(edited by baylock.1703)
Mesmers unused utility skills and focus
You should mention that this is for pvp only :P
1. and 2. → those wouldn’t be bad skills, but the reason they take up a whole utililty slot makes them so unusable (besides of the long cast time …). :/
4. I would like to change the null field to prevent any conditions to be applied to you and any boons to be applied to enemies inside the field. Nullfield often struggles with the task to strip and cleanse fast enough to do it’s actual job.
5. I would LOVE this skill if it also would swap the position of you and your enemy! That’d give us so much more to play with!
Greez!
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
All classes have unused skills, especially in PvP. Just look at Revenant for example.
Also, next time you make a thread can you just run it through spellcheck to make it a little bit less painful to read? I understand English is probably not your first language but there are plenty of free ones you can use if you don’t have access to Office or similiar software. Just google it
All classes have unused skills, especially in PvP. Just look at Revenant for example.
Also, next time you make a thread can you just run it through spellcheck to make it a little bit less painful to read? I understand English is probably not your first language but there are plenty of free ones you can use if you don’t have access to Office or similiar software. Just google it
fair point and yes its my 3rd lan
Just a note on temporal curtain. Without the recharge time, it’s a large aoe (~500 radius), .25 second cast time with almost no animation, hard cc, strong applied cc grouping utility with a 25 second untraited cooldown.
It was beyond broken. To put this another way, imagine if guardian binding blade would execute in .25 seconds and had no spinning animation associated with it. Wouldn’t be much fun, would it?
While we’re buffing these, can we also look at some of the wells? Ever since they nerfed the heck out of Well of Precognition, has anyone actually been using it? It’s just so lackluster in PvP and WvW. Is there some obscure use in PvE for it?
Don’t mind the trolls OP, I understood you just fine and it wasn’t painful to read. I’m guessing he’s just covering his own language deficiencies if he has nothing better to do then to gripe about the written language from a non-native speaker in a public forum.
Pyro is correct about the Focus pull, but none-the-less this weapon could use some lovin’. Yeah it’s PvE focus makes it hard for Anet to do anything without upsetting half the Mesmers on either side. At least the curtain Swiftness could last a tad longer, or how about this: if you do NOT use Into the Void, the CD is cut by 25-33%. That seems like a fair trade off, without lowering the CD on the pull.
As for the iWarden attack, didn’t the Ranger version of this attack get some boosts lately? I see it now gets built in Retaliation, possibly reflect?, and applies Vulnerability with each attack. If they normalized the iWardens attack to be back in line with the Rangers, it’d be quite an improvement. Furthermore, boosting the iWardens health to that of the iDefender at least, and maybe have it summon with 5s of Protection, would give this poor Phantasm a chance in PvP. (It used to be a decent Phantasm, it’s just plain outdated and needs boosting…especially defensively!)
We all know temporal curtain simply needs to be made unblockable and then it’ll have all the uniqueness is needs to be cool.
Nothing will ever ever replace shield though XD
That gives me an interesting idea to make Phantasmal Disenchanter an elite phantasm:
Phantasmal Disenchanter – 30s CD
Summons a Phantasm to attack targets around you. Unlike your other Phantasms it is not bound to a specific target and will attack whichever target is close to you, prioritizing your current target.
It shoots a ball of energy which bounces around friends and foes, ripping boons and conditions until it returns to you and explodes, inflicting Slow to enemy targets and Resistance on friendly targets. The more boons and conditions removed, the longer these effects last. However ,this Phantasm deals no damage.
Number of targets: 5
Boons removed: 2
Conditions removed: 2
Slow duration for each boon: 1s
Resistance duration for each condition: 0,75s
Attack interval: 8 seconds
Radius 300 units
For focus, why not add the projectile blocking that shield(Tides of Time) has?
Shield can have a moving wall that stuns and grants alacrity.
Focus can have a stationary wall that can push/pull and grant swiftness.
Increase the curtain height a little.
This would give it a little more use in both PvE and PvP.
(edited by SlimChance.6593)
That gives me an interesting idea to make Phantasmal Disenchanter an elite phantasm:
…
I’m not 100% sure what the benefit would be…
I had a different idea for my class rework. But what if the Disenchanter projectile was unblockable? It wouldn’t enhance the survivability of the phantasm but at least its effectiveness would be way better.
