I believe the biggest problem with Mirage is that conflicting mechanics cause it to feel bad to play, regardless of DPS. It feels like you must choose between Ambushes, Shatters, and Phantasms. If this choice was between damage and defense, utility, or something else, it could be interesting, but instead you are choosing between different forms of damage. This causes these mechanics to work against each other. Even if clone generation is high enough to use Ambushes and Shatters together, it still feels bad to play.
To fix this, I would recommend replacing Ambush skills with Ambush Shatters, which would replace the normal Shatter skills when using Mirage Cloak. This would:
The only disadvantages I’m seeing are a partial loss of the ability to pretend to be a clone and the loss of new weapon-specific skills. I believe the first would be preserved by Axe 3, Illusionary Ambush, and the evasion sharing of Infinite Horizon. The loss of Ambush skills would be mitigated by having access to all 4 Ambush Shatters, rather than 2 Ambush skills, and the Ambush Shatters being more powerful/having a greater impact.
As a side note, I think the Confusion from Axe, Crystal Sands, and Jaunt should be replaced by Bleeding. This would help PvE damage, make Axe more distinct from Scepter, and synergize with Pistol. I understand that Confusion fits the Mirage theme better, but I believe the benefits greatly outweigh this and core Mesmer already has significant access to Confusion. Additionally, Burning could be adding via a modified Dune Cloak or other trait. This could be tied to the theme with crystals refracting/magnifying the desert sun, and would add another source of damage while fitting together nicely with Torch.
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