"Might Witch" WvW Staff/GS Build

"Might Witch" WvW Staff/GS Build

in Mesmer

Posted by: Greyalis.2309

Greyalis.2309

“The Might Witch”

http://gw2skills.net/editor/?fgUQJAWRnUEFQbMNG1wWbkw0DijcfTShqTdJF2G3A-jkDBYfBiEJQZmFRjtCKIVXht8Ka6aYKXKyqXB1aG1cGzeG2gOQW0ISBUlwI-w

Staff/GS this build is great for group support in wvw and spvp as well as roaming. Survivability is a little harder than PU but you get the staff which helps and some added toughness.
In any case, you will be stacking might nonstop and it’s possible to get 25 stacks of might in a prolonged fight. The damage is insane and it’s pretty fun if you want to use signet of inspiration to swap all that might to allies.
You are sacrificing some usual traits, but I can attest that the new ones are addictive. You are getting more reach and shorter cd’s with manipulation skills and you are getting a lot of ways to get might in a very short time.
Pay attention to the runes and sigils as well as the consumables in wvw.
let me know what you think
thanks,
Graey

Self Is The Emblem All

(edited by Greyalis.2309)

"Might Witch" WvW Staff/GS Build

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Posted by: Carighan.6758

Carighan.6758

Why signet of the ether?

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

"Might Witch" WvW Staff/GS Build

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Posted by: Greyalis.2309

Greyalis.2309

For the phantasm.

Self Is The Emblem All

"Might Witch" WvW Staff/GS Build

in Mesmer

Posted by: Loony.3714

Loony.3714

Is your use of far reaching manipulations and Master of Manipulations just so you can blink away farther and more often? And why bountiful interruption? Finally stupid question but i dont really see where all the might is coming from, wouldn’t restating to use Shattered strength work better?

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Posted by: hazahampo.4286

hazahampo.4286

Omg I love this with boon signet, forgotten name :p omg me and my guild’s guard can win everything with permanent 25 might!!!!!

Rishi The Pink-Warrior Lyss Braveheart-Mesmer

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Posted by: Alasteir.7031

Alasteir.7031

Is your use of far reaching manipulations and Master of Manipulations just so you can blink away farther and more often? And why bountiful interruption? Finally stupid question but i dont really see where all the might is coming from, wouldn’t restating to use Shattered strength work better?

The might comes from Bountiful Interruption. You get 5 stacks of might per interrupt, plus another boon. It’s impossible, if not very difficult to get 25 stacks of might without Bountiful Interruption. If Chaos Storm/Illusionary wave interrupts just a few people, it’ll give much more might than Shattered Strength.

Lady Novae – 80 Human Ele – Blackgate

"Might Witch" WvW Staff/GS Build

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Posted by: trooper.2650

trooper.2650

I like the might stacking boon concept. However I do not see in your build any condition removal. How do you cope with conditions?

I tried fiddling with the build. Fist in pvp, where I will try this out: runes of monk and water give a 10% boon rather than the 15% you get in wvw. So, if the difference is intended and not a bug than I will switch them and get strength, hoelbrak and fire focusing more on a much longer might rather than having more boons lasting a little longer.

Second. In the chaos tree I will pick Chaotic interruption and Bountiful Interruption. Because I want a more focused approach to interruptions I choose mantra of distraction over the signet.

Third, conditions removal: two options. Picking mender’s purity is one and it would lead to a 10/20/30/10/0, 20/10/30/10 or 15/15/30/10. Which one you prefer is up to you but if you pick this option I would suggest mantra of recovery as healing skill since it can remove 4 condi before the need to be recharged.

Second option is slotting in a utility removal: my pick would be between arcane thievery (with longer range and cd reduction on) or Mantra of resolve.

In my experience recovery and resolve together are very strong. Blink or decoy is your choice and so my build would look like this: http://gw2skills.net/editor/?fgAQJARWl4zyoXUTkGbNJhpHB33C/UBoT+gpLfA3A-ToAg0CnIyRFkLITOSds6MEZJC

I am aware that in this way the build heavily leans on mantras but I think they are worth it once you get used to their system. Feel free to remove one if you prefer.

