here are 2 of my variation to the Mtd build
i was playing it before the patch with average success and after the patch with above the average (sometimes huge with QQ followed)
pros:
IE with staff can put lots of pressure by itself while you running around – my best was 20 stack of bleeding with burning (3k dps)
build1 can put a lot of torment if you play it smart try at start get your enemy to cleanse. that’s why i use the DD trait (they dont know if i am pu so they kill my clones and think i am pu while getting 3-5 bleed stacks and AA with burning or torment
and boom i do some dodging and use MI for 5-6 clones and walla 12 stacks of torment and 9 of confusion while being daze followed by confusion images for more 5 stacks and the enemy put aoe or attack me i use illusionary counter for more 5 stacks of torment and use heal for more 2 stacks
this build very useable in group fight even zerg when i target the periphery and also suitable in 1v1 and excel in small group fights
build 2 converted for more confusion stacks and cc and more useable in 1v1 and small group fights
if i see i cant shatter as i want to, like with guardian s/d thieves or engi with good aoe control i use IE and staff and spread my clones around
i didnt go for 4,4,0,0,6 or 0,4,0,4,6 as i think dd trait is a key here to confuse and to punish when your clones die before shattered while with weapon swapping you will do 3 more bleed stacks so its nice pressure
cons:
average armor
no boons as pu
no many cleanse but you can take mantra if needed
no speed (but let them come
)
my biggest problem are shatter mesmer and s/d thieves (hit and run tactic) as my dmg is dot i need them to stay close to me and not stealth away
and even if i hit them with torment nicely they back away cleanse it and repeat as i lacking in conditions variety stacking
i will try to put example video of it
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