Mesmers need +25% movement speed utility

Mesmers need +25% movement speed utility

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Posted by: Mclovin.9702

Mclovin.9702

Anet states that mesmers “share some of the stealth and mobility that the Thief enjoys.” <https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012>; (bottom of page)

>.>
<.<
>.>

Even after update, we’re still really slow. haha

Look at the movement speed modifiers of other classes…

Necromancer Signet of locust – buffed to 25%
Thief Signet of shadows – …already has 25% (plus teleports across maps)
Engineer Power Shoes – Increased move speed to 25%.
Warrior – Elite signet – with swiftness, might fury etc basically most of the time. Plus whirls and rushes across the map
Ranger – Signet of the Hunt: Increased the passive movement from 10% to 25%.
Elementalist – Signet of Air: Increased the passive movement from 10% to 25%. Plus zaps across maps
Guardian – well, still slow as hell LOL

For mesmer, movement speed modifiers mesmer has like Signet of inspiration is unreliable because the swiftness is a 12.5% chance every 10 seconds, and staff 5 chaos field which randomly gives a several second swiftness. And, even with an additional 2 seconds on temporal curtain, post-patch mesmers are even slower in movement speed compared to other classes QQ

Because of this, ‘d like to see a “more reliable” movement speed modifier for mesmers, like if signet of inspiration gave a permanent 25% movement buff, or if it gave swiftness out of combat 80% of the time (about 25% movement speed), i’d be happy, and so would the other mesmers.

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Posted by: purpleskies.3274

purpleskies.3274

Anet states that mesmers “share some of the stealth and mobility that the Thief enjoys.” <https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012>; (bottom of page)

>.>
<.<
>.>

Even after update, we’re still really slow. haha

Look at the movement speed modifiers of other classes…

Necromancer Signet of locust – buffed to 25%
Thief Signet of shadows – …already has 25% (plus teleports across maps)
Engineer Power Shoes – Increased move speed to 25%. Also can spec for permanent swiftness
Warrior – Elite signet – with swiftness, might fury etc basically most of the time. Plus whirls and rushes across the map. Plus warhorn and banners to have multiple ways to get swiftness
Ranger – Signet of the Hunt: Increased the passive movement from 10% to 25%.
Elementalist – Signet of Air: Increased the passive movement from 10% to 25%. Plus zaps across maps. Also can spec for permanent swiftness using D/D and can also get a passive speed boost in air attunment
Guardian – well, still slow as hell LOL. But still have multiple ways to get speed in their utilities and on weapons

For mesmer, movement speed modifiers mesmer has like Signet of inspiration is unreliable because the swiftness is a 12.5% chance every 10 seconds, and staff 5 chaos field which randomly gives a several second swiftness. And, even with an additional 2 seconds on temporal curtain, post-patch mesmers are even slower in movement speed compared to other classes QQ

Because of this, ‘d like to see a “more reliable” movement speed modifier for mesmers, like if signet of inspiration gave a permanent 25% movement buff, or if it gave swiftness out of combat 80% of the time (about 25% movement speed), i’d be happy, and so would the other mesmers.

Added a few points to your post.

Also is worth mentioning that mesmer’s only spec that can give speed requires us to be in combat, requires three close to give less speed than any other class and is unreliable if people run.

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Posted by: Carighan.6758

Carighan.6758

Well, if they reduce Portal CD to ~30 seconds, I could understand the whole deal. Frequent Portal = no passive runspeed, we give extra mobility to others after all.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Ironvos.9014

Ironvos.9014

Maybe everyone should just have his perma swiftness removed.
This arms race will never stop otherwise.
There is already a difference in movement speed between combat and non combat.

Far Shiverpeaks
Luna Solares – Mesmer

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Posted by: LaronX.8079

LaronX.8079

I still not get how the devs see use as the magic version of the thife. We have less burst, less stealth, less CC, less condtions. The only thing we out do a thife is in raw suvival power but then again. he got more blinks and runs faster so how cares about that point.

(Some) devs on A-net just love the assassin archtype. they made it stupidly strong in Gw1 and it is stupidly strong in gw2. Maybe I am crazy becaus it is late, but it does not look like A-net learned to much from giving an Assassin class to many suvival moves.

Blub.

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Posted by: Hotcurry.2408

Hotcurry.2408

Anet states that mesmers “share some of the stealth and mobility that the Thief enjoys.” <https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012>; (bottom of page)

>.>
<.<
>.>

Even after update, we’re still really slow. haha

Look at the movement speed modifiers of other classes…

Necromancer Signet of locust – buffed to 25%
Thief Signet of shadows – …already has 25% (plus teleports across maps)
Engineer Power Shoes – Increased move speed to 25%.
Warrior – Elite signet – with swiftness, might fury etc basically most of the time. Plus whirls and rushes across the map
Ranger – Signet of the Hunt: Increased the passive movement from 10% to 25%.
Elementalist – Signet of Air: Increased the passive movement from 10% to 25%. Plus zaps across maps
Guardian – well, still slow as hell LOL

For mesmer, movement speed modifiers mesmer has like Signet of inspiration is unreliable because the swiftness is a 12.5% chance every 10 seconds, and staff 5 chaos field which randomly gives a several second swiftness. And, even with an additional 2 seconds on temporal curtain, post-patch mesmers are even slower in movement speed compared to other classes QQ

Because of this, ‘d like to see a “more reliable” movement speed modifier for mesmers, like if signet of inspiration gave a permanent 25% movement buff, or if it gave swiftness out of combat 80% of the time (about 25% movement speed), i’d be happy, and so would the other mesmers.

