Mesmers Need 25% speed bonus

Mesmers Need 25% speed bonus

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Posted by: Devon.9685

Devon.9685

Get F-ing RID of the Signet of Inspiration and give Mesmers a signet of running or Illusion of speed, whatever you call it just do it, PLEASE I’m sick and tired of other classes speed buffs expiring when I get to them (which is NEVER unless they cast it right next to me !!) !!! Lets Make this Fair for Mesmers and give them the 25% CONSTANT Bonus that other classes enjoy.

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Posted by: Azure Prower.8701

Azure Prower.8701

I heard there are these things called “Runes of the Traveler” in the auction house.

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Posted by: Paulytnz.7619

Paulytnz.7619

I agree with Devon, all classes should have a 25% speed buff either via a trait or signet. The other class that also needs one is Guardian. Certain classes should not have to rely on runes that other classes can get via a signet or trait.

Sure Mesmer’s do currently have an option with that 1 trait but it is useless since you have to have clones/illusions out which means you are in combat slow speed anyway.

Btw thanks for posting this I had been meaning to for some time now.

Since when did this business of being a hero become being a business?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

https://www.google.com/search?q=site%3Aforum-en.guildwars2.com+mesmer+speed

This is a very widely requested feature. And I agree, with broken Focus swiftness and no traits to increase OoC speed being locked to Traveler’s runes is very annoying.

But please do not “get rid” of Signet of Inspiration; it’s active is really used in dungeons to share boons. However, replacing its useless passive to speed boost would just be right what we need.

20 level 80s and counting.

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

IMO they should change signet of inspirations passive to 25% move speed or signet of midnights passive to it and leave the actives the same. Just my thoughts but hey.

Also 25% move speed isn’t just a feature just known to traveler’s runes. It’s just the other bonuses on the traveler runes aren’t as dumb.

Follow the darkness into the depths, it’s more fun than the light can provide.

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Posted by: JustARTificial.3175

JustARTificial.3175

I heard there are these things called “Runes of the Traveler” in the auction house.

You mean that thing that any other profession can buy which still puts you body lengths away from every Mesmer?

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Posted by: Juan.4569

Juan.4569

+1 To all of this!

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Posted by: rhapsody.3615

rhapsody.3615

I would be happy to see the focus swiftness stack with other forms of swiftness.

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Posted by: Advent.6193

Advent.6193

Ironically enough, I could have sworn focus Swiftness was supposed to be redone, this most recent patch …

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: mannyd.1305

mannyd.1305

Some tricks in addition to focus swiftness. 6 centaur superior runes with like mantra of recovery will give u near perma swiftness. u can get swift moa feathers from tigg npc or trading post, but that may be costly in the long run(buy order of 18s right now for 30 min).

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Posted by: Pumpkin.5169

Pumpkin.5169

Some tricks in addition to focus swiftness. 6 centaur superior runes with like mantra of recovery will give u near perma swiftness. u can get swift moa feathers from tigg npc or trading post, but that may be costly in the long run(buy order of 18s right now for 30 min).

Centaur runes, focus and Ether feast works too. You can use focus and stack swiftness with Ether Feast after, and when it’s done you can do it again.

But yeah, mesmers need a +25% move speed signet, as does other professions. We have signets with worthless passives already, just need to change them.

Pumpkin – Mag

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Posted by: Alex.9268

Alex.9268

People including myself have been asking for a speed signet or trait since launch. It’s pretty clear by now that Anet wants mesmers to GEAR for speed if they want to.

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Posted by: Sycos.1246

Sycos.1246

Dear ANET, how long do we have to wait until this overdue feature gets implemented… sigh

btw: I also like the idea to change the passiv effect of signet of inspiration to 25% speed.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I heard there are these things called “Runes of the Traveler” in the Trading Post.

Firstly, i fixed it for you. secondly that should NOT be a reason not to give Mesmer 25% Movement. I would prefer a 25% Movement minor trait. Something like some others get. I think they should remove the restrictions of what weapons you have to get it though. Example Windborne Daggers for Ele. Useless if you dont run with 2 daggers, weakened if you use 1 dagger.

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Posted by: Pipra.7580

Pipra.7580

Don’t mesmers have enough toys already?

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Posted by: Loki.8046

Loki.8046

Don’t mesmers have enough toys already?

No, we want new toys!!!

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Posted by: Kainaru.4782

Kainaru.4782

When I’m doing exploration and just want to travel fast without worrying about my damage output, I run with focus, blink (with increased range for manipulation skills and decreased cooldown), signet of inspiration (for the random speed buff) and rune of speed (cheaper option than traveler’s, for poor people like me). It’s not like travelling with my thief, but oh well, we gotta make use of what we have =P

Otherwise I agree that 25% speed bonus on signet of inspiration would be great !

