Mtd demonstration #2

Mtd demonstration #2

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Posted by: messiah.1908

messiah.1908

here is my second vid in team arena mostly

hope you like it as i did (and even some of the players i played with and against)

i hope more ppl will make vids with mtd so the community will learn it better

(lettuce – this thread is not for you you wont like it)

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Posted by: Zadarh.1932

Zadarh.1932

http://youtu.be/4ECjt_eiq-g

The build I fight the thieves with in this video is also MTD!

MTD is great right now because enemies are not used to it yet

~Gw2 Machinima, WvW Tips & Much More~
https://www.youtube.com/user/SuperJunkShow

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Posted by: messiah.1908

messiah.1908

saw it on the other thread
nicely done but i play more agressive with mtd
i want thieves to see me so i can use block and shatter on then for 10 stacks of torment and confusion then they just SR away or die

s/d thieves are medium counter to it

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Posted by: Zadarh.1932

Zadarh.1932

I will post full vid (someday, youtube takes like 23hrs to upload 16secs lol) but I was already worn down pretty hard when the thieves showed up.

~Gw2 Machinima, WvW Tips & Much More~
https://www.youtube.com/user/SuperJunkShow

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Posted by: Sorel.4870

Sorel.4870

Nicely done. That champion “genius” engi though…

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Posted by: messiah.1908

messiah.1908

you believe i have only 35 games of tpvp (i mainly wvw till i saw that i cant test builds in hot join)
turret engi are good at guarding a point and it took me few times until i manage to handle this build . but as you saw he guard the point for few seconds so… did i do it right? or should i left him and go middle ….

matches i see 2 engis (like the one i am on low hp going stealth – we were 3v2 and they manage to kill us on our point (my team necro and ranger were new probably as i manage to down the ranger twice b4 i went down- doesnt shown in the video) but if we had guardian with stability it would have been different story i guess

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Posted by: Flufferz.8907

Flufferz.8907

good play, maybe more will start looking at MtD instead of just saying power is better and not trying it.

Out of curiosity though, why not take 2 in inspiration for Menders Purity then you can use Manta Heal instead of needing resolve

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Scepter 2 is a channel skill upon proc so its best to not dodge, despite a lot of times instinct kicks in lol. Its an incredible useful against thieves who like to start the fight to basilisk venom, which pretty much tells you whether this thief plays by combo or plays by awareness immediately. Basilisk + steal is so common that its almost predictable sometimes.

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Posted by: messiah.1908

messiah.1908

good play, maybe more will start looking at MtD instead of just saying power is better and not trying it.

Out of curiosity though, why not take 2 in inspiration for Menders Purity then you can use Manta Heal instead of needing resolve

thanks!

i tried mantra heal with 2 cleanse but very easy to interupt it and long cast so i need to be on safe spot or stealth. it was my first choise but maybe its me who dont used to it yet. i would take resolve as it aoe cleanse also and if i see some warrior /necro/engi i need cleanse
and i try to use heal when i have 2-3 clones as it better heals me

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Posted by: messiah.1908

messiah.1908

i know the scepter2 is channle this is why i w8 for it to finished but it seems to last another second before it proc a clone an torment while if i block the first attack and not dodge i will get hit by the others hits

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Posted by: Teutos.8620

Teutos.8620

I’m glad you are having fun with the build, but I suggest to get at least into the top 1000 before arguing about strength / usefulness of a certain build and before making any movies to show how good the build is.

You can play almost every build successfully if you are not playing against good players.

Most of the time you are either fighting people without a single condi remove or you are outnumbering them in which case it doesn’t matter what you are doing anyways.
God, you fighting against bearbow rangers without condi remove -.-

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: messiah.1908

messiah.1908

and if i were in the top 1000 and then take a weekend off boom i am out

but i would like to hear why the top 1000 will make my build or play style better beside practice more and more

and yes you said exactly why this build is so strong. constant pressure while the tpvp meta is power one with almost 1 to none condi removal

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Posted by: messiah.1908

messiah.1908

most of the fight were 2v2, 1v1, 3v3. the last fight with the ele we hel far so both manage to held the point (shatter power cant) and while the ele was focused i res him twice and intrupt the stomp.
the guardian and warrior had condi cleanse

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Posted by: Teutos.8620

Teutos.8620

and if i were in the top 1000 and then take a weekend off boom i am out

It takes way more time to kick you out, and the first game you play will immediately put you back in, since it does not effect your mmr / elo rating.

