Mesmer traits and builds

Mesmer traits and builds

in Mesmer

Posted by: nengstrm.3082

nengstrm.3082

Is it only me what thinks the Mesmers traits are a bit, unorganized? I find it quite hard to find synergy between the different trees. Right know the only viable builds that I have seen/tried are either “do damage with phantasms and play defensively with staff” or pure shatter builds (gs/sword+pistol etc).

Afaik, the only other builds that I have seen/found is interrupt builds or mantra builds, both which are rather crappy in both pvp and pve.

For example, I almost always use staff as one of my weapons, both in pve and in pvp. But I’ve come to realize that even though I always include staff there aren’t any traits to boast its effectiveness. (Except the lower recharge and the extra bounce trait) I would love to use the staff as my main weapon without switching weapons sets all the time (I don’t actually mind switching weapons it’s just that as a Mesmer you are rather forced to use all 4 of your skills on both weapon sets to be effective).

I know that Mesmer is “the deepest class” and I don’t mind that (that’s why I play it) but why are, for example “Phantasmal Strenght (Phantasms do 15% more damage)” 25 points deep in our support line? or (Dueling VI – Protected Mantras – Increased armor while casting mantras), seriously? Or am I wrong here?

Sorry about the rage and the spelling, wrote it on my phone ?

Mesmer traits and builds

in Mesmer

Posted by: Nretep.2564

Nretep.2564

You may call it “the deepest class”, but most call it “the rushed development”, like the developers said themselves.
The problem ist, that the devs seem to be busy to fix game breaking, event and balancing issues first, before they implement integrity into Mesmers.