Mind Spike testing

Mind Spike testing

in Mesmer

Posted by: Baa.4582

Baa.4582

Some testing with sword autos in spvp:

Old damage sequence from wiki:
202, 202, 336
normalised to 1, 1, 1.66

With a steady weapon, the in-game tooltip says 55, 55, 82/109
normalised to 1, 1, 1.49/1.98 . Lets just round this off to 1, 1, 1.5/2

vs Heavy golem:
actual damage is 56, 56, 85/102
The golem had no boons ever, but mind spike was randomly doing 85 or 102 damage.
vuln stacks were always at 4 so we don’t have to correct for that
normalised damage is 1, 1, 1.52/1.82

just to make sure it wasn’t a peculiarity with golems, I tested with a guildie using battle standard(warbanner)
damage with 4 vuln stacks was 53, 53, 80/96 whether there were boons or not.
normalised again to 1, 1, 1.51/1.81

So here’s the real patch note:
Mind Spike: Reduced the base damage by 10%. This skill randomly does an additional 20% damage.

(edited by Baa.4582)

Mind Spike testing

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Posted by: Nretep.2564

Nretep.2564

Thanks for testing Baa.

Thanks for randomizing our skills, ANet. As mesmer, we’re all focussed on gambling.

Mind Spike testing

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Posted by: Baa.4582

Baa.4582

Ok, some testing later I’ve found that it isn’t random. The damage bonus applies only when the mesmer has no boons, not your target.

Updated patch note:
Mind Spike: Reduced the base damage by 10%. This skill does an additional 20% damage if you have no boons.

(edited by Baa.4582)

Mind Spike testing

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Posted by: Nretep.2564

Nretep.2564

I hope this is a bug. But even if it were classified as such, ANet wouldn’t mind anyways …

Mind Spike testing

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Posted by: Curunen.8729

Curunen.8729

Interesting, I thought there was something off with that.

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Posted by: Levetty.1279

Levetty.1279

I guess we should start taking bets on how many patches before this is fixed then.

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Posted by: AndrewSX.3794

AndrewSX.3794

I guess we should start taking bets on how many patches before this is fixed then.

Implying it wasn’t intentional and the wrong things are patch notes/tootips.

/sarcasm

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

Mind Spike testing

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Posted by: Sutcliffe.5491

Sutcliffe.5491

I guess we should start taking bets on how many patches before this is fixed then.

Implying it wasn’t intentional and the wrong things are patch notes/tootips.

/sarcasm

That will be a sad day for mesmer if that was really the case.

Anet expecting us to play without boons to increase damage. -_-

Mind Spike testing

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Posted by: Dastion.3106

Dastion.3106

What makes this suck is that even if it worked based on the target it’s still a 10% dmg nerf if they have boons and a 8% buff if they don’t, compared to what would have been 20%nerf/20%buff if the notes were accurate.

1) Post this to the bug forums.
2) Report as a Bug in game. Don’t be too wordy, just simply quote the tooltip and say "Damage is not increased if target has no boons. It instead triggers off if the Mesmer has no boon.

(edited by Dastion.3106)