Would love to see something like that

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

Like I said before, convert one of the useless signets into a +25% speed one.

Maybe Signet of Midnight, since it seems to have the same active effect Signet of Shadows does.

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Posted by: spacelion.9865

spacelion.9865

Anet states that mesmers “share some of the stealth and mobility that the Thief enjoys.” <https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012>; (bottom of page)

>.>
<.<
>.>

Even after update, we’re still really slow. haha

Look at the movement speed modifiers of other classes…

Necromancer Signet of locust – buffed to 25%
Thief Signet of shadows – …already has 25% (plus teleports across maps)
Engineer Power Shoes – Increased move speed to 25%.
Warrior – Elite signet – with swiftness, might fury etc basically most of the time. Plus whirls and rushes across the map
Ranger – Signet of the Hunt: Increased the passive movement from 10% to 25%.
Elementalist – Signet of Air: Increased the passive movement from 10% to 25%. Plus zaps across maps
Guardian – well, still slow as hell LOL

For mesmer, movement speed modifiers mesmer has like Signet of inspiration is unreliable because the swiftness is a 12.5% chance every 10 seconds, and staff 5 chaos field which randomly gives a several second swiftness. And, even with an additional 2 seconds on temporal curtain, post-patch mesmers are even slower in movement speed compared to other classes QQ

Because of this, ‘d like to see a “more reliable” movement speed modifier for mesmers, like if signet of inspiration gave a permanent 25% movement buff, or if it gave swiftness out of combat 80% of the time (about 25% movement speed), i’d be happy, and so would the other mesmers.

Guardian has staff 3 when traited can be used for perma swiftness. Also, “save yourselves” and “retreat” can be used in conjuction to give 30-40 seconds of swiftness when traited, on a 48 second cooldown. Mesmer’s dont even have that.

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Posted by: Wise.8025

Wise.8025

Personally I always felt that mesmer didn’t need to be like everybody else. I want to be as mobile as other classes, but I’d have preferred they made our speed boost from our focus a 50% boost for 8 seconds instead of adding 2 seconds to it at 33%. The utility would make up for the fact that mesmer swiftness does not stack with anybody else’s swiftness and that we have no reliable source. Unless you accept that fact that if you cast focus 4 at your feet you will often run over it and not get buffed.

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Posted by: Raine.1394

Raine.1394

[snip] Unless you accept that fact that if you cast focus 4 at your feet you will often run over it and not get buffed.

You are not alone there. The Guardians staff 3 sometimes fails to trigger when you run through it. So at least they’re practicing modular programming so all the bugs are shared. I, too, think the Mesmer needs a movement speed buff, preferably a good one.

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Posted by: Okuza.5210

Okuza.5210

I’m not sure I’d put this in the “need” category. It would certainly be nice to have a 25% passive. Same for guardian — the other “slow” class, though it does feel a little more RP/natural for guardian to slowly lumber around with all the armor it has.

IMHO, I’d rip out Compounding Celerity and put a trait there for it. Even an outright 25% passive trait would still be balanced simply because it would increase the already sizable “build quandary” for mesmer.

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Posted by: SteepledHat.1345

SteepledHat.1345

I laughed my kitten off at their class descriptions.
How the classes actually are and how they think they are are two very disparate things.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: PolarisNova.3867

PolarisNova.3867

Yes please Anet give mesmer some sort of trait-able speed boost. Why do they have to lag behind for goodness sake?

My other professions are elementalist and thief…..well, need I say more?

~Lady Amelia of the House of Rose~

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Posted by: Sylv.5324

Sylv.5324

Yes please Anet give mesmer some sort of trait-able speed boost. Why do they have to lag behind for goodness sake?

My other professions are elementalist and thief…..well, need I say more?

Guess what the people I group with the most play. x.x

I gave up and reruned a set to centaur runes. Now people will get to kitten about my damage instead of my speed, whee.

Of course, unlike all my friends, I can’t farm in the same gear I want to be able to run at, so I still lag behind.

Ardeth, Sylvari Mesmer
Tarnished Coast

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Posted by: Bertrand.3057

Bertrand.3057

[snip] Unless you accept that fact that if you cast focus 4 at your feet you will often run over it and not get buffed.

You are not alone there. The Guardians staff 3 sometimes fails to trigger when you run through it. So at least they’re practicing modular programming so all the bugs are shared. I, too, think the Mesmer needs a movement speed buff, preferably a good one.

The staff symbol is an area pulse, so if you miss the pulse, then you don’t get swiftness. Working as intended, though.

The problem, of course, is not Guardians. It’s every other class, and I imagine Guardians are equally upset about the changes to the signets. I’m not impressed by the decision to give a 25% speed boost signet to so many of the classes, increasing the power of these signets creates a gap between those with and without. But if your answer is to introduce this signet for all classes, then you’re basically making it mandatory in any open WvW setting which simply homogenizes all the classes.

I have centaur runes and the gap closers available to this class, and it’s a real slap to the face that all these other classes can now just throw on a signet and instantly make up that difference.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

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Posted by: Carighan.6758

Carighan.6758

To be fair, the signets mostly matter out of combat. In combat, it depends on the active (where our Signet of Inspiration is strong, as unreliable as it’s potential 100%-swiftness-uptime is out of combat :P ).

It takes up one of only 3 utility slots. It’s active better be worth it, because otherwise 25% runspeed aren’t going to save much if you’re the only one escaping the fight (and if you were fighting over a keep, running away is the same as losing anyhow).