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Posted by: calavel.6249

calavel.6249

Passive signet is not the way to go IMO. A movement speed bonus that goes away when you enter combat is only good for covering large distances in WvW.
I think eveyrone should be able to trait for +25% movement speed to put everyone on a (theoretical) level playing field when it comes to movement.

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Posted by: Pumpkin.5169

Pumpkin.5169

Passive signet is not the way to go IMO. A movement speed bonus that goes away when you enter combat is only good for covering large distances in WvW.
I think eveyrone should be able to trait for +25% movement speed to put everyone on a (theoretical) level playing field when it comes to movement.

I humbly disagree. Signets its something that you have a lot more control, and you don’t lose them in combat if you don’t activate them. There’s a trade that you must do, you need to make a choice between the passive and the active. It’s more intelligent. You can switch to it or remove it a lot more easily. And you don’t need to invest in a traitline that you don’t like just for the movement speed.

Pumpkin – Mag

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Posted by: Xavi.6591

Xavi.6591

Some tricks in addition to focus swiftness. 6 centaur superior runes with like mantra of recovery will give u near perma swiftness. u can get swift moa feathers from tigg npc or trading post, but that may be costly in the long run(buy order of 18s right now for 30 min).

Centaur runes, focus and Ether feast works too. You can use focus and stack swiftness with Ether Feast after, and when it’s done you can do it again.

But yeah, mesmers need a +25% move speed signet, as does other professions. We have signets with worthless passives already, just need to change them.

Centaurs Runes + Cold Potion (exotic) purchased for less than 1s from the TP also give 100% swiftness.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: Daniel Handler.4816

Daniel Handler.4816

I really REALLY like the flavour of replacing the passive on signet of inspiration. Because you can even keep the name. When its passive only you are inspired, it is the inspiration to move faster, the drive and spirit of a marathon runner, fitting perfectly with the inspiration theme. And when its active you spend your personal benefit to benefit those around you. The current signet passive is interesting at best.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

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Posted by: mannyd.1305

mannyd.1305

forgot about that one, swapping in and out of ice elemental, haha, nice

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Posted by: Levetty.1279

Levetty.1279

Not only do we need a 25% movement option or better access to swiftness that doesn’t require runes and healing, we also need some leaps/charges. Part of the reason I really want Mesmer’s underwater weapons usable on land.

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Posted by: Pumpkin.5169

Pumpkin.5169

Not only do we need a 25% movement option or better access to swiftness that doesn’t require runes and healing, we also need some leaps/charges. Part of the reason I really want Mesmer’s underwater weapons usable on land.

Our mobility in combat is totally fine. We are slippery enough already, and not having chasing power is one of our characteristics.

Pumpkin – Mag

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Posted by: trooper.2650

trooper.2650

If (if) for ANet balance is an issue and they think mesmers shouldn’t have, like other professions, a reliable movement speed other than focus or runes I would make Compounding Celerity work the other way round: 25% buff speed with no illusions out and decrease it the more illusions you have active. This way we could travel as fast as others can do and “slowed down” while in combat, which, considering our in combat mobility isn’t really a problem for mesmers.

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Posted by: Teufel.9864

Teufel.9864

Don’t mesmers have enough toys already?

Centaur Runes + Endless Toymaker’s Tonic, another toy for people. :P

Mr Maguu – Char Mesmer – Gunnar’s Hold

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Posted by: Chaos.3579

Chaos.3579

remove the boon duration on signet of midnight and change it to +25% speed increase.
- fixed

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Posted by: Xavi.6591

Xavi.6591

or 25% passive speed on Decoy

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: Foosnark.1784

Foosnark.1784

I’m for replacing the passive on Signet of Inspiration too. The only reason anyone ever takes it (at least, outside of support builds) is for random Swiftness procs. I’ve always found the random announcement of boons while standing around at the trading post or crafting stations really annoying, anyway.

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Posted by: Levetty.1279

Levetty.1279

Not only do we need a 25% movement option or better access to swiftness that doesn’t require runes and healing, we also need some leaps/charges. Part of the reason I really want Mesmer’s underwater weapons usable on land.

Our mobility in combat is totally fine. We are slippery enough already, and not having chasing power is one of our characteristics.

ctrl + f ‘in combat’

Nope can’t seem to find it in my post.

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Posted by: Pumpkin.5169

Pumpkin.5169

Not only do we need a 25% movement option or better access to swiftness that doesn’t require runes and healing, we also need some leaps/charges. Part of the reason I really want Mesmer’s underwater weapons usable on land.

