(edited by Baa.4582)
Mind Spike testing
Thanks for testing Baa.
Thanks for randomizing our skills, ANet. As mesmer, we’re all focussed on gambling.
Ok, some testing later I’ve found that it isn’t random. The damage bonus applies only when the mesmer has no boons, not your target.
Updated patch note:
Mind Spike: Reduced the base damage by 10%. This skill does an additional 20% damage if you have no boons.
(edited by Baa.4582)
I hope this is a bug. But even if it were classified as such, ANet wouldn’t mind anyways …
Interesting, I thought there was something off with that.
I guess we should start taking bets on how many patches before this is fixed then.
I guess we should start taking bets on how many patches before this is fixed then.
Implying it wasn’t intentional and the wrong things are patch notes/tootips.
/sarcasm
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
I guess we should start taking bets on how many patches before this is fixed then.
Implying it wasn’t intentional and the wrong things are patch notes/tootips.
/sarcasm
That will be a sad day for mesmer if that was really the case.
Anet expecting us to play without boons to increase damage. -_-
What makes this suck is that even if it worked based on the target it’s still a 10% dmg nerf if they have boons and a 8% buff if they don’t, compared to what would have been 20%nerf/20%buff if the notes were accurate.
1) Post this to the bug forums.
2) Report as a Bug in game. Don’t be too wordy, just simply quote the tooltip and say "Damage is not increased if target has no boons. It instead triggers off if the Mesmer has no boon.
(edited by Dastion.3106)