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Merle.5630

Merle.5630

As for me Far-reaching manipulations plus master of manipulations plus 4 from scepter is much better than 25% speed boost 100% up-time

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Posted by: psykles.1573

psykles.1573

10 mesmers per spvp match simply isn’t good enough.
WE NEED 8vs8 MESMERS EVERY SINGLE GAME BECAUSE IT’S FUN.
Please give mesmers a 25% speed increase and make sure the clones get the buff too so people don’t have time to evade or regen the energy to evade our 9k shatters.

I love this class.
Loved it in GW1, and is the only class I play in GW2, but cmon ppl….

Isn’t sword 3 good enough for you ? It not only cripples, but also ports you to your target AND immobilizes them.

Focus 4 interrupts/knocksback all targets near it, 50% cripples enemies who walk over it, AND gives allies a 33% speed boost.
When traited, it EVEN REFLECTS PROJECTILES.
On top of all that, it’s a combo field…
NOT GOOD ENOUGH……

We have a trait to increase our speed for each active illusion and with it, I can (and do) run around auto-attacking ppl to death with my sword.
STILL NOT GOOD ENOUGH.

Please.

(edited by psykles.1573)

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Posted by: psykles.1573

psykles.1573

One other thing -

A passive 25% speed boost to this class would make it practically impossible for anyone to get away from a greatsword mesmer.

The last thing this game needs is more noobs running around facerolling with a gs.
You can auto-attack most of these morons to death yet they run around owning everything in their path already because of how stupidly OP the gs autoattack is when combined with the right sigils and 9k shatters.

Worst. Idea. Ever.

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Posted by: Baelnorn.5710

Baelnorn.5710

One other thing -

A passive 25% speed boost to this class would make it practically impossible for anyone to get away from a greatsword mesmer.

The last thing this game needs is more noobs running around facerolling with a gs.
You can auto-attack most of these morons to death yet they run around owning everything in their path already because of how stupidly OP the gs autoattack is when combined with the right sigils and 9k shatters.

Worst. Idea. Ever.

And how do you get away from a thief who uses shortbow and scorpion wire and has 25% movement speed increase?

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Posted by: erigais.6805

erigais.6805

10 mesmers per spvp match simply isn’t good enough.
WE NEED 8vs8 MESMERS EVERY SINGLE GAME BECAUSE IT’S FUN.
Please give mesmers a 25% speed increase and make sure the clones get the buff too so people don’t have time to evade or regen the energy to evade our 9k shatters.

I love this class.
Loved it in GW1, and is the only class I play in GW2, but cmon ppl….

Isn’t sword 3 good enough for you ? It not only cripples, but also ports you to your target AND immobilizes them.

Focus 4 interrupts/knocksback all targets near it, 50% cripples enemies who walk over it, AND gives allies a 33% speed boost.
When traited, it EVEN REFLECTS PROJECTILES.
On top of all that, it’s a combo field…
NOT GOOD ENOUGH……

We have a trait to increase our speed for each active illusion and with it, I can (and do) run around auto-attacking ppl to death with my sword.
STILL NOT GOOD ENOUGH.

Please.

ok well spvp is only one aspect of the game and a small one at that. its no fun being half a map away from your team in wvw because your cant get swiftness at all ever. and teleport is not a reasonable alternative. sure you port away but then that thief or war runs right over to you, walks you down and pwns your face for free. a movespeed buff outside of combat would be fair and one of the main reaons why im never on my mez is because i just feel so damn slow all the time compared to my engi and guardian.

[Sekz] Officer erigais AKA Weeaboo Hunter

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Posted by: Carighan.6758

Carighan.6758

And how do you get away from a thief who uses shortbow and scorpion wire and has 25% movement speed increase?

Your friend slaughters him because he invested to much in single-target harassment to still be a useful contribution to his realm. Hrhr.

(In general, I try to avoid combat which is fair. Fair is for people who intend to lose. If I can hit them where they don’t expect it, with numbers they’re not capable of handling, that’s better than just either of the two. Likewise, anti-single-target is all nice and dandy, but unless you can pull this off at insane speed the dent you make is ignorable at best. Wide range AE support abilities, that’s more where the power is.)

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Poplolita.2638

Poplolita.2638

“Dead arenanet, I’m someone who QQ non stop. Yes, yes. That’s all I do. I think having the second best mobility, the best burst and control in the game both in pvp and pve is not enough for us, Mesmer. We think we should be as fast as every other professions in the game. Obviously, you are going to give us this passive buff, so I prepared my other QQ post: I want to be as tanky as guardian, necromancer, elemental, engi, and warriors. I mean why are we one of the squishest class in the game? I want more immunity, you see? "

Mesmers.

QQ post part 3: I want to be a god, do you think… but of course it’s possible.

(edited by Poplolita.2638)

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Posted by: Jsvkkie.2037

Jsvkkie.2037

We do need it, since there are 3 classes.
Scholar, adventurer and soldier.
soldier have limited speed buffs.
adventurer, thief and ranger have speed signet and engi has speedy kits.
scholars, ele and necro 25% speed signet, and mesmers none.
@ psykles, what about necro? super tanky and 25% speed signet, spectral walk and warhorn speedbuff+ cripple,
mesmers are squishy, they need to survive. seeing the other classes have their passive speed buff buffed, making mesmer “less” survivable.
blink wont be enough to run away cos they can catch up, also not all mesmers use blink.