Our mobility in combat is totally fine. We are slippery enough already, and not having chasing power is one of our characteristics.

ctrl + f ‘in combat’

Nope can’t seem to find it in my post.

Can you give me a example of a leap/charge that only works outside combat? I looked in the wiki and I couldn’t find any.

That’s exactly why a signet is the best option. Passive for movespeed while outside combat, active for inside combat that burns the passive. And even if you keep the passive inside combat, your total movespeed is still decreased because you’re in combat. Leaps/charges ignore the movespeed debuff from being in combat. And while I love mesmers I understand that we are not supposed to be good at everything.

Pumpkin – Mag

(edited by Pumpkin.5169)

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Posted by: Zepidel.5349

Zepidel.5349

I think, only think…. that the devs at one point wanted movement speed to be part of PvP balance. Not much of that left, and this is the only class without a passive 25%.

But except for thief which should be the most mobile class, Mesmer has the best mobility not tied to just passive movespeed, I guess you could argue ele, but they don’t have invis.

Also inspiration isn’t too shabby in PvE in certain group setups, its like 5-12% more dps for the group I think if you aren’t running 2 eles, and the boss dies in under 40 seconds. I’d much rather see it as a tier 1 trait, maybe 25% movement speed as long as you DONT have any phantasms out. That would balance the fact we have such great combat mobility and fix the kitten were we are snails in WvWvW getting to places.

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Posted by: selan.8354

selan.8354

remove the boon duration on signet of midnight and change it to +25% speed increase.
- fixed

yeah a signet would sure be nice with a passive speedboost.eventhough im so used to being slow as i havent run focus since iwarden broke. i just blink around and try to catch one of the guardian speedboosts atm

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Amethyst Lure.5624

Amethyst Lure.5624

How about if the trait that increases speed for each illusion out was changed so that it provides 25% movement speed when you have a signet traited? It’s in a pretty good location, and it would improve signet builds a little bit as well.

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Posted by: Iluth.6875

Iluth.6875

Everytime I’m trailing behind the group I wish there was some way of moving faster besides being forced to use a focus for it’s swiftness.

Having said that, I believe mesmers are already very annoying without giving them more runspeed on top of everything else. They’re already on a par with thieves and warriors when it comes to fight resetting which is the most frustrating thing ever.

I don’t support mesmers getting extra runspeed despite hating how slow my mes is. But if you really want it, save up 60g and buy those traveller runes.

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Posted by: WhiteRose.6934

WhiteRose.6934

Mesmers have one of the best, if not the best, in combat mobility (comparable to thieves). Not saying that adding a signet would bring them over the top by any means, but I believe that a weakness we are faced with (and are able to overcome with investment via runes, etc) is our out of combat mobility.

Honestly, as expensive as the runes are they are far worth it as to not sacrifice a utility slot for mobility. So many of the mesmers utilities are too essential to survive. (Blink, Decoy, condi clear, just to name a few.)

Genesis Theory [GT] – Henge of Denravi

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Posted by: Chadramar.8156

Chadramar.8156

IMO this is one of the more annoying examples of why balancing a game primarily or exclusively for PvP is such a pile of steaming BS. Why should any given class be “punished” in PvE, especially out of combat, just because it might “unbalance” some other game mode that any given player might not even engage in or give a toss about?

I really wish this game had mounts, at least.

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Posted by: selan.8354

selan.8354

IMO this is one of the more annoying examples of why balancing a game primarily or exclusively for PvP is such a pile of steaming BS. Why should any given class be “punished” in PvE, especially out of combat, just because it might “unbalance” some other game mode that any given player might not even engage in or give a toss about?

I really wish this game had mounts, at least.

well the problem is that anet only balances around the spvp mesmer. they dont even see the pve mesmer nor the wvw mesmer. thats why the confusion nerf hit us so hard when anet decided to not split wvw and spvp balance anymore. now wvw is a complete mess, the cc spam is terrible, also many other things should have never made it to wvw.
same with pve, lots of the nerfs and changes came again out of the spvp pov that the devs have. esport esport esport! they forget that u cant balance pve similar to spvp and definitely not wvw where u have foodbuffs,siege, guardleech,bloodlust, applied fortitude, etc.
we need out of combat speed to be better in game modes like wvw and pve.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Xavi.6591

Xavi.6591

I haven’t followed the last few tournaments but historically Mesmers weren’t really wanted or needed in tournament pvp either.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: Foosnark.1784

Foosnark.1784

IMO this is one of the more annoying examples of why balancing a game primarily or exclusively for PvP is such a pile of steaming BS. Why should any given class be “punished” in PvE, especially out of combat, just because it might “unbalance” some other game mode that any given player might not even engage in or give a toss about?