The average ranger f.e. will for sure take either ‘Survival of the Fittest’ and/or ‘Empathic Bond’, maybe additional even ‘Signet of Renewal’; and a Top 1000 Ranger will for sure know to dodge after hitting your scepter block; other professions will blind you or remove the torment.
Every warrior will run ‘Cleansing Ire’; most eles ‘Cleansing Water’; necros will transfer the condis back to you and so on.

Can a mesmer condition build in a top TPvP team work? Maybe, but this demonstration video does not prove anything except how to beat bearbow rangers …

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Teutos.8620

Teutos.8620

the last fight with the ele we hel far so both manage to held the point (shatter power cant) and while the ele was focused i res him twice and intrupt the stomp. the guardian and warrior had condi cleanse

Let’s talk about that fight:
11:17 You start a 2v1 with the ele against a warrior. You are trying to use the ice bow, scaling with direct damage, doing no damage at all, and being totally useless.
The warrior first wasting berserker stance, endure pain and then shield block (all overlapping) without getting pressured to need them.
11:42 Warrior fighting in the chaos storm, and getting hit from the icebow from your ele. Not a single condi remove from his side so far.
11:55 gj you won a 2v1.

12:14 A thief attacks you, you are playing again with the frost bow, but without hitting anything.
12:28 Warrior is back, now 2v2. Warrior is focusing the ele, and the thief is just dodging around, not attacking. (‘nuterelized’ do you mean ‘neutralized’?)
12:58 thief shadow refuge
13:03 Enemy shout guard joins the fight; aoe shatters on the warrior and guard, still no condi remove from them; ele goes into the down state.
13:09 Stomp attempt from the warrior, mist form from the ele
chaos storm on the down state ele for daze interrupt; both warrior and guard seems to not use any stability.
13:19 F3 to interrupt the next stomp attempt.
13:23 You are starting to rez; in the meantime the warrior dodges two! times through you, then uses his elite signet before starting to do any damage at all.
13:30 Chaos storm to interrupt the next stomp attempts, now you get aid from you mesmer teammate, he is rezzing the ele. Enemy thief tries to come back but he is staying on the ele.
14:02 3v1 finishing off the thief.

14:29 guard is back, and run against the ‘Unsteady Ground’ and immediately using his shouts. So no condi remove for him for the next ~30seconds. Thief joines to even out the fight, but also focusing the ele and not you.
15:23 you stomp the shout guard, your ele gets back up. (Before that you interrupted your own heal, using F4 even tho the guard just kicked you, and the thief is still busy with the ele). Your own and an opponent guard are joining the fight -> 3v2
15:33 Thief gets hit from ‘Eruption’ and has to refuge.
15:42 Ele down again, chaos storm for random daze, your teammate is rezzing the ele.

16:04 3v1 the returning guard, but he manages to retreat without a problem.

So what did you accomplish exactly? You managed to interrupt three stomp attempts with 2x chaosstorm, and 1x F3.
You managed to stand on a point without ever getting pressured. You could have played the glassiest spec ingame, and you would still have survived.
You and your ele are constantly standing together on a point, and waiting to get attack. If the opponents would have chosen to attack somewhere else, you would have been useless.
You are just fighting some sheeps just waiting to get slaughtered, win against some bad wolves, and then let’s talk

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: messiah.1908

messiah.1908

thanks for the info on rating

but i also played versus s/d thief which target me and went SR , guardian, turret engi, power necro (which turn to 1v2 but his hp was 1% and ds helped him), warrior
sure the rangers are easy kill they cant hold a point like me. their animal will cleasne but will be killed in 5 sec with torment

on 1v1 king of the hill yes its hard to fight versus s/d thief and shatter mesmer

i dont try to prove any thing rather asking and sharing with the community my experience in tpvp so far.

to be on the top i have to find a group- > to find a group which accept the fact i am condi→ condi is not meta → no top tpvp team will want it

yesterday i fought with 4 other guildies ppl . i wanst on ts so had to watch carefully their movement on the map while fighting.
i was able for 2 team fights to take far and keep it for 2-3 min in 1v1 1v2 1v3 while they were handling easy the other 2 points and we won
they kicked me as they said i have no meta build (and they got already mesmer)

all i am trying to do is to test it over and over and drive other ppl to test it
hot join are too easy and more 1v1 or 4v1

just showing me ppl dont know what mesmer capable of and stop looking for “meta”

in wvw ppl love it in 1v1 and small scale fights. why not in tpvp ?
if an ele takes 10 torment 10 confusion burning and bleed its around 4k dps so even if they cleanse it i can put it right away again (and its aoe) and even in team fight the condi pressure make them used all their utilities and cleanse while my team get the advantage

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Posted by: Teutos.8620

Teutos.8620

in wvw ppl love it in 1v1 and small scale fights. why not in tpvp ?