@poplolita, the behavior of your comment is crude and expectable. if you want mesmers to have no speed signet, its either, you’re a different class wanting mesmers not to “own” you again or do not have a wide arrey of knowlage of other classes.
take necromancer, they are tanky as guardians and deal more damage, yet i dont see you complain for that. the issue here lies with the other classes being buffed, leaving mesmers out. soldier classes dont have and/or need them, because they are front line.
mesmers are on the same catagory with ele and necro. they serve different roles but you cant leave one class out, especially Anet making a “promise” that they will give mesmer reliable speed buffs. in this case, signet of inspiration is the opposite.

It’s true that mesmer portals will be viewed different, but it is still radar range, and the mesmers can get speed buffs from other classes, which does not cancel out the fact that mesmers still need a 25% speed signet.

(edited by Jsvkkie.2037)

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Posted by: psykles.1573

psykles.1573

And how do you get away from a thief who uses shortbow and scorpion wire and has 25% movement speed increase?

Blinking away is an option.
Staff #2 is another.

Life is easy when you roll with staff, blink, decoy, mirror images and mass invis.
All are short cooldowns.
They all break stuns, some create clones.
2 of them even stealth you and drop target.
On top of all that, the more illusions i have up, the faster I move.
It’s all there already but people are choosing to either ignore it, or not use it.

I’ve been 100-0’d by thieves before I could react.
Literally dead in 2 seconds because I was tired and lazy.
How would even a 50% permanent speed increase have saved me there ?

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Posted by: Jsvkkie.2037

Jsvkkie.2037

And how do you get away from a thief who uses shortbow and scorpion wire and has 25% movement speed increase?

Blinking away is an option.
Staff #2 is another.

Life is easy when you roll with staff, blink, decoy, mirror images and mass invis.
All are short cooldowns.
They all break stuns, some create clones.
2 of them even stealth you and drop target.
On top of all that, the more illusions i have up, the faster I move.
It’s all there already but people are choosing to either ignore it, or not use it.

I’ve been 100-0’d by thieves before I could react.
Literally dead in 2 seconds because I was tired and lazy.
How would even a 50% permanent speed increase have saved me there ?

you are missing the constructive part of your comment, please elaborate.
the illusions only come in combat. the reason we want a 25% speed signet if for outside of combat, so we can move freely to explore map and assemble in wvw.
i cant be bothered to decipher your weird code of skills and situation.

but let me ask you this, why are u so against mesmers having a speed signet? 25% helps a bunch in any situation, if you get bursted, you got unlucky or outplayed.

A side note, you should consider taking in account:
gs is only stronger on long range, at close range its weaker than the sword auto attack.
mesmers are squishy, and vs other classes in situations that u have to chase or run, you will get outrunned and/or killed when being chased.

(edited by Jsvkkie.2037)

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Posted by: Poplolita.2638

Poplolita.2638

@Jskkie And you don’t see me asking for a meaningless buff or nerfs for necromancers neither; feel free to check my history.
You said it yourself, mesmers are currently in a really good place, so why the speed buff? You have by far the best mobility in the game for one single reason: Z-axis teleport which is usable by your teamates. Hell, you even have a gap closer, blink, open closer and clones/phantasms. You’re only weakness is what? A lack of substained mobility. No,I don’t think mesmers need a speed buff.

“the behavior of your comment is crude and expectable.”
It was the point.

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Posted by: psykles.1573

psykles.1573

ok well spvp is only one aspect of the game and a small one at that. its no fun being half a map away from your team in wvw because your cant get swiftness at all ever. and teleport is not a reasonable alternative. sure you port away but then that thief or war runs right over to you, walks you down and pwns your face for free. a movespeed buff outside of combat would be fair and one of the main reaons why im never on my mez is because i just feel so damn slow all the time compared to my engi and guardian.

Some people ONLY spvp.
If something like this happened, spvp would be non-existant altogether because mesmers is all you’d ever see.
At least right now, there are a mix of other classes every now and then.

You CAN get swiftness.
Focus #4 gives swiftness, read the tooltip – 33% speed increase.
It also gives it to any allies who walk over it and a 50% cripple to enemies who do the same.
It can also be used to interrupt or pull people into it.
There’s also traits to reduce the cooldown AND have it reflect projectiles, which is a lot of fun
As per my previous post, I swap pistol out to focus for the swiftness then back to pistol.
This occurs out of combat.

Concerning WvW – portal bombs would be happening much quicker.
Every class would have to gimp themselves and make sure they always have their movement speed increases which in some cases take up a utility slot, how is that fair ?
In other cases it takes up a weapon slot much like our focus #4 does……
Getting caught in combat with a focus isn’t that bad either.
I hate it when it happens but it’s not less than useless.

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Posted by: Jsvkkie.2037

Jsvkkie.2037

@Jskkie And you don’t see me asking for a meaningless buff or nerfs for necromancers neither; feel free to check my history.
You said it yourself, mesmers are currently in a really good place, so why the speed buff? You have by far the best mobility in the game for one single reason: Z-axis teleport which is usable by your teamates. Hell, you even have a gap closer, blink, open closer and clones/phantasms. You’re only weakness is what? A lack of substained mobility. No,I don’t think mesmers need a speed buff.

“the behavior of your comment is crude and expectable.”
It was the point.

you’re putting words in my mouth i didnt say, i did not say mesmers are in a really good place. you liar
i analysed the situation mesmers can get out and what now and not even to an extent to make out that i ment that, but pve with a mesmer is horribly slow. im not taking in account your rant about necro, im stating you overlooking the fact that necro is just as good in pvp as mesmer, yet they got a speed buff signet increase. feel free to read what i typed. but remember, this isnt a place for fighting, its a place for leaving constructive comments for Anet.
do remember they did say a thing about mesmers getting better speed buffs

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Posted by: psykles.1573

psykles.1573

@ psykles, what about necro? super tanky and 25% speed signet, spectral walk and warhorn speedbuff+ cripple,
mesmers are squishy, they need to survive. seeing the other classes have their passive speed buff buffed, making mesmer “less” survivable.
blink wont be enough to run away cos they can catch up, also not all mesmers use blink.

