
Guys…scepter kinda feels good now.
A thank you should suffice you know, this was a huge update not to mention its pretty much what people have been asking for all around im sure they will continue to improve any classes that might need it.
Yeah, nice to see my hybrid roaming build gets buffed as hell with those buffs to the scepter.
Confusing Images hits like a freaking storm in a power build. Conuterspell now has a 6.4s CD with illusions. And more alacrity.
Illusionary Riposte buff is nice, but the offhand sword is still limited by single action skills (1 block and 1 single target phantasm). All other offhand weapons have some sort of AoE effect.
EDIT: Found that they fixed Fencer’s Finesse CD for offhand sword. Before it didn’t work and now it does.
But Chaotic Dampening still gives extra +50 toughness and it is not showed in the description.
(edited by Ansau.7326)
i wish they nerfed conditions and buffed power shatter
PvP balance as usual.
Mesmer damage is still garbage, so we’ll still be alacrity bots in PvE.
Condi specs will still suck at cleave, so condi mesmer is significantly inferior to other condi specs.
One day, maybe they’ll actually get around to balancing autoattack damage across classes.
Last season I ran scepter/sword, sword/shield. It was amazing. So Scepter buffs make for goodness :D
I don’t see how this could be called good personally. Condi mesmer will be stupidly op in PvP now and shatter mesmer obviously still bad.
The only problem with mes last season is nobody brought the right class to shut down the mes meta build.
Stupidly OP? Whatever.
PvP balance as usual.
Mesmer damage is still garbage, so we’ll still be alacrity bots in PvE.
Condi specs will still suck at cleave, so condi mesmer is significantly inferior to other condi specs.
One day, maybe they’ll actually get around to balancing autoattack damage across classes.
Chill, we’re still best in slot for literally any possible PvE group for any possible PvE content. These changes only made us stronger in that role. Yeah, you can’t dps like an ele, but don’t act like the sky is falling when we are literally the single most irreplaceable class in the game for PvE.
So are druids, but that doesn’t make the playstyle any less kitten for those uninterested in the buffbot/healbot role. I wasn’t a support class in GW1, I don’t want to be one in GW2.
Especially creating a role that revolves purely around alacrity when the PvP mobs are out to nerf it to the ground. Pretty terrible to have the class underpinned around one effect.
I want my old Well of Precognition back. If they’re gonna leave in this crap one, the least they could do is add some protection ticks to it and the end explosion could blind foes.
Buff to mesmers, this is just rofl Anet.
So are druids, but that doesn’t make the playstyle any less kitten for those uninterested in the buffbot/healbot role. I wasn’t a support class in GW1, I don’t want to be one in GW2.
Especially creating a role that revolves purely around alacrity when the PvP mobs are out to nerf it to the ground. Pretty terrible to have the class underpinned around one effect.
I want my old Well of Precognition back. If they’re gonna leave in this crap one, the least they could do is add some protection ticks to it and the end explosion could blind foes.
Druids are replaceable. Tempests can heal enough, mesmers can heal enough, guardians and engineers can even heal enough. Chrono is completely irreplaceable. No other class can do anything remotely similar.
Ultimately, you’re just complaining for the sake of complaining. “Oh woe is me, my class is only the best in the game at doing a particular role, I want it to be best in the game at doing the particular role that I like better”.
This patch literally had nothing but buffs for Mesmer, and you’re sitting here complaining that they didn’t buff it enough. Do you understand how absurd that is?
This patch literally had nothing but buffs for Mesmer, and you’re sitting here complaining that they didn’t buff it enough. Do you understand how absurd that is?
I don’t play PvE, I only do WvW. For core Mesmer in WvW, this patch didn’t deliver anything to make my socks roll up and down.
These changes add nothing, improve nothing, and fix nothing.
So we get QoL improvement and no nerfs.
Expect a lot of nerf cry coming since both necro and rev have been nerf’ed. We will be the main target and eventually get nerf’ed hard again.
So enjoy while it lasts.
Expect a lot of nerf cry coming since both necro and rev have been nerf’ed. We will be the main target and eventually get nerf’ed hard again.
The Mes-seeker Prophecies.
Who’s excited to finally have proper DPS-testing golems in the game?
Sounds very nice for the current Mesmer meta builds, but sadly appears to completely ignore all other build types that were nerfed almost entirely out of existence. Build diversity is a huge problem for us ATM, but it looks like Anet is OK with that.
