Mind Stab Changes

Mind Stab Changes

in Mesmer

Posted by: redux.1502

redux.1502

“Mind Stab: Increased damage by 17%. Increased radius to 240.”

What do you guys think of this change? I’m personally very satisfied with this upcoming patch if everything stays because it will be a HUGE boon to our AoE capabilities. This along with Mantra of Pain, Illusionary Elasticity, and the fix to iWarden will hopefully make tagging things a lot easier. Are you guys satisfied with how they fixed Mind Stab? I was personally hoping they might add a blast finisher, but this seems pretty legitimate too.

Also woo! for iLeap!

Mind Stab Changes

in Mesmer

Posted by: keenlam.4753

keenlam.4753

I have been running this Marksman of Pain build of mine in WvW for a while now (https://forum-en.gw2archive.eu/forum/professions/mesmer/WvW-build-PU-Power-Marksman-of-Pain/first#post4017423)
My biggest complaint was the lack of AoE so its hard to clear camps quickly on my own and I feel a bit less helpful in zerg.

So I am VERY happy with the buffs for Mind Stab and Mantra of Pain, and iLeap
omg… so much good stuff.