(edited by zealex.9410)
Mesmer phantasms feedback
Where did you originally post it?
general discussion oh well
Abit late i suppose but feedback is always good to give. So lets start:
The focus i feel is the most balanced in terms of dmg because of its utility (aoe immob and then the phantasm). About its channel time, i srsly believe this was an overkill the channel is way to long if you consider theres a travel time and the animation is quite noticable i beleive making that 3/4 instead of 1 sec would be ideal.
Gs and sword suffer from in the same way. The dmg that both attacks do it feels really luck luster for the channel time. I understand that sword gives might but might on phantasms doesnt work and you must be on melee so upping dmg makes sense. Atm its around 500-700dmg
Gs dmg should also be upped the animations is really and i mean REALLY well telegraphed the projectile is also noticable and it reveals you. I believe the dmg of both the attacks that the projectile peforms should up buffed. Atm its around 300dmg if you crit…
About the pistol. I really do believe the animation is bugged. No one in their right mind would ever be hit by such a slow projectile i can understand why it should be slower but i dont think its worth the trait for a 3s cripple. Instead give it a 3/4 channel and buff its travel speed while also giving it 3 stacks on vuln. And the dmg is only 90 i mean come on…
Phantasmal Disenchanter. I believe this was done really well the utility is welcome before the phantasm and really usefull and for the channel it feels fair.
The staff change i find really interest. On 1 target is nothring spectacular, its 1 aa but when theres more ppl and 3 aa stat bounching meanwhile you cast more aa and put down condis from other skills etc it feels like it does add up. So idk where is stand about this i believe the aoe capabilities and the cast time are really good and i’ll leave it there.
I feel the torch is an interesting idea implemented kinda poorly. I believe this spell would be better off behaving like throw torch on ranger or focus 5 on mesmer. What do i mean? Instead of having the blast on you have be a projectile with the same speed as the focus projectile that you throw the torch on your target and it deal that blast on the target’s location on the same radious around him. Same channel same dmg but the weapon feels better that way. (Also extra style points because ill be able to throw flames of war or Rodgort.
Forgive me but i didnt have the chance to test the uw ones the evade on the spear sounds good.
I believe the bleeds on the trident skill should be buffed to 2 or 3.
So this is my take on the class changes done to mesmer. I understand this belong s better in the mesmer subforum but i believe i should post it here first before its moved to the mesmer forum. That is because i dont see much if any dev activity on any of the class subforums really.
(edited by zealex.9410)
Where did you originally post it?
general discussion oh well
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