I do think Scepter finally got the “overhaul” we were promised last season, this is really meaty stuff that completely changes how the Scepter feels and performs. I’m very excited to see it in action. The fact that the final attack is no longer a projectile is a huge boon, not to mention all the reductions to those annoying after casts.
While it looks to be primarily a “nice little boost” to the existing meta Merc condie shatter build, who knows maybe a Power —or more Power-heavy at least-- variant will emerge. Unlikely, but you never know, as it really does look like some pretty big changes.
As for nerfs to Moa and/or Portal, clearly that would require Anet to completely overhaul the entire profession; not gonna happen anytime soon IMO. Even if it did, it will come at the same time as huge buffs to Power Shatter that will likely leave the Mesmer-haters crying rivers of tears. So be careful what you ask for…
So are druids, but that doesn’t make the playstyle any less kitten for those uninterested in the buffbot/healbot role. I wasn’t a support class in GW1, I don’t want to be one in GW2.
Especially creating a role that revolves purely around alacrity when the PvP mobs are out to nerf it to the ground. Pretty terrible to have the class underpinned around one effect.
I want my old Well of Precognition back. If they’re gonna leave in this crap one, the least they could do is add some protection ticks to it and the end explosion could blind foes.
Druids are replaceable. Tempests can heal enough, mesmers can heal enough, guardians and engineers can even heal enough. Chrono is completely irreplaceable. No other class can do anything remotely similar.
Ultimately, you’re just complaining for the sake of complaining. “Oh woe is me, my class is only the best in the game at doing a particular role, I want it to be best in the game at doing the particular role that I like better”.
This patch literally had nothing but buffs for Mesmer, and you’re sitting here complaining that they didn’t buff it enough. Do you understand how absurd that is?
What is disappointing about the patch is not that it is a buff or a nerf, but is that it did not address main issues. Buffed a weapon that has little viability, without improving its viability. Just pure damage % buff, which was not the issue. Left over/under performing skills, weapons and traits untouched. The viability and effectiveness in PvP and PvE did not change and no new builds.
And the “role” is to supply alacrity in PvE and MOA and portal in PvP. That is not even even a full support role to begin with. Not every class need to be the top at everything, but you should have viability in almost every area. Beside the half backed support, what else do Mesmer offer?
So are druids, but that doesn’t make the playstyle any less kitten for those uninterested in the buffbot/healbot role. I wasn’t a support class in GW1, I don’t want to be one in GW2.
Especially creating a role that revolves purely around alacrity when the PvP mobs are out to nerf it to the ground. Pretty terrible to have the class underpinned around one effect.
I want my old Well of Precognition back. If they’re gonna leave in this crap one, the least they could do is add some protection ticks to it and the end explosion could blind foes.
Druids are replaceable. Tempests can heal enough, mesmers can heal enough, guardians and engineers can even heal enough. Chrono is completely irreplaceable. No other class can do anything remotely similar.
Ultimately, you’re just complaining for the sake of complaining. “Oh woe is me, my class is only the best in the game at doing a particular role, I want it to be best in the game at doing the particular role that I like better”.
This patch literally had nothing but buffs for Mesmer, and you’re sitting here complaining that they didn’t buff it enough. Do you understand how absurd that is?
This.
So are druids, but that doesn’t make the playstyle any less kitten for those uninterested in the buffbot/healbot role. I wasn’t a support class in GW1, I don’t want to be one in GW2.
Especially creating a role that revolves purely around alacrity when the PvP mobs are out to nerf it to the ground. Pretty terrible to have the class underpinned around one effect.
I want my old Well of Precognition back. If they’re gonna leave in this crap one, the least they could do is add some protection ticks to it and the end explosion could blind foes.
Druids are replaceable. Tempests can heal enough, mesmers can heal enough, guardians and engineers can even heal enough. Chrono is completely irreplaceable. No other class can do anything remotely similar.
Ultimately, you’re just complaining for the sake of complaining. “Oh woe is me, my class is only the best in the game at doing a particular role, I want it to be best in the game at doing the particular role that I like better”.
This patch literally had nothing but buffs for Mesmer, and you’re sitting here complaining that they didn’t buff it enough. Do you understand how absurd that is?
Druid’s 15% damage increase via grace of the land and spotter+frost spirit is about as replaceable as alacrity chrono is.
Which is to say, not in any remotely optimized group.
Sorry you can’t empathize with anything that doesn’t bother you personally.
Before chrono mesmer was meta anyways in group content, be it as portal bot or quickness/reflect bot for speed records, yet that didn’t stop you from complaining yourself about it until chrono arrived. I’m not sure why you feel entitled to be the determining voice for what should and should not matter to people.
