Goal – To establish a comfortable Hybrid that maintains Large burst Spikes coupled with pressure/sustained damage from Conditions.
End result – Unreliable in sPvP at this time but manageable for WvW and PvE.
The Traits -
this is a 4/4/0/0/6 set up.
Domination : Mental Torment / Shattered Concentraton
Dueling: Far-Reaching Manipulations / Deceptive Evasion
Illusions: Compounding Power / Illusionary Elasticity / Maim the Disillusioned
This traits were chosen to either compensate for gear choices or purely by utility. There is some wiggle room but these are what I’ve found that work for me.
Weapons –
Gs / Staff
Just using the basic double ranged shatter set is pretty robust. Staff really shines here and can catch opponents off guard when the burns kick in.
Gs/Scepter + is also lovely for those more inclined to these types of set ups.
I don’t recommend ditching GS as its a great source for might and bursts tho..
The Gear -
Mixture of Zerkers and Sinister ofc! yes this will be a very glassy build but fear not..
I wont be super particular on the exact things to use but I will suggest numbers to aim for stat wise.
Power – 2k is a great spot to be in. this allows for 1.5-2.5k hits or crits even on the chunkiest warriors with Gs2. (increases with might stacks)
Crit Chance – 40-50% typically leaves you golden you can aim higher or lower but i dont recommend dropping below 35%..
Ferocity – 500 to 600 really makes your crits hurt… you can go lower or higher not that important you just want your spikes to really hurt.
Condition Damage – 1k or above. You can compensate with foods or sigils of bursting or runes if you’d like but getting above 1k is really what lets the sustain from Torment Bleed and Burn cover any dead periods. Personally i use Sigils of Bursting and Signet of Domination to push over that 1k.
The rest is up to you and your preferences. More Vit and Toughness are always a good thing but avoid Healing Power.
The Basics!
Play aggressively. This isnt a build that has a lot of room for back peddling or defensive reaction play. Even when/if using the staff you should be kiting in a way to set up your foes to be within Clone AA at all times.
Know your Foes. If you’re up against a condition immune target such as a D/D ele or Guardian don’t count on passive build ups to bring them down. Shatter bomb them and force them to heal or cleanse (they often cannot do both). against Glass cannon killers (thieves) kiting with a staff and allowing Condition spam to hurt them can put them on the defensive and open you up to shatter/pressure further.
Block happy foes are easily eaten by GS2. Its unblock able and it bounces into them 3 times, that’s up to 8k damage on a foe that just has to take it or waste a CD and dodge.
Weaknesses -
Its glassy so if you get caught with your pants down then you’re probably going to get spanked. practice your scrappy back fighting to compensate.
AoE spam if you are not careful can negate your clones and phantasms just like any mesmer build.
No On-demand F4, be careful about that..
Strengths -
Plays like standard Shatter but can swap gears to more passive play if needed. a bit more versatile on that front. Eats through most builds that compensate for only Condition or Raw Damage.
Lots of Panic to foes that are hit by a large burst and then 1k+ ticks from conditions and confusions..
Actually ticks on foes in PvE
Lets staff run double/triple duty as a Condition weapon (burns and vuln maybe some bleeds) Boon Spam and Phantasm Truck.
Prevents a lot of “Dead time” that both Shatter and Condition solo based builds tend to run up against where no damage is being done and another set up needs to take place.
Enjoy and Experiment, would love to see it improved and filled out by those who have more time to do it than i do these days!
“Gw2, It’s still on the Table!” – Anet
(edited by Swish.2463)