Mesmers can be tanky as well if specced for it.
I’ve seen glass cannon necros get dropped in a few seconds, just as squishy as glass cannon mesmers.
A big problem is people go glass cannon then complain about survivability.
People go full tanky them complain about DPS.
You can go half and half – have good survivability and good DPS.
This isn’t the same as some other MMO’s where everything is cookie cutter.
Just because you don’t have 30 points in a trait line, you’re not useless.

Not everyone uses their speed increase signets/weapons/traits.
They can if they want.
We can if we want.

Why is there a problem ?

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Posted by: Poplolita.2638

Poplolita.2638

@Jskkie

I’m not putting words in your mouth. Here, let me quote you: “mesmers are on the same catagory with ele and necro.” You are assuming mesmers are in a rly good place. If you want people to avoid making false assumption, you will have to be more constructive in your so called coherent post. If you want to call me a liar, go ahead. I’m not even going to bother with the rest of your post; remember, it is a lack of respect to call someone else name, and accusing them of posting non-constructive post with… what? I’ll let you guess it by yourself. Not everyone agree with you period.

(edited by Poplolita.2638)

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Posted by: Jsvkkie.2037

Jsvkkie.2037

@Jskkie

I’m not putting words in your mouth. Here, let me quote you: “mesmers are on the same catagory with ele and necro.” You are assuming mesmers are in a rly good place. If you want people to avoid making false assumption, you will have to be more constructive in your so called coherent post. If you want to call me liar, go ahead. I’m not even going to bother with the rest of your post; remember, it is a lack of respect to call someone else name, and accusing me of posting non-constructive post with… what? I’ll let you guess it by yourself. No everyone agree with you period.

Same catagory as in Scholars, using light armor…. all the scholars have speed signets apart from mesmer,
the adventures have reliable speed buffs, ranger, and thief speed signet, and engi speedy kits. if you read my initial comment again carefully, you will say i divided the 8 professions into 3 classes stated on the wiki.
im making comments on this thread to promote a signet for passive speed. seeing the populariy of this thread, they are all with me, apart from you.
and all sillyness aside, lets stop this fight between you and me and stay on topic

(edited by Jsvkkie.2037)

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Posted by: Jsvkkie.2037

Jsvkkie.2037


Not everyone uses their speed increase signets/weapons/traits.
They can if they want.
We can if we want.

Why is there a problem ?

[psykles’ quote, i seem to fail to use it as a quote]
———————————————————-
the problem is: mesmers dont have a speed signet or any other reliable speed utility skill, while necro, ele, thief, ranger have and engi can too when using speedy kits.

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Posted by: psykles.1573

psykles.1573

you are missing the constructive part of your comment, please elaborate.
the illusions only come in combat. the reason we want a 25% speed signet if for outside of combat, so we can move freely to explore map and assemble in wvw.
i cant be bothered to decipher your weird code of skills and situation.

but let me ask you this, why are u so against mesmers having a speed signet? 25% helps a bunch in any situation, if you get bursted, you got unlucky or outplayed.

A side note, you should consider taking in account:
gs is only stronger on long range, at close range its weaker than the sword auto attack.
mesmers are squishy, and vs other classes in situations that u have to chase or run, you will get outrunned and/or killed when being chased.

I re-read my post and can see that I haven’t missed anything contstructive.

There is no need to decipher any “weird code of skills and situation”.
All the skills mentioned are mesmer skills that are available to all mesmers in the game.
Simply reading the tooltips will “decipher” it all for you.

Outside of combat – I don’t care.
I’m happy enough to swap to focus for a 33% speed increase.
33% > 25%.
It’s not that different to switching to a signet.
In fact, if it’s only out of combat, then the signet would be a waste of a utility slot wouldn’t it ?
Focus #4 does it already..

I have considered the range damage on the gs which is why I don’t use a gs in pvp.
More and more mesmers and fail rerolls are catching onto this.
When was the last time you saw a high rank mesmer or a good mesmer use a gs ?
It’s very rare for a number of reasons, and this is one of them.

Everyone is squishy if you’re specced that way.
Name me one class that can’t be dropped in 5 seconds if they’re specced full glass cannon ?
(Rhetorical question by the way)
Some in even less time.
Mesmers actually have more base hp than most other classes.

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Posted by: Jsvkkie.2037

Jsvkkie.2037

you are missing the constructive part of your comment, please elaborate.
the illusions only come in combat. the reason we want a 25% speed signet if for outside of combat, so we can move freely to explore map and assemble in wvw.
i cant be bothered to decipher your weird code of skills and situation.

but let me ask you this, why are u so against mesmers having a speed signet? 25% helps a bunch in any situation, if you get bursted, you got unlucky or outplayed.

A side note, you should consider taking in account:
gs is only stronger on long range, at close range its weaker than the sword auto attack.
mesmers are squishy, and vs other classes in situations that u have to chase or run, you will get outrunned and/or killed when being chased.

I re-read my post and can see that I haven’t missed anything contstructive.

There is no need to decipher any “weird code of skills and situation”.
All the skills mentioned are mesmer skills that are available to all mesmers in the game.
Simply reading the tooltips will “decipher” it all for you.

