Mirages axe
Wow, Grandmaster trait which break stun, nerf pls. I must say I am really disapointed this is condi dps at best or sh** ? And not power DPS which we needed….
Didn’t those clones execute that chain very fast, and all at the same time?
The only OP thing is the insane amount of conditions which people will whine about in pvp.
But in wvw it’s going to be negligable if clones continue to die when sneezed on.
That’s a lot of condis I see. Until we have coefficients I’m going to be pretty disappointed.
“Maybe I was the illusion all along!”
Didn’t those clones execute that chain very fast, and all at the same time?
The only OP thing is the insane amount of conditions which people will whine about in pvp.
But in wvw it’s going to be negligable if clones continue to die when sneezed on.
Fast nothing is still nothing.
Also notice how Axe 2 and 3 is single target? Couldn’t even give us a proper cleave weapon.
Axe 3 says that all illusions retarget a new foe. That’s potentially 3 pistol phantasms with viper gear refocusing targets in raids which is a huge help for PvE DPS mesmer. As for condi mesmer, this line should easily replace Chaos. 100 condi dmg and 12% condi duration? Replace the few sinister pieces with more Viper. That’s not much to lose for how much this line can give. I take it back. Don’t even need viper gear. If you’re foe is bleeding, you have 20% bonus condi duration. That’s an even easier fix in raids. Less viper gear, more sinister.
Power is sadly left behind from what I can tell. Well… it’s actually hard to say that too. Initially, I thought the ambush skill would always be imaginary axes. But the way it’s listed with the auto attack chain and the way it’s split with the minor adept makes me think of sneak attacks on thief. So what I think might happen. When you dodge/mirage cloak, get an ambush attack. Infinite horizon GM trait would give all your illusions an ambush attack. If you are wielding a power weapon, that ambush attack does something power based. I hope it works that way.
Dodging breaks stun and removes 1 condition on one of the GMs! That sounds awesome for PvP. Going to go with sigil of energy and rune of adventurer are going to be extra important and that rune has condi dmg primary.
Nothing screams op and I would like to see the utilities but I’m hopeful.
Didn’t those clones execute that chain very fast, and all at the same time?
The only OP thing is the insane amount of conditions which people will whine about in pvp.
But in wvw it’s going to be negligable if clones continue to die when sneezed on.
Fast nothing is still nothing.
Also notice how Axe 2 and 3 is single target? Couldn’t even give us a proper cleave weapon.
What are you talking about? Axe auto and 2 say 3 targets in the description. Axe 3 causes illusions retarget. Of course it has to be single target.
Axe 3 says that all illusions retarget a new foe.
So it will be possible to fight many oponents, and not to summon new phantasms, just retarget from time to time…
We need more skills like that.
Didn’t those clones execute that chain very fast, and all at the same time?
The only OP thing is the insane amount of conditions which people will whine about in pvp.
But in wvw it’s going to be negligable if clones continue to die when sneezed on.
Fast nothing is still nothing.
Also notice how Axe 2 and 3 is single target? Couldn’t even give us a proper cleave weapon.
What are you talking about? Axe auto and 2 say 3 targets in the description. Axe 3 causes illusions retarget. Of course it has to be single target.
You know whats better then a skill that retargets your kittenty axe clones to a new enemy thats probably already died by the time you find a new target? Aoe attacks that actually do damage.