Mesmer pull
It’s an AoE ability much like any other class AoE (although technically it’s a curtain), only it pulls nearby foes towards its center (or across it if they’re close).
It’s great. You barely ever do, but if you have a mesmer around with one, it’s a great tactical advantage for your team.
Which Mesmer skill is a pull?
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
Which Mesmer skill is a pull?
Into The Void, Temporal Curtain’s combo/chain/whateverit’scalled skill.
TL;DR – AoEs not affected by vertical axis, should be, programming pita for LoS
I believe the OP’s post was about how it seems to have no vertical restriction. In response to that, yes it appears that it will affect targets no matter how high over it they happen to be. Unfortunately, it’s traited reflection capabilities ARE limited to a certain height, having found that out first hand when dealing with harpies. Another point of interest here, almost all AoE abilities hit everything in their horizontal ranged regardless of vertical axis. A Necromancers Life Transfer (death shroud, 4 ability) definitely tried to kill me from under Clocktower the other day.
AoEs need a vertical axis distance attached to them in my opinion, perhaps higher than usual and deeper then might be normal, but with limits. Oh and you made mention of one other part of the ability, a lack of LoS. This is only half true, the mesmer needs to be LoS of the point at which they lay the ability, it’s functionality does in fact pass through walls and terrain though. There again however, the Guardians’ 5 ability of Greatsword does the same, once linked to someone even if they pass LoS of you it’ll pull them, whether it pulls them to you or not, it still tries to grab you.
Something interesting here might be the way they are programmed, and perhaps it has to do with latency issues as well, although I’d doubt the later as much as them being programmed without LoS concerns. Programming an ability like Into the Void and the GS Guardian ability properly would probably be quite challenging though, it’s not a common ability in games right now. However, I’d really like to be able to use my abilities while off the ground though, mid jump blinks would both look really cool and allow you to get to some great vantage points in the game.
- Dr. Alfred Lanning, fictional character of great intellect.
afaik, through using this skill A LOT, this is how temporal curtains work:
you essentially lay down a line on the ground, its area of effect is a rounded off cylinder centered on the line, with its radius being the max reach it on flat ground. its pull vector is the radius of the cylinder towards the center of the line. in my experience, this radius is around 500 range
this gives its ability to affect targets above and below the line. this also means it would often SEEM it would have no vertical restrictions, because its harder to judge 500 vertical distance. i can say for a fact that there is a vertical limit. as a reference, a standard keeps height is about 1000 distance?
as far as LOS is concerned, you need LOS to place the line. the pull effect as i described is whats going through walls. when you hear a mesmer place it near you, get 600 range away, and you’re good.
There is a vertical limit. Don’t know how people manage to miss this. Maybe they don’t WvW much?
As stated, seems to be in the 450-500 range.
Pulling people off walls in WvWvW using a focus never gets old.
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