We Mesmers should be breathing a sigh of relief. The nerf bat swung and missed; this time! Small as they may be, Fay is correct, we have nothing to really complain about in this update. To be honest, I have always run scepter-torch on my condi/shatter so I am anxious to see what difference these small changes make in combat. Again, we should count ourselves fortunate, it could have been ugly. No changes to moa, portal, or continuum shift – not where we should be but no reason to complain!
These changes add nothing, improve nothing, and fix nothing.
the CD reduction on wells and Flow of Time buff fix a lot, actually
So are druids, but that doesn’t make the playstyle any less kitten for those uninterested in the buffbot/healbot role. I wasn’t a support class in GW1, I don’t want to be one in GW2.
Especially creating a role that revolves purely around alacrity when the PvP mobs are out to nerf it to the ground. Pretty terrible to have the class underpinned around one effect.
I want my old Well of Precognition back. If they’re gonna leave in this crap one, the least they could do is add some protection ticks to it and the end explosion could blind foes.
Druids are replaceable. Tempests can heal enough, mesmers can heal enough, guardians and engineers can even heal enough. Chrono is completely irreplaceable. No other class can do anything remotely similar.
Ultimately, you’re just complaining for the sake of complaining. “Oh woe is me, my class is only the best in the game at doing a particular role, I want it to be best in the game at doing the particular role that I like better”.
This patch literally had nothing but buffs for Mesmer, and you’re sitting here complaining that they didn’t buff it enough. Do you understand how absurd that is?
Druid’s 15% damage increase via grace of the land and spotter+frost spirit is about as replaceable as alacrity chrono is.
Which is to say, not in any remotely optimized group.
Sorry you can’t empathize with anything that doesn’t bother you personally.
Before chrono mesmer was meta anyways in group content, be it as portal bot or quickness/reflect bot for speed records, yet that didn’t stop you from complaining yourself about it until chrono arrived. I’m not sure why you feel entitled to be the determining voice for what should and should not matter to people.
Your trivialization of the role that chrono plays is absurd. “Oh it’s just an alacrity bot, it’s meaningless.” If you want to make that argument, you must be willing to apply it to every single class. “Oh ele is just a dps bot”. “Oh revenant is just a boon bot.” “Oh Druid is just a heal bot.” In fact, one can easily make the argument that ele is playing a far less interesting role in PvE because 99% of their play is pressing 1, 2, and 5.
As I said before, you’re just complaining because chrono doesn’t fit the exact definition of what you want it to do. It had a powerful, necessary, and thoroughly engaging role that it plays in PvE right now, one that requires you to pay attention and use your entire build for a purpose.
The difference between current PvE builds and portal bot is massive. Back then we were taken for a single utility, with time warp as a bit of an extra. The current situation requires your entire build, all of your utilities, multiple weapon skills, traits, and gear all focused on performing precise rotations to maximize your support to a group.
Ultimately, in a perfect world every class could be useful in every role. But guess what, this world isn’t perfect and neither is the balance team. If every class in the game is a viable pick in a PvE party, they’ll count the balance situation as a success, and so that needs to be the benchmark that we use as well.
been a while, nice to come back to buffs and I like the love for Illusionary Riposte…
But power mes is still going to be meh, so I don’t see the desire or reason to push scepter to it.
New ammies might help I dunno, but as long as we are stuck in a situation where we need to pick giving up either dom, duel, insp, or chrono. Condi’s synergy still seems much more viable.
(edited by Daishi.6027)
Scepter is actually good & viable with it’s shorter CD & buff damage. Still need to test but not bad.
I don’t see how this could be called good personally. Condi mesmer will be stupidly op in PvP now and shatter mesmer obviously still bad.
The only problem with mes last season is nobody brought the right class to shut down the mes meta build.
Stupidly OP? Whatever.
What do you mean “whatever”.
I don’t see how this could be called good personally. Condi mesmer will be stupidly op in PvP now and shatter mesmer obviously still bad.
The only problem with mes last season is nobody brought the right class to shut down the mes meta build.
Stupidly OP? Whatever.
What do you mean “whatever”.
Whatever. Slang for what you said or (wrote in this case) has no merit. I tend to agree with ross. Our condition build was nerfed not buffed post hot. L2p issue.
While I think Fay is right – we didn’t get any nerfs – I find myself bored. The class changes didn’t bring anything interesting or exciting which wants me want to try new things. And that is especially true for Mesmers.
