Hey there,
I have seen some fellow mesmers talking about something similar in other threads, but I feel like this topic deserves its own.
The fact that mesmer does not seem to get any change concerning the shatter skills with Mirage is a little disappointing I’d say, just makes some potential flavour go away if the only mechanic is basically a changed dodge plus the ambush attack that follows. One could even argue that for gaining that dodge change we give up on some of it’s original utility, the moving out of the way part. Anyway, about the shatter, I get that mirage is not really meant to be shatter based, not as much as Chronomancer at least, but I would have loved to see at least some change in the mechanic of prexisting shatters or another even better another F5.
After having a look at the new skills and given the fact that the technology is already in the game I thought that getting something similar to the axe #3 skill as an F5 shatter would be really helpful and also increase the complexity of the playstyle a bit. Admittedly I have my doubts that this will be heard by the devs (here’s to hoping), but one can dream and at least have a discussion about it.
Here’s axe #3 as a reference (thanks to Aluren for the Mirage skill overview):
Axe 3: Axes of Symmetry (.75s cast, 10s cd)
You and all your axe clones shadowstep to a random location around your target
and apply confusion. This attack breaks enemy targeting and your illusions change
focus to the targeted foe.
• Dmg: 533
• Player confusion (5 stacks, 7.5s): 631 Dmg on Skill Use, 1960 Dmg
• Clone confusion (1 stack, 7.5s): 127 Dmg on Skill Use, 392 Dmg
• Evade: .75s
• Combo Finisher: Leap
• Range: 600
So my idea is:
Add an F5 skill, let’s just call it
F5: Illusive Symmetry (10s cd)
Shatter. Destroy all your phantasms. You and all your clones shadowstep to a random location around your target. This attack breaks enemy targeting and your illusions change focus to the targeted foe.
It seems as if the axe skill only retargets clones, not phatasms, which is fine, because that would probably be too strong.
This shatter could be implemented with or without a damaging attack part, I guess that’s a matter of balancing. However, considering that you’d lose your phantasms there should probably be some kind of attack damage to this shatter, just like the axe #3 has one as well.
In exchange the axe skill could be replaced by something else, maybe but not necessarily by something slightly more defensive, like a short evade frame or a single block or an axe throw that teleports just the mesmer to the target. From what it looks like there won’t be any defensive skill on axe (axe 2 doesn’t really count) and additionally not having access to shield could pose as a problem in pvp/wvw situations.
Now here’s the important part:
Retargeting your clones and being detargeted yourself seems like one of the core things to do as a Mirage, since it’s all about deception, so why only put it on axe and instead make it available for every wielded weapon by making it a shatter?
With that new shatter we could make use of the retargeting and the detargeting (breaking the enemies targeting) mechanic with all weapon combinations therefore adding versatility to the builds since you wouldn’t be forced to use axe all the time.
It would also help in pve scenarios with dps uptime, since you could just let your clones jump to next target, again, without being forced to use axe at that very moment. What this change would undoubtedly achieve is adding some more flavour to mirage as a specialisation, besides being a useful addition to every gamemode.
Obviously we couldn’t test any of the new stuff yet, but I feel like this would be a neat little extra to have, especially to make playing mirage more fun, whilst making it somewhat more versatile, plus adding another new skill of which the mesmer “only” gets 16 in total, 4 for axe (one ambush), 5 ambush skills on the other weapons, 6 utilities (healing skill and elite included), which is more than on chronomancer, but again less than some other classes (not that it would really be about that, but usually additional skills mean additional versatility and complexity).
So yeah, discuss! and in case you like the it, please make sure that we get enough attention, so that maybe a dev will stumble upon this.