Q:
(edited by a t s e.9614)
Q:
So I was wondering what other skills stealth the mesmer beside from decoy and the elite skill? I don’t lose to phantasm/ rupt mesmer anymore but shatter ? After the mesmer already used decoy he somehow goes in stealth and shatters the clones.
So is it a trait or weapon skill that gives stealth with a shatter build? He was
20/x/x/x/30 or something like that.
Also 1 shatter skill destroys all clones/ phantasm right? So if I already took damage from shatters its when the mesmer is the most vulnerable ?
So yea would be nice if somebody could explain what skills stealth and how shatter works.
(edited by a t s e.9614)
decoy
mass invis
torch 4
veil
4 stealth skills and you can trait for auto stealth at low health
shatter kills every clone . But shatter can be refreshed many ways if traited . Skills such as mirror image and dodge make clone can almost instantly regen 3 more clones and allow the mesmer to shatter again.
in general shatter build is more burst then reset for another burst. If played right it’s very hard to beat esp if you are a zerker melee.
Shatter usually doesn’t use Veil, but the other 3 are very common.
A Shatter causes all illusions (the supertype of clones and phantasms) to run towards their target and die for their effect. The exception is F4, Deception, which makes the mesmer invulnerable for 1s for every illusion shattered.
A shatter mesmer will usually try to either get you surrounded by illusions or spawn them directly on top of you to make dodging the shatter as hard as possible. Also, shatter builds are usually either 20/20/0/0/30 or 10/30/0/0/30. 20 in Dueling is a must because of Deceptive Evasion and the amount of clones it gives.
Remember that while mesmers have multiple kinds of damage mitigation (stealth, invulnerability, evades, teleports), shatter builds are very squishy and need to kite a lot between bursts. If you play a build with lots of gap closers or soft cc (meditation guard, sword thief, gs/lb warrior, …), you have a good chance of catching him after he is out of options.
shatters reviel u, and u get dmg from reta when u shatter
as well can scepter block and sword block from another mesmer dmg u, directly u not the clone from shatters. thats cause shatters count as ur own dmg, thats the reason it reviels as well
Shatter usually doesn’t use Veil, but the other 3 are very common.
A Shatter causes all illusions (the supertype of clones and phantasms) to run towards their target and die for their effect. The exception is F4, Deception, which makes the mesmer invulnerable for 1s for every illusion shattered.
A shatter mesmer will usually try to either get you surrounded by illusions or spawn them directly on top of you to make dodging the shatter as hard as possible. Also, shatter builds are usually either 20/20/0/0/30 or 10/30/0/0/30. 20 in Dueling is a must because of Deceptive Evasion and the amount of clones it gives.
Remember that while mesmers have multiple kinds of damage mitigation (stealth, invulnerability, evades, teleports), shatter builds are very squishy and need to kite a lot between bursts. If you play a build with lots of gap closers or soft cc (meditation guard, sword thief, gs/lb warrior, …), you have a good chance of catching him after he is out of options.
F4 Distortion not Deception.
Yeah, don’t know how i came to write that ^^
Also, @Wyrden: It doesn’t matter if the shatter reveals you (and, actually, F3 and F4 usually don’t reveal since they deal no damage). Most of the time Prestige is used to set up a shatter burst to make it harder to avoid and add some more damage to it. If you see the mesmer stealth, it’s almost as easy as counting to ~2 – 2.5 and dodge to avoid the burst.
(edited by Iavra.8510)
When they stealth run out of their range and normally they will just sort of appear with not much to do. Generally if a Shatter mesmer is taking stealth then they are new, as in teams stealth just takes away better utilities. Once they learn how to kite stealth isn’t needed that much tbh
When they stealth run out of their range and normally they will just sort of appear with not much to do. Generally if a Shatter mesmer is taking stealth then they are new, as in teams stealth just takes away better utilities. Once they learn how to kite stealth isn’t needed that much tbh
not sure but i think u dindt play mesmer long enuf?
as gs / sword , torch user
i always unload my burst, decoy after for some distance / or after i killed someone and there r other ppl, stealth, kite away till recharged
or u stealth and suddenly shatter them to death 1 sec after u appear of stealth, pretty much thieflike, just more effects
In a team fight, that might be true for torch, as you don’t need the traited condi remove and can concentrate on more damage with offhand pistol or sword.
When solo and roaming, however, the added survivability and possible cleanses help a lot.
Also, Decoy isn’t just stealth, it’s a stun break on a fair cd and a target drop, whih helps immensely in team fights since opponents lose track of you and give you an opportunity to strike.
As for our elite, Mass Invis is simply the best one we have.
When they stealth run out of their range and normally they will just sort of appear with not much to do. Generally if a Shatter mesmer is taking stealth then they are new, as in teams stealth just takes away better utilities. Once they learn how to kite stealth isn’t needed that much tbh
not sure but i think u dindt play mesmer long enuf?
as gs / sword , torch user
i always unload my burst, decoy after for some distance / or after i killed someone and there r other ppl, stealth, kite away till recharged
or u stealth and suddenly shatter them to death 1 sec after u appear of stealth, pretty much thieflike, just more effects
Well actually I am very experienced with the Mesmer class having played it since launch and equally experienced with it in pvp. If I take a stealth I can’t contest points firstly, and it means I cannot take better utilities such as null field and portal (time warp) for my team. Blink for me is a must, therefore I don’t have room for something that gives me a tiny bit more survivability, when in all fairness I shouldn’t be getting stunned as with Staff Greatsword I can kite opponents away.
When your new, sure stealth is great, but in PvP try not to take it…look at meta thief builds…even they don’t utilize stealth much.
When they stealth run out of their range and normally they will just sort of appear with not much to do. Generally if a Shatter mesmer is taking stealth then they are new, as in teams stealth just takes away better utilities. Once they learn how to kite stealth isn’t needed that much tbh
not sure but i think u dindt play mesmer long enuf?
as gs / sword , torch user
i always unload my burst, decoy after for some distance / or after i killed someone and there r other ppl, stealth, kite away till recharged
or u stealth and suddenly shatter them to death 1 sec after u appear of stealth, pretty much thieflike, just more effects
Well actually I am very experienced with the Mesmer class having played it since launch and equally experienced with it in pvp. If I take a stealth I can’t contest points firstly, and it means I cannot take better utilities such as null field and portal (time warp) for my team. Blink for me is a must, therefore I don’t have room for something that gives me a tiny bit more survivability, when in all fairness I shouldn’t be getting stunned as with Staff Greatsword I can kite opponents away.
When your new, sure stealth is great, but in PvP try not to take it…look at meta thief builds…even they don’t utilize stealth much.
ah didnt notice he meant for pvp >.<
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