I opted to keep the master minor traits in domination and dueling for vulnerability stacking when dazing/interrupting which sinergizes well with chaos tree and bleeds from sharper images since might will significantly increase condi damage too.
Also I would eventually consider rampager over berserker and possibly replace one of the two might on swap sigils with one “on kill” sigil for increasing crit or further enhanching power, but I do not know how this would impact the might stacking concept.

Last, in wvw I probably would swap runes for travelers for better movement.
I can’t wait to try it out for I am now all excited about it

"Might Witch" WvW Staff/GS Build

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Posted by: Suddo.5487

Suddo.5487

Is this build viable in PvE? Especially in pugs.

"Might Witch" WvW Staff/GS Build

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Posted by: SrebX.6498

SrebX.6498

I’m really liking the concept of the build, but do you think it can be converted to Staff + Sw/F build?

[EG] Ethereal Guardians, Fort Aspenwood
Violette Glory [Warrior]
Bala Rama [Herald]

"Might Witch" WvW Staff/GS Build

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Posted by: skcamow.3527

skcamow.3527

Good build, and very similar to the Sensotix bountiful interruption build which to my knowledge many have adapted to WvW use. I believe Sensotix uses GS-Sw/Sw which is a difference, but concept is the same. More information on that here:

https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Bountiful-Interruption-TPvP/first

@Suddo: IMO yes a boon/might stacking build can be beneficial in pugs, but really only in pugs. Reason being, you don’t know what you’re going to get in that scenario for a party comp so any support (really, might) you can offer will help, as long as you’re spec’d for maximum damage in that role (very important).

If you’re in an organized party, or one that is looking for experience, I would recommend against using the boon sharing build because there are better pure damage builds to utilize since most of the time you’re going to have ample boon support from a guardian or warrior. These boons you can then double share using SoI. Also be wary of using GS in these groups since most of the time melee is more efficient and the group will likely be doing that.

Kortham Raysplitter (Yak’s Bend)

"Might Witch" WvW Staff/GS Build

in Mesmer

Posted by: Greyalis.2309

Greyalis.2309

Thanks a lot everyone! I’m having a lot of fun with this build and even a newer one using Gs/sword torch and more traditional PU build.

@Loony yes, it’s not set in stone, but the far reach of your blink you have to use as perhaps your most vital escape ability because you are sacrificing other escape mechanisms.

The condition removal is the worst problem with this build but you can get away with using arcane thievery or perhaps null field. The build is honestly better with running a squad or pvp team. If not and I am being killed by stacks of conditions, the PU can give you enough time to escape while the conditions cd.

Orrian truffle and beef stew which gives you a stack of might every time you dodge—use this along with superior sharpening stone to get better dodge cd. I’ve been stacking up to 25 stacks of might while in prolonged fights in wvw although it’s hard to get up there unless you use your interrupts wisely.

make sure all your weapons have sigil of battle for a stack so every time you weapon swap you get a stack.

bountiful interruption stacks with how many enemies you can interrupt simultaneously also, so if you interrupt 3 people thats an automatic 15 stacks of might etc.

I pretty much always have at least five stacks on me without even trying in a fight, 15 is pretty easy and 25 takes some skill but can be done quickly with practice. Your allies will love roaming around with you.

One of the issues I am having is transferring the larger amounts of might to my allies which is caused I believe because the might duration you get from your runes doesn’t transfer, perhaps only the might you would have normally—i’m not positive on this yet though.

I do like this GS/Staff MightWitch build but am also interested in simply doing more of a PU Might Witch build for wvw using a GS/Sword Torch. You don’t get the toughness from staff, but you get more invisibility from torch’s prestige and also just do a lot of damage if you can hit with blurred frenzy while having some might up.

Anyway, thanks for checking out this build and any help with it is appreciated.

