More useless info
None of this surprises me even the littlest bit.
I always had that weird feeling that those people who designed mesmer and those who work at the ANet dev team are two totally different groups of people, and since launch mesmer was more of a “black box” for ANet, so they did not actually know how it works, how to fix bugs and were afraid of making it too powerful and thus preferred to nerf more along with attempts to fix the bugs.
But your explanation makes much more sense.
None of the stats scale neither when mesmer nor phantasms gain any of the boons, that’s including the phantasms specific traits such as fury and health boost.
So what does that mean exactly? Is it just trash code that’s not used at all?
Any idea how phantasm stats/damage is actually calculated if not from these numbers?
honestly i think in the beginning there was a complete different balance team. i think balance was not perfect of course but it was better before they started treating wvw and spvp the same way. its not the same game mode and need separate balancing like they did in the beginning. i think devs reached a point where they dont know what to do with the mes. it seems they dont wanna buff us at all cause they are scarred. also they are to proud to revert certain things they screwed up. if i was a dev i would not be afraid of unnerfing something or i would just have reverted the iwarden back to its previous state etc.
i just feel like the devs also only see the 1v1 performance of a mes and roaming performance. they refuse to see issues. they rather nerf us then buff us. cause they play spvp and therefor dislike mes.
anet needs fresh non bias balance people. someone that doesnt know the game and goes ahead and analizes every game mode and how each class performs in it.someone that doesnt main any of the classes. someone neutral.
[AVTR]
Isle of Kickaspenwood
Correction. Looks like ANet copy/pasted the interaction from Thieves. Tested the Thieves Guild elite and what do you know, the two summoned thieves core stats are EXACTLY same as what our phantasms have, except their stats do change when buffed as expected from a properly coded summon.
I’d just like to point out that all the damage calculations will almost certainly be done server side. Given that why on earth would anet go to the (wasted) effort of synchronising client side stats of AI entities with server side ones? There are very real costs for doing so (network bandwidth, code complexity) for seemingly no benefit.
Who knows, maybe the dev client actually uses that info for debugging or something. I’m long done with justifying ANet’s logic. Sometimes it just doesn’t make any sense.