Outside of combat – I don’t care.
I’m happy enough to swap to focus for a 33% speed increase.
33% > 25%.
It’s not that different to switching to a signet.
In fact, if it’s only out of combat, then the signet would be a waste of a utility slot wouldn’t it ?
Focus #4 does it already..

I have considered the range damage on the gs which is why I don’t use a gs in pvp.
More and more mesmers and fail rerolls are catching onto this.
When was the last time you saw a high rank mesmer or a good mesmer use a gs ?
It’s very rare for a number of reasons, and this is one of them.

Everyone is squishy if you’re specced that way.
Name me one class that can’t be dropped in 5 seconds if they’re specced full glass cannon ?
(Rhetorical question by the way)
Some in even less time.
Mesmers actually have more base hp than most other classes.

gs is the best damage a mesmer can have ranged, i use it and ive seen 50-50 mesmer use gs/staff and carry a gs with them for dungeons to be ranged and use staff to support. the other “50” a different weapon
ive played engi to lvl 80, ranger and warrior and i have to say i dont mind the slowness of warrior and i do mind mesmers being quite slow for lvling.
if they add a signet, i assume its gonna be the same for in and out of combat. i didnt say it should he for only out of combat, i said its nice to move freely outside of combat. (just as fast as the other classes that have signets for speed)

(edited by Jsvkkie.2037)

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Posted by: Jsvkkie.2037

Jsvkkie.2037

JonPeters, Please respond!

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Posted by: psykles.1573

psykles.1573

you are missing the constructive part of your comment, please elaborate.
the illusions only come in combat. the reason we want a 25% speed signet if for outside of combat, so we can move freely to explore map and assemble in wvw.
i cant be bothered to decipher your weird code of skills and situation.

but let me ask you this, why are u so against mesmers having a speed signet? 25% helps a bunch in any situation, if you get bursted, you got unlucky or outplayed.

A side note, you should consider taking in account:
gs is only stronger on long range, at close range its weaker than the sword auto attack.
mesmers are squishy, and vs other classes in situations that u have to chase or run, you will get outrunned and/or killed when being chased.

I re-read my post and can see that I haven’t missed anything contstructive.

There is no need to decipher any “weird code of skills and situation”.
All the skills mentioned are mesmer skills that are available to all mesmers in the game.
Simply reading the tooltips will “decipher” it all for you.

Outside of combat – I don’t care.
I’m happy enough to swap to focus for a 33% speed increase.
33% > 25%.
It’s not that different to switching to a signet.
In fact, if it’s only out of combat, then the signet would be a waste of a utility slot wouldn’t it ?
Focus #4 does it already..

I have considered the range damage on the gs which is why I don’t use a gs in pvp.
More and more mesmers and fail rerolls are catching onto this.
When was the last time you saw a high rank mesmer or a good mesmer use a gs ?
It’s very rare for a number of reasons, and this is one of them.

Everyone is squishy if you’re specced that way.
Name me one class that can’t be dropped in 5 seconds if they’re specced full glass cannon ?
(Rhetorical question by the way)
Some in even less time.
Mesmers actually have more base hp than most other classes.

gs is the best damage a mesmer can have ranged, i use it and ive seen 50-50 mesmer use gs/staff and carry a gs with them for dungeons to be ranged and use staff to support. the other “50” a different weapon
ive played engi to lvl 80, ranger and warrior and i have to say i dont mind the slowness of warrior and i do mind mesmers being quite slow for lvling.
if they add a signet, i assume its gonna be the same for in and out of combat. i didnt say it should he for only out of combat, i said its nice to move freely outside of combat. (just as fast as the other classes that have signets for speed)

I use a gs for dungeons when I’m damage specced.
My main weapon is sword/sword and switch to gs only when I can’t melee.
So I understand the benefits of gs in pve when range is required.
I’m lucky that I roll with an organised group so I’m either full support, or full damage.
There are very situational times where different weapons are used to suit.

I think my opinions will always clash with others though since I’m prioritising the effects this would have strictly in an spvp environment.
If it were to be only in pve, then I’m all game, couldn’t care less one way or the other.

Mesmers need +25% movement speed utility

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Posted by: Surbrus.6942

Surbrus.6942

Blinking away is an option.
Staff #2 is another.

Life is easy when you roll with staff, blink, decoy, mirror images and mass invis.
All are short cooldowns.
They all break stuns, some create clones.
2 of them even stealth you and drop target.
On top of all that, the more illusions i have up, the faster I move.
It’s all there already but people are choosing to either ignore it, or not use it.

I’ve been 100-0’d by thieves before I could react.
Literally dead in 2 seconds because I was tired and lazy.
How would even a 50% permanent speed increase have saved me there ?

Using sPvP balance as a justification for balance in the rest of the game is a bad argument. SPvP and the rest of the game already have plenty of different balance decisions worked into them, so basing your argument on sPvP balance is just wasting everyone’s time here discussing it. Yes you should raise the point of sPvP balance, but leave it at “the skills should be balanced differently for the different game types”.

Also, you are exaggerating and/or using disinformation in that post (Mass invis does not have a short cool down for a target drop/invis, both MI and Staff2 don’t break stun, and non of those abilities will help outrun a +25% movespeed player in WvW). And if you can’t see how increased move speed out of combat cannot prevent you from being blown up by a glass cannon Thief, then I’ll just suggest being more aware of your surroundings… or I’ll just assume you are talking 100% about sPvP, which is basically just a tangent that you keep inserting into this thread.

And Poplolita, you look like you are making this up as you go along. Your first post ITT was entirely useless, and if you didn’t sign it as “Mesmers”, no one would have known what your joke was even talking about.