Because only with a working rating system and playing on the top you can actually see how viable certain builds are against good players.
WvW is like hotjoin, you will most likely never face any good players, and therefore be successful with an awful build.

if an ele takes 10 torment 10 confusion burning and bleed its around 4k dps so even if they cleanse it i can put it right away again

Against good players you actually can’t. That’s the problem

just showing me ppl dont know what mesmer capable of and stop looking for “meta”

I think most players (including myself) have tested out a lot of stuff, but without any success.

If you have problem finding teammates for TPvP, fight yourself to the top in the SoloQ. Yes, it is not the same experience as TPvP with a team, but far better then hot-join.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: messiah.1908

messiah.1908

you could observe it like that but lets face it
power shatter mesmer can stand on point, cant contest a point,
s/d went SR cause 1.4k dps for 203 sec lower his hp below 50%
s/d didnt want to attack me again so went to the ele give me free time to shatter.
so i am harder to kill or pressured then the power shatter mesmer.
we decide the spilt before the match if the enemt team were focus middle i would go to middle etc…
the thief was pressure always wth torement and burning even when down 555 dps was ticking after his sr ended
the ele was squishy and i manage to take off the pressure.
if i play power shatter the s/d would target me so i would be pressure so the fight would have turn 1v1 for the ele which was down by the warrior.

i agree to more bad wolves i play against the better i will become

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Posted by: Teutos.8620

Teutos.8620

you could observe it like that but lets face it
power shatter mesmer can stand on point, cant contest a point,
s/d went SR cause 1.4k dps for 203 sec lower his hp below 50%
s/d didnt want to attack me again so went to the ele give me free time to shatter.
so i am harder to kill or pressured then the power shatter mesmer.

You are not playing against good players, it really does not matter what happened.
As a shatter mesmer landing your damage on the thief will have the same or even stronger effect, you might actually be able to kill him in under two seconds (Mirror Blade+Shatter).

You are not have much more defense then a shatter mesmer. You are running around with 3310 less health and only 650 more toughness. Means if you get bursted, you can receive about 10% more damage. This is not enough, to let you stay longer on the point compared to a shatter mesmer.

With the current air and fire sigils, with a berserker amulet, you can maintain far more dps with auto attack alone. With your current spec you are just giving up too much.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: messiah.1908

messiah.1908

I think most players (including myself) have tested out a lot of stuff, but without any success.

have you tested it or your friends
what was your experience
dont compare it to power shatter rather to other classes and role

would like to hear that

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Posted by: Teutos.8620

Teutos.8620

have you tested it or your friends
what was your experience
dont compare it to power shatter rather to other classes and role
would like to hear that

I am testing around with a lot of mesmer build options myself, but so far without any success.

Playing a condition build changes your role, but which role should that be?
There is not “the” condition mesmer, you have multiple options, but with every option I have tried so far, I still feel I’m lacking something. Either offense, defense and/or group support.

You are loosing out on damage compared to a shatter mesmer, but you are not surviving so much longer. To survive longer, you have to get more condition remove, and maybe additional sources of defensive boons. But for every point you spent on pushing your defense, your offensive suffers even more.
I had the most success with a combination of ‘Harmonious Mantras’, ’Mender’s Purity’ and Rune of Balthazar. But then again, you lack group support and again, your damage can be avoided too easy.