I agree with this so hard.

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Posted by: Ceridwen.6703

Ceridwen.6703

I use Centaur runes, temporal curtain and for an added bit of fun, I have a sigil of speed slotted.

Post-60, I have nearly 100% uptime on swiftness - it can probably 100% for someone who times it right, paying a small bit of attention. All these are very, very cheap until you have the traveler runes in place (if you want them).

“Ph’nglui mglw’nafh Steve R’lyeh wgah’nagl fhtagn.”

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Posted by: selan.8354

selan.8354

I use Centaur runes, temporal curtain and for an added bit of fun, I have a sigil of speed slotted.

Post-60, I have nearly 100% uptime on swiftness – it can probably 100% for someone who times it right, paying a small bit of attention. All these are very, very cheap until you have the traveler runes in place (if you want them).

which will limit your build by a ton. if u have torely on a rune only because of speedbuff and also a sigil, thats that extra power, or condi or anything else everyother class can choose form u are missing right there. so if i lik power and toughness rune i cant cause i run centaur? u know 10 less toughness does make a difference. and that extra condi or power or condi removal like melandru…..just saying being bound to a rune is not a good thing at all.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
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Posted by: frifox.5283

frifox.5283

Dump healing power grandmaster in Inspiration, and add a trait that grants 25% speed boost to you and allies within 600 of you.

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Posted by: Askadia.4395

Askadia.4395

Personally, I’m ok with Traveller runes.
Chaos Storm and Signet of Inspiration provide a nice random swiftness, with 45% boons duration, it lasts enough.
Plus, Phase Retreat and Blink help a lot.
However, some class is still too fast than me (thieves, eles + firey swords, warriors+banners)… anyway who cares? Not every class is allowed to do everything.

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Posted by: Vague Memory.2817

Vague Memory.2817

The OP is right. I personally use Speed runes to keep up with other classes in WvW and world boss trains. The thing about using runes for increased speed is you’ll never get to play with all the other interesting rune sets to help fine tune builds, and why should any class have to spend gold in order keep up with the other players in the group. This is especially ridiculous for a class that is light armoured and needs mobility to survive. A signet of speed would be good, or at the least combining the two blink traits into one (longer distance + reduced recharge speed).

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Posted by: Advent.6193

Advent.6193

Unfortunately, ANet doesn’t seem to go in for combining Traits too often. Which sucks, since multiple classes have that same issue. One non-Mesmer example right off the bat is with Necro. Staff Mastery and Greater Marks, which IMHO should’ve been a combined Master Trait months ago. And of course, the Mesmer example of Glamour Traits in Inspiration.
Another problem is their general refusal to split PvP as its own game mode. A +25% is pretty major there, what with the map sizes. However, in PvE, it’s simply a QOL boost.
WvW is honestly in the middle, for this kinda bit. But, I’d bet that the “big” reason Mesmers (and to a lesser extent, Guardians) are in this boat = PvP worries.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

(edited by Advent.6193)

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Posted by: Foosnark.1784

Foosnark.1784

Dump healing power grandmaster in Inspiration, and add a trait that grants 25% speed boost to you and allies within 600 of you.

No, don’t make speed something you can’t have until level 80. Other classes have access to run speed boosts while leveling, which makes a huge difference.

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Posted by: Ceridwen.6703

Ceridwen.6703

I use Centaur runes, temporal curtain and for an added bit of fun, I have a sigil of speed slotted.

Post-60, I have nearly 100% uptime on swiftness – it can probably 100% for someone who times it right, paying a small bit of attention. All these are very, very cheap until you have the traveler runes in place (if you want them).

which will limit your build by a ton. if u have torely on a rune only because of speedbuff and also a sigil, thats that extra power, or condi or anything else everyother class can choose form u are missing right there. so if i lik power and toughness rune i cant cause i run centaur? u know 10 less toughness does make a difference. and that extra condi or power or condi removal like melandru…..just saying being bound to a rune is not a good thing at all.

Hey now, I never said it was perfect. But if someone wants to have speed, it’s there as an option. And I personally find it fun, and don’t feel especially limited.

“Ph’nglui mglw’nafh Steve R’lyeh wgah’nagl fhtagn.”

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Posted by: Carighan.6758

Carighan.6758

I never understood this need for 25% movement speed. And I played Mesmer since start and still do.

Rather, I think other classes have too much of an access to movement speed and mobility in general. Even Mesmers have, to a degree.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Neurophen.9738

Neurophen.9738

It’s because people are impatient (are we there yet?) and want to chase runners