Maybe everyone should just have his perma swiftness removed.
This arms race will never stop otherwise.
There is already a difference in movement speed between combat and non combat.

This is basically my opinion. This move-speed-arms-race is bad because it is limiting builds. I used to think that Runes of the Centaur with Mirror was very useful, but now it is even more important now that everyone else is getting faster. My Guardian also has his move speed lowered relative to other classes, and my “no Signet of Shadows” Thief is looking like he’ll have to align his utilities to be more like everyone else’s utilities so as not to be left behind.

(edited by Surbrus.6942)

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Posted by: Poplolita.2638

Poplolita.2638

@surbrus You shouldn’t comment my post if you don’t know what’s a satire in the first place. You didn’t understand the point of it? That’s fine. In the other hand, your post is full of hostility: if you want to convince others that mesmers absolutly need a 25% passive running speed, please do it in a less unfriendly manner. You just further prove how my first post is accurate which is ironic. Mesmers don’t need a 25% running speed buff.

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Posted by: Surbrus.6942

Surbrus.6942

Having a perception of hurt feelings doesn’t justify putting words in people’s mouths. I suggest you stop.

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Posted by: Iruwen.3164

Iruwen.3164

Unless you accept that fact that if you cast focus 4 at your feet you will often run over it and not get buffed.

Temporal curtain has ¼s activation time, you’ll run over it if you place it too close.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: Poplolita.2638

Poplolita.2638

Having a perception of hurt feelings doesn’t justify putting words in people’s mouths. I suggest you stop.

I won’t stop defending my point. Also, I’m curious to know what words that I put in your “mouth” you’re talking about? If you want to make a statement, it will be great to support it. Otherwise, it’s just this, an empty statement. You came to “useless post” (first post) to " puting words in people’s mouths" (Second post) with absolutly nothing to support it.

{Quote} Having a perception of hurt feelings {Quote}

May I ask you a question? Where did this come from? You guys are making me go off-topic with your 1 cent psychology for tool. I’m just going to ignore you at this point like with Jsvkki. In other word, im going to report this thread.

(edited by Poplolita.2638)

Mesmers need +25% movement speed utility

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Posted by: Jsvkkie.2037

Jsvkkie.2037

Having a perception of hurt feelings doesn’t justify putting words in people’s mouths. I suggest you stop.

I won’t stop defending my point. Also, I’m curious to know what words that I put in your “mouth” you’re talking about? If you want to make a statement, it will be great to support it. Otherwise, it’s just this, an empty statement. You came to “useless post” (first post) to " puting words in people’s mouths" (Second post) with absolutly nothing to support it.

{Quote} Having a perception of hurt feelings {Quote}

May I ask you a question? Where did this come from? You guys are making me go off-topic with your 1 cent psychology for tool. I’m just going to ignore you at this point like with Jsvkki. In other word, im going to report this thread.

lol ive tried to be mature but listen, ur lack of reading skills is bad. and u should feel bad, and its 2 cents not 1 cent.
and it cant hurt to spell correctly
/rant

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Posted by: Poplolita.2638

Poplolita.2638

Having a perception of hurt feelings doesn’t justify putting words in people’s mouths. I suggest you stop.

I won’t stop defending my point. Also, I’m curious to know what words that I put in your “mouth” you’re talking about? If you want to make a statement, it will be great to support it. Otherwise, it’s just this, an empty statement. You came to “useless post” (first post) to " puting words in people’s mouths" (Second post) with absolutly nothing to support it.

{Quote} Having a perception of hurt feelings {Quote}

May I ask you a question? Where did this come from? You guys are making me go off-topic with your 1 cent psychology for tool. I’m just going to ignore you at this point like with Jsvkki. In other word, im going to report this thread.

lol ive tried to be mature but listen, ur lack of reading skills is bad. and u should feel bad, and its 2 cents not 1 cent.
and it cant hurt to spell correctly
/rant

No, you didn’t try to be mature. English is my second language, feel free to tell me what part of his post I didn’t understand.

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Posted by: Surbrus.6942

Surbrus.6942

I’m curious to know what words that I put in your “mouth” you’re talking about?

You implied that I was demanding +25% move speed for Mesmers, when I specifically stated that it would be best to remove all perma-swiftness ability for all classes, in that very post you replied to. The “words you put in my mouth” were the exact opposite of what I was saying.

{Quote} Having a perception of hurt feelings {Quote}

May I ask you a question? Where did this come from? You guys are making me go off-topic with your 1 cent psychology for tool. I’m just going to ignore you at this point like with Jsvkki. In other word, im going to report this thread.

That came from the exact same, short post I was replying to (the “words in people’s mouths” post).

your post is full of hostility
unfriendly manner

I guess calling out the “perception of hurt feelings” was fairly accurate, seeing as how you are wasting your time threatening to report over frivolous complaints.

Anyways, stop, enough tangents. I don’t see any arguments against scrapping perma swiftness and +25% move speed abilities for classes. The point that I and others have already made is that these abilities reduce the number of viable builds, as since everyone “needs” move speed in WvW, everyone’s builds are converging to accommodate perma swiftness into their builds. There would be a larger build variety if move speed boosting abilities were restricted.

(edited by Surbrus.6942)

Mesmers need +25% movement speed utility

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Posted by: Poplolita.2638

Poplolita.2638

I’m curious to know what words that I put in your “mouth” you’re talking about?

You implied that I was demanding +25% move speed for Mesmers, when I specifically stated that it would be best to remove all perma-swiftness ability for all classes, in that very post you replied to. The “words you put in my mouth” were the exact opposite of what I was saying.

