First off, I just want to make clear that I think that the mechanic of the chronomancer is actually really cool. The ability to control time; slowing/stopping enemies while speeding up allies, meanwhile we also get to replay/reset out skillbar (to a certain degree). We basically help to control that battle and that sounds really fun.
That being said. TWO skills? Really? The dragon hunter get 5 skills, plus a revamp of their current special feature (which practically gave them 3 more action skills). The reaper gets 10 because they get an upgrade of their current special feature too. From the trailer we can tell that rangers will get at least 5 (since they are getting the staff), and the engineers will get 5 as well (from hammer), plus others for their F5 slot. The elementalist will get at least 8 new skills regardless of what weapon they get, and they might even get more if their specialization is another type of element.
The reason I call it the " back hand compliment" of specializations, is because it practically says " hey, here’s the ability to increase your recharges and even replay skills, so now you can use all your old skills even more often!" All the other professions are getting all these new, fun, flashy skills and it feels like we’re getting the short end of the skill stick. Although my mesmer is my main character, I’m much more interested in seeing/playing those new skills the other profession are getting, than I am at learning my main character’s new specialization. And that’s a sentiment I share with many others. The bottom line is we need more skills, it’s only fair.
It is not beyond imagination to give mesmers a dagger. Skill 1 could be similar to the scepter, where the 3rd hit summons a clone, while the first 2 could apply a condition. Skill 2 could be something like “Dancing Daggers: Summon illusionary daggers that surround you blocking attacks for a short time; Click again to send the daggers flying around you causing damage, crippling, and bleeding foes around you”. Skill 3 could be a bouncing dagger that summons a phantasmal rogue at the last hit, and stealths you. Depending on how you want the specialization to work the dagger could have slow condition on its skills. And this is just one simple option, thought of in 20 min. There are many other option that can be fun and flashy like the other skills released for the other professions.
Now, I’m not completely out of touch with reality. I know that the expansion has a deadline and that adding a new weapon takes time with all the art, and the balance. I just hope that this issue is taken seriously, and into consideration, and that in maybe a month or two after the expansion comes out there is an updated to the mesmer. So that way mesmers will be at par with the other professions (in terms of skills). Otherwise it’s just gonna be another year or two or more before we maybe see anything new for the profession again. Which is simply not fair.