(edited by Xaylin.1860)
Temporal curtain has to be the most stacked skill ingame, and the most traitable.
Temporal curtain has to be the most stacked skill ingame, and the most traitable.
Having 1 trait —> Most traitable?
Sharing a trait spot with a trait generally considered to be essential in order to function in PvP —> Most traitable?
Temporal curtain has to be the most stacked skill ingame, and the most traitable.
Having 1 trait —> Most traitable?
Sharing a trait spot with a trait generally considered to be essential in order to function in PvP —> Most traitable?
Indirectly,
For example interupts. And yes i know there are other skills on mesmer that interupt.
Temporal curtain has to be the most stacked skill ingame, and the most traitable.
Having 1 trait —> Most traitable?
Sharing a trait spot with a trait generally considered to be essential in order to function in PvP —> Most traitable?
Indirectly,
For example interupts. And yes i know there are other skills on mesmer that interupt.
If it doesnt trait MORE than other skills of the same nature, then it’s not comparable. Or is, since it is.
Every mes weapon set has a cc/interrupt on the 4th or 5th skill XD. All multi target/aoe in some regard.
Temporal Curtain might be the weapon skill on Mesmers which improves the most when traited – which could also be interpreted as the base skill sucking balls… But I got to agree with Fay. Its neither the most traited nor the most stacked.
Regarding interrupts. Yes, it can interrupt. But you can hardly use it for skillful interrupt play because they introduced the delay. You’d pick it for the pull – yes, this is different than for interrupt – and maybe reflect. Although I don’t think it’s reliable enough for that unless you keep staying inside the walll.
Temporal Curtain should instantly vaporize anyone pulled into the void.
After that the ashes rise up and blind anyone in the vicinity.
Temporal Curtain might be the weapon skill on Mesmers which improves the most when traited – which could also be interpreted as the base skill sucking balls… But I got to agree with Fay. Its neither the most traited nor the most stacked.
Regarding interrupts. Yes, it can interrupt. But you can hardly use it for skillful interrupt play because they introduced the delay. You’d pick it for the pull – yes, this is different than for interrupt – and maybe reflect. Although I don’t think it’s reliable enough for that unless you keep staying inside the walll.
I use it in wvw so YMMV.
Temporal Curtain might be the weapon skill on Mesmers which improves the most when traited – which could also be interpreted as the base skill sucking balls… But I got to agree with Fay. Its neither the most traited nor the most stacked.
Regarding interrupts. Yes, it can interrupt. But you can hardly use it for skillful interrupt play because they introduced the delay. You’d pick it for the pull – yes, this is different than for interrupt – and maybe reflect. Although I don’t think it’s reliable enough for that unless you keep staying inside the walll.
I use it in wvw so YMMV.
Shield does almost everything better than the focus. The singular thing the focus can do is pull people off of siege, but even that is usually ineffective due to stab/aegis. The reflect on it is rarely useful, and can be done by guardians more effectively.
Temporal Curtain might be the weapon skill on Mesmers which improves the most when traited – which could also be interpreted as the base skill sucking balls… But I got to agree with Fay. Its neither the most traited nor the most stacked.
Regarding interrupts. Yes, it can interrupt. But you can hardly use it for skillful interrupt play because they introduced the delay. You’d pick it for the pull – yes, this is different than for interrupt – and maybe reflect. Although I don’t think it’s reliable enough for that unless you keep staying inside the walll.
I use it in wvw so YMMV.
Shield does almost everything better than the focus. The singular thing the focus can do is pull people off of siege, but even that is usually ineffective due to stab/aegis. The reflect on it is rarely useful, and can be done by guardians more effectively.
But im not a guardian…
Unlimited targets wall of Swiftness/cripple, 900 range, reflect, aoe pull to location, aoe interupt, into the void is insta cast (can be used during other actions), 2 part wrather than fire and forget, no los requirement, ground targeted, can remove conditions, light aura, I can go on&on no joke. The skill is stacked pretty heavy if you have experience with it.
You can use it for one effect or with skillful use you can get many things out of it in a single cast.
