Mesmers and Daze Duration
Not sure if it’s still valid, but I know a while back those two simply didn’t stack. So you’re getting either 25% or 33%, not both. I think the 33% overwrites the 25% IIRC.
thats kittening stupid. its already not strong enough why make it not stack.
thats kittening stupid. its already not strong enough why make it not stack.
pfffffffahahahahaha
ahahahaha
ahahahahahahahahahahahahahahahahahahahaha
however i do agree that heavily investing in the duration should actually apply it in full
but it’s no where near “not strong enough” with on-interrupt traits and the 5s cooldown on an instant daze
it’s like being a guild wars 1 Psychic Distraction mesmer all over again
Remember that Daze prevents ALL skills from being used AND it does NOT STACK!. It’s different from other control effects like stun, knockdowns, fears, etc. Those control effects still allow the use of stun breakers.
So ANet has done a very good job of making sure to restrict just how long a “daze” can last and that’s why Confounding Suggestions and Rune of Mesmer do not stack. (At least, I believe that’s why)
Most of our “lockdown” traits trigger “on interrupt”, so in reality daze only needs to be 1 second. Either we land the daze and get the interrupt, OR the player is dazed and can’t use a skill for 1 second. So do you really notice that 1.25 second daze?
Other things to keep in mind, if you check the wording of Confounding Suggestions, it specifically states that your daze is replaced by a 1 second stun. SO when CS does trigger the stun, it still is just a 1 second stun.(No matter if your daze’s last longer than a 1 second.) The additional 25% daze length ONLY applies to the dazes that don’t turn into stuns.
So with all the traits that trigger on “interrupt” and CS only applying a 1 sec stun. Rune of Mesmer is kind of a sub par rune for us. Well, isn’t it ironic, don’t you think! I guess if you good enough to get a staggered “Diversion” shatter w/IP then those 33% increased duration’s do add up.
There is one bright side. If I remember correctly, Sigil of Paralyzation applies both a increase to stun AND increase to daze. And I’m pretty sure that it does stack with EITHER Confounding Suggestion OR Runes of Mesmer. (Not all three.) It doesn’t increase the stun from CS. BUT it does increase the stun of Magic Bullet and Signet of Domination!
(edited by SlimChance.6593)
It might be similar to the napalm specialist trait works on engi: the +33% burn duration does apply and stack with other burn duration trait/sigils/runes, but it doesn’t update the mouse-over condi duration tool tip on the hero panel.
You’ll need to record and count frames to verify if they stack or not.
thats kittening stupid. its already not strong enough why make it not stack.
pfffffffahahahahaha
ahahahaha
ahahahahahahahahahahahahahahahahahahahahahowever i do agree that heavily investing in the duration should actually apply it in full
but it’s no where near “not strong enough” with on-interrupt traits and the 5s cooldown on an instant daze
it’s like being a guild wars 1 Psychic Distraction mesmer all over again
The +daze duration is adding fractions of a second to the duration of those durations…
Confounding Suggestions is clunky for a couple of reasons:
- true to Anet form its RNG so you can’t chain it into a burst reliably as you don’t know if your going to stick them in place with the stun or they will still be able to dodge roll if only dazed
- doesn’t play well with chain dazing with Diversion or random procs from chaos storm as the daze and stun overwrite each other
- the duration bonus is laughably small and mesmers dont have any long duration daze skills to make a noticeable difference in the target daze duration (hence the OP asking if they even stack with Mes runes)
As for the runes, their are other much stronger choices that provide you with more stats and more reliable/powerful effects.
FYI – not all mesmer interrupt skills are dazes…
(edited by Naix.8156)
Remember that Daze prevents ALL skills from being used AND it does NOT STACK!. It’s different from other control effects like stun, knockdowns, fears, etc. Those control effects still allow the use of stun breakers.
Any hard CC can be stun broken. This includes not only daze, but you can even stun break out of the animation of being pulled, pushed, sunk, etc etc.
It’s a softer hard CC next to stun as it locks the target out of using their skills (aside from stun breaks and instant casts) but still allows them to move where as stun locks them out of skills and movement.
I’m sorry, but Daze does NOT allow the use of stun breakers. That’s why there are limits on the length of a daze.
Why can I grab Signet of Domination with a 3 second stun. Add Sigil of Paralyzation to increase that ~4 seconds, but the biggest Daze I can get is ~1.5 seconds?
Its because Daze prevents skill use. ALL skill use.
(edited by SlimChance.6593)
I’m sorry, but Daze does NOT allow the use of stun breakers. That’s why there are limits on the length of a daze.
Why can I grab Signet of Domination with a 3 second stun. Add Sigil of Paralyzation to increase that ~4 seconds, but the biggest Daze I can get is ~1.5 seconds?
Its because Daze prevents skill use. ALL skill use.
o.0
Go and test it out for yourself: you can stun break a daze.
Easiest way would be to find and aggro a moa and let it hit you with its 2s daze breath attack and try to use a stun break.
I’m sorry, but Daze does NOT allow the use of stun breakers. That’s why there are limits on the length of a daze.
Why can I grab Signet of Domination with a 3 second stun. Add Sigil of Paralyzation to increase that ~4 seconds, but the biggest Daze I can get is ~1.5 seconds?
Its because Daze prevents skill use. ALL skill use.
I’m not entirely sure how to put this, but let me try to be very clear.
You’re completely wrong in every possible way.
Go test it yourself. This one is on you.
I feel like these durations should stack, however. Not stacking is saying that traiting and gearing your character for CC isn’t welcome despite it apparently being part of the Trinity in this game.
I’m sorry, but Daze does NOT allow the use of stun breakers. That’s why there are limits on the length of a daze.
Why can I grab Signet of Domination with a 3 second stun. Add Sigil of Paralyzation to increase that ~4 seconds, but the biggest Daze I can get is ~1.5 seconds?
Its because Daze prevents skill use. ALL skill use.
o.0
Go and test it out for yourself: you can stun break a daze.
Easiest way would be to find and aggro a moa and let it hit you with its 2s daze breath attack and try to use a stun break.
Well, you know what. I did just that. I went and found a moa and let him daze me and…
nevermind.
Hehe I actually would like to see daze locking stun breaks as well, but I understand that this is a big thing to ask. As it stands right now daze is just a weaker version of stun/pull/knockback due to those CCs hindered both movement and skills (except stun breaks). Daze locking everything could create variety while leave some counterplay of kiting.