Sybol – Healing Bunker Charr Mesmer (80)
Dresdon Honorclaw – Zerk All-Ranged Charr Warrior | Hawke Fullmoon – Melee Ranger
(edited by TheComet.6471)
I’ve taken Mimic to WvW and it’s safe to say I’ll be running it there from here on out
My Observations and Tips
-It’s another layer of reflection for my build (running reflection on distortion, Feedback, Mimic)
-Pop mimic when a zerg is rolling towards you, it’ll buy you 4 seconds to maneuver yourself since you will inevitably be hit with a projectile
-Drop a portal, then rush in with mimic up if you start to get targeted. When that wears off, lay down the second portal and port to safety after softening them up and distracting the melee fighters
-Stealing Killshot (it’s horribly telegraphed) is a BEAUTIFUL thing, blasting a warrior for 5k+ damage from their own attack is satisfying as hell
-If you run Runes of the Guardian, you can Burn everyone who melees you if you catch the projectile
-Works great when assaulting camps, the AI scouts will handle the projectile absorption so you can reliably use mimic against enemy players defending the camp
-Devastating against condition mesmers, absolutely shuts down staff users
-Retaliation on Block trait gives you a ton of retal if you use mimic in a group fight after getting their attention
-You can trait it down to 20s cooldown (although normally you don’t really need it if you’re holding onto shots)
-You can absorb ballista shots o.o
-I’d suggest bringing the stability mantra if you’re up against CC classes like Necros, it’ll let you absorb those annoying attacks with knockdown/fear/stun
-You can shield your teammates if they duck out behind you, even if you aren’t the target, you still intercept projectiles. Extremely useful if you’re heading the charge.
-Make sure you are facing the ranged attacker at first, only shots to the front absorb, but after that you’re safe in all directions it seems.
-Mimic followed up with feedback can deal ALOT of damage to Death Blossom thieves, just rush them when they pop it and watch the numbers pile up!
-Nobody seems to recognize Mimic due to its minimal use, use that to your advantage when engaging ranged fighters
-Instant cast spells don’t cancel the channeling of Mimic, so you can use Mantras and Feedback while you’re mimicing
-If you absorb a fireball from an elementalist or a necrotic grasp from necromancers, hold onto it for the next engagement. You can fool your opponent into thinking you’re another class by opening with that and dropping decoy immediately after that, letting you sneak in a surprise burst from behind.
-Engineer weapons are mostly shut down by Mimic with the reflection, not to mention you can steal the immobilize net and use that against them
-In 1 on 1 fights, don’t open with mimic, save it for clutch recoveries especially if you run the healing mantra
Overall I was pleasantly surprised by how useful mimic is, I’ve been using it to make me even more tanky that my build already was, and even offer protection for my group by intercepting shots with it.
(edited by TheComet.6471)
There’s no doubt Mimic is an excellent skill: provided you always get hit by a projectile quickly. This is definitely far more likely to happen in WvW, but in PvE and PvP it’s highly, highly situational.
Regardless of its uses in WvW, the way the skill works just reeks of sloppy design. When the secondary effect is far, far better than the primary effect, it’s just… urgh.
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