I’ve been thinking on how to make the shatter skills for Mirage more viable. The answer
I came up with is removing the illusion destruction and adding more melee oriented benefits to the shatters.
State of shatters now:
They are counter intuitive to what a Mirage is expected to be doing. Shattering any
illusions on the Mirage is to great of a cost as the Mirage is dependent on them for
anything productive.
State of Shatters maybe:
My idea is to change the shatters so they provide utility not just for the Mirage, but also the Mirages illusions and the Mirage’s allies.
These ideas are somewhat conservative, as I tried to make them as realistic as possible.
The concept is more of what I was aiming at and is the overall point.
Shatter idea rework for Mirage:
Before I go into the ideas, to be as clear as possible, the following properties apply to
ALL shatters.
- Shatters no longer destroy illusions, illusions will continue doing whatever.
- Shatters affect all illusions.
- Shatters give all illusions Mirage Cloak, but not the Mirage.
- Shatters affect up to 5 allies/enemies.
- Shatters effects occur only at the Mirage’s location.
- The Mirage still counts as 1 Illusion.
- Cooldowns reworked as necessary.
Mind Wrack rework:
- Activating this skill does ‘X’ damage and grants 5 Might, Fury, and Swiftness for ‘X’
seconds, with additional damage done for each active illusion.
Cry of Frustration rework:
- Activating this skill applies 2 stacks of Confusion and Torment for ‘X’ seconds and
heals for ‘X’ health. Healing is greater for each active illusion.
Diversion rework:
- Activating this skill shadowsteps all illusions to new target(s). The new target(s) is
Taunted for ‘X’ second(s) and gains ‘X’ stacks of Confusion if Interupted. Gain
Protection and Regeneration for ‘X’ second(s) for each active illusion.
Distortion rework:
- Activating this skill converts 1 condition into a boon, with more condtitions
converted for each active illusion. Breaks stun. If a stun is broken, gain ‘X’ endurance.