And as far as interrupting people off siege or just pulling people into wall aoe, I pull alot of people on walls with this regardless of whatever theory crafting you might come up with to trash talk mesmer focus. It’s better than mesmers would like to acknowledge simply because it doesn’t stun/stealth/do huge dmg. Which funny enough, if traited for reflect it can indeed do all those things in a single cast.
Temporal Curtain might be the weapon skill on Mesmers which improves the most when traited – which could also be interpreted as the base skill sucking balls… But I got to agree with Fay. Its neither the most traited nor the most stacked.
Regarding interrupts. Yes, it can interrupt. But you can hardly use it for skillful interrupt play because they introduced the delay. You’d pick it for the pull – yes, this is different than for interrupt – and maybe reflect. Although I don’t think it’s reliable enough for that unless you keep staying inside the walll.
I use it in wvw so YMMV.
Shield does almost everything better than the focus. The singular thing the focus can do is pull people off of siege, but even that is usually ineffective due to stab/aegis. The reflect on it is rarely useful, and can be done by guardians more effectively.
But im not a guardian…
Unlimited targets wall of Swiftness/cripple, 900 range, reflect, aoe pull to location, aoe interupt, into the void is insta cast (can be used during other actions), 2 part wrather than fire and forget, no los requirement, ground targeted, can remove conditions, light aura, I can go on&on no joke. The skill is stacked pretty heavy if you have experience with it.
You can use it for one effect or with skillful use you can get many things out of it in a single cast.
And as far as interrupting people off siege or just pulling people into wall aoe, I pull alot of people on walls with this regardless of whatever theory crafting you might come up with to trash talk mesmer focus. It’s better than mesmers would like to acknowledge simply because it doesn’t stun/stealth/do huge dmg. Which funny enough, if traited for reflect it can indeed do all those things in a single cast.
Ahhh WvW. Everything works when you have a zerg to fall back into
Temporal Curtain might be the weapon skill on Mesmers which improves the most when traited – which could also be interpreted as the base skill sucking balls… But I got to agree with Fay. Its neither the most traited nor the most stacked.
Regarding interrupts. Yes, it can interrupt. But you can hardly use it for skillful interrupt play because they introduced the delay. You’d pick it for the pull – yes, this is different than for interrupt – and maybe reflect. Although I don’t think it’s reliable enough for that unless you keep staying inside the walll.
I use it in wvw so YMMV.
Shield does almost everything better than the focus. The singular thing the focus can do is pull people off of siege, but even that is usually ineffective due to stab/aegis. The reflect on it is rarely useful, and can be done by guardians more effectively.
But im not a guardian…
Unlimited targets wall of Swiftness/cripple, 900 range, reflect, aoe pull to location, aoe interupt, into the void is insta cast (can be used during other actions), 2 part wrather than fire and forget, no los requirement, ground targeted, can remove conditions, light aura, I can go on&on no joke. The skill is stacked pretty heavy if you have experience with it.
You can use it for one effect or with skillful use you can get many things out of it in a single cast.
And as far as interrupting people off siege or just pulling people into wall aoe, I pull alot of people on walls with this regardless of whatever theory crafting you might come up with to trash talk mesmer focus. It’s better than mesmers would like to acknowledge simply because it doesn’t stun/stealth/do huge dmg. Which funny enough, if traited for reflect it can indeed do all those things in a single cast.
Ahhh WvW. Everything works when you have a zerg to fall back into
don’t be that person…
to be fair, I use sword/focus, scepter/shield so I get to compare the two differently than most wrather than have to chose which to take for everything.
I prefer to be in sword/focus for general play and scepter/shield I swap to for the burst.
Before HoT, the focus was great with the old standard CI build because it, untraited, had a phantasm that blocked projectiles, granted swiftness and an AoE interrupt that ignored line of sight. That last part was the focus’s HUGEST draw to me as an interrupt Mesmer. When people would LoS to heal and you could still pull them.
It could be worth looking at again, if only for the mindgames. When some enemies would see the curtain on the ground, they’d waste their dodges expecting the pull. Unfortunately, the shield granted so much defense without needing to stand behind/in a phantasm, and it grants us two summons of a really useful phant.
I do not want to brag or enyfing but this and
devs actually listen and care