YAY FLOW OF TIME!
I’m very happy about that returned to 1 second.
Extremely happy actually – it’s excellent for the way I play.
While I think Fay is right – we didn’t get any nerfs – I find myself bored. The class changes didn’t bring anything interesting or exciting which wants me want to try new things. And that is especially true for Mesmers.
Balance changes aren’t supposed to bring new and exciting mechanics to skills in the game. They’re supposed to balance the ones that exist. Feature packs like expansions or releases focused on skill reworks are expected to bring new and exciting things to skills. This was a content update with a balance pass, not a skills feature release. The new and exciting stuff is found elsewhere in the patch notes.
Balance changes aren’t supposed to bring new and exciting mechanics to skills in the game. They’re supposed to balance the ones that exist. Feature packs like expansions or releases focused on skill reworks are expected to bring new and exciting things to skills. This was a content update with a balance pass, not a skills feature release. The new and exciting stuff is found elsewhere in the patch notes.
Also true. Sadly, the last thing I’d consider a real balance or skill patch was back when they reworked traits. And that’s just too long ago for my taste.
Don’t get me wrong. The patch as a whole looks great (on paper… didn’t play yet). But the stagnation in class development is something which really turns me off personally.
I am just wondering when they will take all the buffs back.
Has anyone checked if malicious sorcery stacks with quickness now?
“Quickness/Slow: The formula for animation-speed increases and decreases has been modified. Quickness is normalized to behave the same as before, while Slow has had its effectiveness reduced. However, due to the formula change, Slow will continue to have a negative impact while Quickness is in effect. The table below indicates how this change works.
Skill Cast With Old Quickness With Old Slow With Both Old With New Quickness With New Slow With Both New
10 seconds 6.66 seconds 20 seconds 10 seconds 6.66 seconds 15 seconds 11.66 seconds
This change allows for more fluidity, as the previous animation-speed formula caused slowing effects to be stronger than we desired. As an added benefit, we have not reduced the effectiveness of any trait that modifies attack speed, so these traits will see a boost in speed given.”
The last part sounds like it might actually stack now? or is that just weird wording about some slow + IAS trait interaction?
Well some of this is what I said a while ago on the forums for what I was hoping for, flow of time becoming 1s and well reductions so I guess I can be happy about that.
I like the cast/after cast reductions and I guess reflects were making ANet worried about non mesmers having clones so it’s nice to have a better sceptre auto.
I know mesmer is a huge boost to party DPS and I fully appreciate what you’re saying Pyro but I would love to play mesmer in a competitive dps role without the limitations of phantasms.
Heres hoping ANet are listening and are looking at classes, what works, what doesn’t work and rebalancing mechanics not just for mesmer but all classes.
Anyway it’s a good patch and something we needed not just in terms of class balance but the wider game.
Well some of this is what I said a while ago on the forums for what I was hoping for, flow of time becoming 1s and well reductions so I guess I can be happy about that.
I like the cast/after cast reductions and I guess reflects were making ANet worried about non mesmers having clones so it’s nice to have a better sceptre auto.
I know mesmer is a huge boost to party DPS and I fully appreciate what you’re saying Pyro but I would love to play mesmer in a competitive dps role without the limitations of phantasms.
Heres hoping ANet are listening and are looking at classes, what works, what doesn’t work and rebalancing mechanics not just for mesmer but all classes.
Anyway it’s a good patch and something we needed not just in terms of class balance but the wider game.
Maybe the next specialization could be a non clone/phantasm role.
So are druids, but that doesn’t make the playstyle any less kitten for those uninterested in the buffbot/healbot role. I wasn’t a support class in GW1, I don’t want to be one in GW2.
Especially creating a role that revolves purely around alacrity when the PvP mobs are out to nerf it to the ground. Pretty terrible to have the class underpinned around one effect.
I want my old Well of Precognition back. If they’re gonna leave in this crap one, the least they could do is add some protection ticks to it and the end explosion could blind foes.
Druids are replaceable. Tempests can heal enough, mesmers can heal enough, guardians and engineers can even heal enough. Chrono is completely irreplaceable. No other class can do anything remotely similar.
Ultimately, you’re just complaining for the sake of complaining. “Oh woe is me, my class is only the best in the game at doing a particular role, I want it to be best in the game at doing the particular role that I like better”.
This patch literally had nothing but buffs for Mesmer, and you’re sitting here complaining that they didn’t buff it enough. Do you understand how absurd that is?
