Mesmer skill idea: Hastened Destruction

Mesmer skill idea: Hastened Destruction

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Posted by: Matt H.6142

Matt H.6142

Hastened Destruction: Apply Quickness for x seconds and x stacks of Confusion.

The idea is pretty simple, but would have a lot of play. Your foe is attacking faster, moving through their skills quicker, and activating confusion more frequently.
It is a high risk move, but I think would work well in a high pressure situation when health is low (the foe’s hopefully more than yours.)
Counterplay is to cleanse the confusion and enjoy the free quickness.
Think about giving this to a ranged foe and then catching them in feedback.

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Posted by: Wyrden.4713

Wyrden.4713

sounds fun, too bad confusion is a terrible condition in any player vs player game mode unless u stack more than 8

just my ytb channel

FeintFate~

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Headline: Mesmer balance reaches all time low as skills set to buff enemies.

GG.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Headline: Mesmer balance reaches all time low as skills set to buff enemies.

GG.

Maybe I should explain.

Could you imagine a few k’s worth of confusion damage on a warrior with a 30k HP pool who’s dishing out 2k Auto attacks under quickness that’s granted by us?

It’s no different than any other fight with a warrior currently except we’ve granted them quickness.

GG.

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Posted by: narwhalsbend.7059

narwhalsbend.7059

There were skills like this in GW1. See: Calculated Risk, Reckless Haste.

I personally think we need MORE denial. I really miss GW1 interrupt mesmers and my SS N/Me.

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Posted by: MSFone.3026

MSFone.3026

If it were 10 stacks of confusion and only 3-4 seconds of quickness and confusion, maybe this would work.

Or we could just get our confusion buffed in duration and intensity across the board…

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

More gw1 skills yes please! I would die for any of the gw1 domination magic abilities

-Rylock [vE]
Retired.

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Posted by: Swish.2463

Swish.2463

its not a bad idea for game modes like PvE where Confusion can actually deal a fair ammount of damage on AI

maybe even WvW where you could 1v1 a total idiot and have your food buffs and utility buffs and boosters and all that other cheap BS that allows builds to “function” in there.

In sPvP or tPvP all this would be is a buff to the thief tearing apart your face or the Warrior dealing out high damage cleaves to your team. Confusion is hard to stack and it doesn’t do a lot of damage without exceeding 15 or 20 stacks on your target. sure you could potentially get 2 maybe 4k per attack but on a 30k HP necro that can just use channeled or pulse AoE’s all you’ve done is give them haste to lay out EVERYTHING in no time flat while doing maybe 7k of damage if you’re super lucky and no one cleansed it.

Also dont forget that Haste, for some stuipd reason, also increases the Pulse rates of any AOE or channel skill used while under its effects.

Ele’s could cast Meteor Storm in about a second and a half, then the flaming stones would rain down for half the period of time at twice thier normal speeds over the same area.

Necro Wells would pulse their 5 over a period of 2.5s thats one pulse per .5s.

This isn’t a Bad idea per say, but it needs a lot of something extra thrown into it thanks to the way Gw2 works vs how Gw1 worked. Gw1 auto attacking meant dealing maybe 20-40 dmg and it was often the only thing you could do while you waited for your skills to be needed. Hexes and Conditions were a lot more deadly and debilitating.

Gw2 you can abuse any and all skill with almost 0 resource management and all over your skills are more than capable of dealing 1-7k damage. Conditions are just annoying short duration issues that mostly don’t change how you approach or continue your attack, Gw2 has no hexes capable of complex punishment/reward mechanics.

So to expand on your idea

Grants your target Haste for Xs , Inflicts your target with Confusion for Xs, Confusion Damage increased by 2X maybe 3X, Target is Easily Interrupted for Xs (some new condition or an add on to weakness incoming attacks have a XX% chance of interrupting an action)

This means the target is basically forced to use quick attacks but now must consider cleansing confusion seriously as its suddenly become very dangerous to them to just spam away. Becoming vulnerable to interrupts from anyone in the area also prevents long channeled skills from being abused to avoid the confusion all together and just reap benefits from the haste.

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

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Posted by: Dondagora.9645

Dondagora.9645

Yes, a large stack of confusion like 10 and give them quickness? I’d take it, though most of the mesmer’s utility are… actual utility, no real offense besides the mantras. Maybe make this an elite mantra[a condi mantra]?

And with extra condi duration, the confusion can outlast the quickness duration, making it more powerful. I might use it.

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Posted by: StickerHappy.8052

StickerHappy.8052

Yes, a large stack of confusion like 10 and give them quickness? I’d take it, though most of the mesmer’s utility are… actual utility, no real offense besides the mantras. Maybe make this an elite mantra[a condi mantra]?

And with extra condi duration, the confusion can outlast the quickness duration, making it more powerful. I might use it.

Make it an elite mantra, brilliant!

But, reduce channeling time of mantras first

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