Self Is The Emblem All

"Might Witch" WvW Staff/GS Build

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Posted by: skcamow.3527

skcamow.3527

One of the issues I am having is transferring the larger amounts of might to my allies which is caused I believe because the might duration you get from your runes doesn’t transfer, perhaps only the might you would have normally—i’m not positive on this yet though.

If your role is mainly to stack might and share it, I would recommend increasing your boon duration as much as possible. You currently have 60% boon/80% might which is good, but can be better by using chocolate omnomberry cream. That will get you 100% might duration and there’s obviously nothing beyond that you can do. I think the extra 20% boon duration will go further than the might you gain on dodge from the stew.

SoI shares your boons with their current durations at the time you pop it. If you have boons you/your party have obtained from other players, popping the signet will refresh (in essence, double) the duration of them for your party.

Kortham Raysplitter (Yak’s Bend)

"Might Witch" WvW Staff/GS Build

in Mesmer

Posted by: Bunda.2691

Bunda.2691

If you’re playing a pure power-based build, I’d reccomed sigil of fire instead of battle, especially in large battles. If you do the math, your damage is actually higher with two flame blasts per swap as opposed to three stacks of might, and it’s more or less garaunteed aoe damage. This is not to say might isn’t good, but sigil of fire will do for you. In hybrid or condition builds, might is more valuable, and thus sigil of battle can be more effective. But for straight power big-fight builds, go fire. (And this is coming from someone who used battle forever and has them on like all my weapons.)

(edited by Bunda.2691)

"Might Witch" WvW Staff/GS Build

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Posted by: trooper.2650

trooper.2650

Updated Might Witch support build
http://en.gw2skills.net/editor/?fgUQJAWRnUEFQbMNG1wWbkw0DijcfTShqTdJF2G3A-jkDBYfBiEJQZmFRjtCKIVXht8Ka6aYKXKyqXB1aG1cGzeG2gOQW0ISBUlwI-w
this build sacrifices GS training for menders purity to help with condition removal. since this is more of a group support build I think the cd removal is more important than doing more power with gs, plus with all the might you can get you can make up for power damage

the linked build is still a 20/20/30. Not showing menders purity

"Might Witch" WvW Staff/GS Build

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Posted by: Greyalis.2309

Greyalis.2309

doh that seems to happen to me. Will redo the link soon, thanks

Self Is The Emblem All

"Might Witch" WvW Staff/GS Build

in Mesmer

Posted by: Greyalis.2309

Greyalis.2309

This updated build is good if you are roaming with a small group. Mantra of resolve is now my favorite condition removal utility with this build. Make sure you charge it before battle, and if you need to recharge during a fight pop it and go right into a blink as the blink won’t cancel out the charge.

http://gw2skills.net/editor/?vgUQJAWRlknpAtFpxMNcrNSY6BxRuvJpQ1pukCbjbA-zUCBYfBiEJQZmFRjtyJslORrCKI6aYKXKyqXBNAACADdo/8o3cnlCoKhRA-w

Self Is The Emblem All

"Might Witch" WvW Staff/GS Build

in Mesmer

Posted by: Greyalis.2309

Greyalis.2309

I’ll be updating this one soon—I still feel there is an ultimate build using might that might be more effective. If I run around with a small group I can transfer stacks upon stacks of might—it seems to be really effective when I’m surrounded by guardians.

My ultimate build would be one where I play like a PU only I don’t use PU trait—only the same common utilities for escapibility..the only problem is I need signet in there to transfer might to my party—I opt for getting rid of blink and relying on mass invis, decoy, and manta of resolve..it’s really all you need in a roaming party. Also still having deceptive evasion because why not? With deceptive evasion you can buy so much time in a fight. So why not just 6/4/4/0/0? Now I am built like a class cannon while getting might the whole time—my phantasms cut through people like butter and just pew pews from gs does a lot of damage. I dont’ need PU

If anyone can come up with builds similar please let me know. Here are some things I must have:
GS and Sword/pistol or torch
The most amount of damage possible from phantasms.
2x Superior Runes of Fire+Strength+Hoelbrak
Superior Sigils of Battle on all weapons

Self Is The Emblem All

(edited by Greyalis.2309)