Druid’s 15% damage increase via grace of the land and spotter+frost spirit is about as replaceable as alacrity chrono is.
Which is to say, not in any remotely optimized group.
Sorry you can’t empathize with anything that doesn’t bother you personally.
Before chrono mesmer was meta anyways in group content, be it as portal bot or quickness/reflect bot for speed records, yet that didn’t stop you from complaining yourself about it until chrono arrived. I’m not sure why you feel entitled to be the determining voice for what should and should not matter to people.
Your trivialization of the role that chrono plays is absurd. “Oh it’s just an alacrity bot, it’s meaningless.” If you want to make that argument, you must be willing to apply it to every single class. “Oh ele is just a dps bot”. “Oh revenant is just a boon bot.” “Oh Druid is just a heal bot.” In fact, one can easily make the argument that ele is playing a far less interesting role in PvE because 99% of their play is pressing 1, 2, and 5.
As I said before, you’re just complaining because chrono doesn’t fit the exact definition of what you want it to do. It had a powerful, necessary, and thoroughly engaging role that it plays in PvE right now, one that requires you to pay attention and use your entire build for a purpose.
The difference between current PvE builds and portal bot is massive. Back then we were taken for a single utility, with time warp as a bit of an extra. The current situation requires your entire build, all of your utilities, multiple weapon skills, traits, and gear all focused on performing precise rotations to maximize your support to a group.
Ultimately, in a perfect world every class could be useful in every role. But guess what, this world isn’t perfect and neither is the balance team. If every class in the game is a viable pick in a PvE party, they’ll count the balance situation as a success, and so that needs to be the benchmark that we use as well.
Oh, please, don’t wear out the word “absurd”, will you.
Meta mesmer before chrono did more than just portal, and the discovery and smart usage of portals on top of reflects, iWarden chaining, mob pulling and blink tricks makes far more mechanical creativity than just spamming alacrity generation skills.
We went from smart use of Power Block on bosses to it being useless garbage, reflects were marginalized, pulls were marginalized. You use shatters that you wouldn’t use otherwise and at significant DPS cost just to keep that stupid boon running so everybody else can actually do something.
You can spin the whole vanilla WoW totem bot however you want, but the chrono is there for one thing and that’s alacrity generation. If scepter for all its misery farted alacrity despite being a dogkitten weapon, we would use it just for the alacrity. The mesmer’s contributions other than the single buff are that irrelevant.
And let’s not sit here and pretend like ele and revenant aren’t providing utility while still being top tier DPS.
Mesmer and ranger players who bought into the vanilla game under the premise of being a DPS class as they advertised got screwed with this bait and switch of elite professions.
What’s worse, this whole alacrity fiasco is only gonna make it worse down the line when they introduce the next elite spec or try to support non-chrono mesmers as whatever they have to offer has to beat out alacrity, which is highly unlikely to happen.
I am just wondering when they will take all the buffs back.
This is worrying me as well.
With the amount of misguided complaining that is likely to be generated on the forum (particularly the pvp forum), this might be a setup for a horrific nerf before the next pvp season…
I sincerely hope not, but I have doubts.
Well some of this is what I said a while ago on the forums for what I was hoping for, flow of time becoming 1s and well reductions so I guess I can be happy about that.
I like the cast/after cast reductions and I guess reflects were making ANet worried about non mesmers having clones so it’s nice to have a better sceptre auto.
I know mesmer is a huge boost to party DPS and I fully appreciate what you’re saying Pyro but I would love to play mesmer in a competitive dps role without the limitations of phantasms.
Heres hoping ANet are listening and are looking at classes, what works, what doesn’t work and rebalancing mechanics not just for mesmer but all classes.
Anyway it’s a good patch and something we needed not just in terms of class balance but the wider game.
Maybe the next specialization could be a non clone/phantasm role.
I don’t think elite specs should really be fixing core issues with classes to be honest. Though if it did make Mesmer into a competitive dps class not reliant on the core problems I’ll take it over a poke in the eyes with a sharp nerf bat.
I am just wondering when they will take all the buffs back.
This is worrying me as well.
With the amount of misguided complaining that is likely to be generated on the forum (particularly the pvp forum), this might be a setup for a horrific nerf before the next pvp season…
I sincerely hope not, but I have doubts.
Indeed, the Mesmer hate is growing in sPvP forum because nothing was done to [insert Mesmer utility/ability, etc.]. Nevertheless, it’s growing; hope Anet won’t renege and take back any of the little things they did this patch.
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