{Quote} Having a perception of hurt feelings {Quote}

May I ask you a question? Where did this come from? You guys are making me go off-topic with your 1 cent psychology for tool. I’m just going to ignore you at this point like with Jsvkki. In other word, im going to report this thread.

That came from the exact same, short post I was replying to (the “words in people’s mouths” post).

your post is full of hostility
unfriendly manner

I guess calling out the “perception of hurt feelings” was fairly accurate, seeing as how you are wasting your time threatening to report over frivolous complaints.

Anyways, stop, enough tangents. I don’t see any arguments against scrapping perma swiftness and +25% move speed abilities for classes. The point that I and others have already made is that these abilities reduce the number of viable builds, as since everyone “needs” move speed in WvW, everyone’s builds are converging to accommodate perma swiftness into their builds. There would be a larger build variety if move speed boosting abilities were restricted.

Did this seriously happen? I apologize for all this misunderstanding which is kind of ironic because… what you just said is exactly what I was trying to say via my satiret: it was about homogenization. I was trying to say that I’m completly against the fact that mesmers get a 25% passive running speed because I’m against homogenization of professions. So again, I’m sorry for all this.

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Posted by: Surbrus.6942

Surbrus.6942

Ah ok, so it was all just a misunderstanding? Good to hear more agreement on how all these +25% move speed and perma swiftness are hurting the diversity of builds, because it really does limit the variety you see. When we only have such limited runes and utilities, giving up more of these fun and interesting runes/abilities for what’s basically a tax in the name of move speed (to catch up to everyone else) is just plain old boring.

Also, buffing some classes move speed is relatively a nerf to other class’ move speed…. and weren’t Mesmers and Guardians already slow enough?… why make those classes even slower? This also makes it even more painful for non-80’s, who don’t yet have the required traits/utilities/runes so that they have enough move speed to tag along with others that are already at max level with their build. The recent +25% move speed signet buffs don’t actually help the classes that received them, they just hurt everyone else that didn’t receive them (as well as hurt the classes that did receive the buffs, but the players wanted to use something other than a boring passive).

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Posted by: curtegg.5216

curtegg.5216

My mesmer is always following others in dungeons or fractals or farming or wvw. For pete’s sake we need a speed boost trait.

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Posted by: Poplolita.2638

Poplolita.2638

Ah ok, so it was all just a misunderstanding?

I don’t know why, but you don’t seem convinced. Here, I’ll help you out.

[Quote] “Dead arenanet, I’m someone who QQ non stop. Yes, yes. That’s all I do. I think having the second best mobility, the best burst and control in the game both in pvp and pve is not enough for us, Mesmer. We think we should be as fast as every other professions in the game. Obviously, you are going to give us this passive buff, so I prepared my other QQ post: I want to be as tanky as guardian, necromancer, elemental, engi, and warriors. I mean why are we one of the squishest class in the game? I want more immunity, you see? "

Mesmers.

QQ post part 3: I want to be a god, do you think… but of course it’s possible.

And you don’t see me asking for a meaningless buff or nerfs for necromancers neither; feel free to check my history.
You said it yourself, mesmers are currently in a really good place, so why the speed buff? You have by far the best mobility in the game for one single reason: Z-axis teleport which is usable by your teamates. Hell, you even have a gap closer, blink, open closer and clones/phantasms. You’re only weakness is what? A lack of substained mobility. No,I don’t think mesmers need a speed buff.

“the behavior of your comment is crude and expectable.”
It was the point. [Quote]

Those are my 2 first posts. And then you came with this: [Quote] And Poplolita, you look like you are making this up as you go along. Your first post ITT was entirely useless, and if you didn’t sign it as “Mesmers”, no one would have known what your joke was even talking about. [Quote]

No seriously, the more I think about it, the more I think YOU"RE the one who missed completly my point. I retire my apology, so inb4, hurt feeling (umadbro) blah blah blah. We were both agreeing on the same thing: Not give 25% passive to mesmer, but somehow, you didn’t get the point of my satire ( A satire is not a joke btw) and throw that directly in my face and expected me to not react and have this so called “hurt feeling” I think you are delisional my friend. The fact that you can’t even realize it blows my mind! rly…

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Posted by: Surbrus.6942

Surbrus.6942

Lol ok so this tangent was basically a generic “Mesmers are OP” thing?… or “some people whine because they want to be OP” thing? Still don’t see what this has to do with a discussion about +25% move speed signets and/or perma swiftness.

As for “you are making this up as you go along”, I admit that I did mix up psykles’s post and yours. He was going on about how Mass Invisibility and Staff2 are stunbreakers, and how 25% move speed doesn’t help avoid combats you should avoid, etc. However that statement still applies for your satirical post, in that you basically could have “signed” it as any class and it would have made just as much sense… as well as implying that having a gap closer makes Mesmers unique and therefore should be slower… personally I can’t think of a class that lacks a gap closer, please inform me if I am incorrect here.

And come on, saying that satire isn’t a joke is splitting hairs, both concepts highly related.

Anyways, I dislike derailing threads with useless posts. Back to the topic (ironically the thing that we appear in agreement with): perma swiftness and +25% move speed signets are hurting the diversity of builds, therefore not only is the OP’s idea at best patchwork fix, but the entire idea of many classes having +25% move speed signets, as well as perma swiftness in the first place is bad for the game. That’s one of the reasons why we don’t have mounts in this game, because effectively they are useless and serve no real purpose other than contributing into some movement speed arms race…. which is almost as pointless as a gear treadmill.