And a big problem: Once you manage to down an opponent, he can easily get revived since all condition got removed at the moment he went into the down state.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: messiah.1908

messiah.1908

i just went to read the metabattle and all the meta build suffer/counter from/by conditions pressure.
thus a condition pressure profession or build should be good against the meta
i even saw a build which consider to be good a mesmer condition build
thus i think the mtd build is by far superior to all other condi build of the mesmer
more faster then pu
more reliable then illusion which tend to die fast
aoe pressure with shatter
soften your enemies
lure them to use utilities earlier in the fight

dont compare it to shatter power mesmer rather to condi nerco or engi and ask – does this build do it better/faster or in new way those other build just dont
necro dont have much aoe pressure like mtd
engi may be equal or better as point holder or harasser but his condi stacks are low but versatile

i dont think this build loosing dmg to any other zerk build
its aoe
its dot

true shatter mesmer can catch you unprepared and down you in 1-2 combos but this is only 1 enemy
while this build can pressure the point with 2-4k dps so on 2-3 enemies its like 4-12k dps so in 3 sec you are doing by far more dmg then the shatter one while the shatter after his combo will disengage for 3-10 sec while doing maybe AA or play defensively while the condi one will continue to shatter and doing dps

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Posted by: Teutos.8620

Teutos.8620

i just went to read the metabattle and all the meta build suffer/counter from/by conditions pressure.

Metabattle is not a good site, you don’t have any guarantee that the person putting the build online has any clue what he is talking about.

dont compare it to shatter power mesmer rather to condi nerco or engi and ask – does this build do it better/faster or in new way those other build just dont
necro dont have much aoe pressure like mtd

Necro → more burst due to the 1k ticks from fear (with the terror trait); He has aoe bleeding and can choose there to put it, and don’t hope that the clone hit the target he is supposed to; more condition remove and condition transfer (he can transfer mtd torment back to you, even from every group member inside his putrid mark); the can counter boons with ‘Path of Corruption’ and ‘Corrupt Boon’; He can fear people off the point and therefore is able to get a point neutral without having to kill them; he has more poison. Death shroud for more survivalability.

Engi: Group heal and group condi remove with Healing Turret; more poison, more point pressure with grenades; more cc with the turret elite; More mobility with speedy kits. Can stay longer on point with the blocks. Knock-Backs to decap.

To Berserker: Normal shatter has more aoe with gs&shatter. Why should the shatter mesmer disengage more? I recommend you to watch helseth stream when he play with gs/staff again, then you can see what a berserker shatter mesmer actually can do.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: dimyzuka.7051

dimyzuka.7051

necro dont have much aoe pressure like mtd

LOL, your joking right??

Can you please get some more experience in spvp, so you have a better understanding of what your posting.

i dont think this build loosing dmg to any other zerk build

LOL please….

+1 for dueling in the mists.
+1 for 3v3 or 2v2 deathmatch

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Posted by: messiah.1908

messiah.1908

i just went to read the metabattle and all the meta build suffer/counter from/by conditions pressure.

Metabattle is not a good site, you don’t have any guarantee that the person putting the build online has any clue what he is talking about.

dont compare it to shatter power mesmer rather to condi nerco or engi and ask – does this build do it better/faster or in new way those other build just dont
necro dont have much aoe pressure like mtd

Necro -> more burst due to the 1k ticks from fear (with the terror trait); He has aoe bleeding and can choose there to put it, and don’t hope that the clone hit the target he is supposed to; more condition remove and condition transfer (he can transfer mtd torment back to you, even from every group member inside his putrid mark); the can counter boons with ‘Path of Corruption’ and ‘Corrupt Boon’; He can fear people off the point and therefore is able to get a point neutral without having to kill them; he has more poison. Death shroud for more survivalability.

Engi: Group heal and group condi remove with Healing Turret; more poison, more point pressure with grenades; more cc with the turret elite; More mobility with speedy kits. Can stay longer on point with the blocks. Knock-Backs to decap.

To Berserker: Normal shatter has more aoe with gs&shatter. Why should the shatter mesmer disengage more? I recommend you to watch helseth stream when he play with gs/staff again, then you can see what a berserker shatter mesmer actually can do.

necro aoe bleed is about 6-9 stacks and poison aoe which means 1k dps+ fear another 2k dmg (2 sec) not spammable. mostly used in 1v1 . so maybe yes more group utilities but less dmg

mtd – i shatter on my enemy face with MI and dodges and not from far somy clones dies while walking (not pu build)
6-9 torment + burning with torch+ 6-9 confusion + random condition with staff 5 and chaos armor . enemy are moving and using skills dmg is 4k dps . the combo can be used every 10-15 sec while necor is much longer (no fear just bleed)

engi you right turret engi are nice point holder
kit engi also more 1v1 with less condi stacking (more burning and bleeding) they dont have good cleanse maybe 1 if i am not mistaken. ele can support water field while warrior blast

(thanks for contributing to the thread with your thoughts)