My Impressions of Mesmer post patch

My Impressions of Mesmer post patch

in Mesmer

Posted by: TyPin.9860

TyPin.9860

Confounding Suggestions
Currently this trait alone can lock down targets, even if they initially weren’t doing anything to begin with. This gives too much power and control to builds that should be reactionary and highly skillful in nature. Therefor I suggest a daze should only be converted to a stun, when the target was actually interrupted.
I have seen suggestions to increase the ICD to 10s. I would recommend against that. Requiring an additional condition for the stun application might already change a lot and still allow us to punish skill spamming.

Blinding Dissipation
I hear this trait works through evades… that should not happen. Nothing, absolutely nothing should go through evades imo. But I guess this is a bug atm.

Mistrust
This trait feels week atm. But I actually barely use it. So I do not have actually a suggestion here. Just wanted to mention it^^

Chaotic Dampening
The nerf to 2% was uncalled for. Even with the Protection effect the trait is in its weakest state since release of GW2. I suggest a percentage of 3-4%. Currently I personally, no matter if I use staff or not, do not feel this trait is worth taking.

Prismatic Understanding
Not saying anything about it. There are threads about this trait. Ppl know my opinion on it, I guess^^

Bountiful Disillusionment
Is any1 using this trait? The stability on it sounds interesting and might be cool for WvW zerg fights. But even then I’d prefer CI or PU over this one. Maybe some variation of boon share build might use it.

Persistence of Memory
2% feels too weak and not really notable. I might be ignorant to it’s effects, but I’d increase it to 5% or smth along those lines.

Maim the Disillusioned
Yeah… having to deal with insta 5 stacks of burning and things along those lines, I don’t see a reason why not to tune it back up to 2 stacks of torment. Maybe reduce duration of torment, if it really should be too potent. But I don’t believe it would be too strong. A max of 8 stacks of torment, if all illusions and I myself connected, doesn’t sound like too much.

Ineptitude
One stack of confusion feels too weak. I personally don’t feel a difference in offensive power between taking and not taking this trait.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

My Impressions of Mesmer post patch

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Posted by: Korusef.3714

Korusef.3714

Confounding Suggestions
Currently this trait alone can lock down targets, even if they initially weren’t doing anything to begin with. This gives too much power and control to builds that should be reactionary and highly skillful in nature. Therefor I suggest a daze should only be converted to a stun, when the target was actually interrupted.
I have seen suggestions to increase the ICD to 10s. I would recommend against that. Requiring an additional condition for the stun application might already change a lot and still allow us to punish skill spamming.

That would make CS almost useless, CI already does immobilize + daze on interrupts with no ICD.

Bountiful Disillusionment
Is any1 using this trait? The stability on it sounds interesting and might be cool for WvW zerg fights. But even then I’d prefer CI or PU over this one. Maybe some variation of boon share build might use it.

Yes, combined with inspiration boom sharing this is very strong trait for WvW zergs.

My Impressions of Mesmer post patch

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Posted by: Curunen.8729

Curunen.8729

Bountiful Disillusionment is fantastic in pvp if not playing interrupt. The stability is fantastic, and together with other weapon skills (staff/focus) and F3/F4 makes you an excellent stomper/reviver.

For example if downing an enemy in 1v1 you don’t have to waste distortion to stomp – just mind wrack for the stability and save your cooldowns.

I think one or two of the boons on it are a bit strange though. Stability should stay of course – that’s the best thing about the trait. Might on F1 is excellent, Vigour on F2 is great.

But the extra boon on F3 and F4 are a bit weird. I could understand Fury on F3 if thinking about taking with Domination and going in for F3->F1 combo with vulnerability and then fury for max damage burst, but otherwise it’s a strange choice of boon – I’d rather see Protection on F3 (5 seconds)

Regen on F4 is… ok, but it seems a bit weak for a long cooldown shatter. I would rather see Resistance on F4 (3-5 seconds, depending on what is most balanced).

PU is of course God in wvw, so no comparison.

BD is good but could do with a little tweak to make it an equally attractive choice compared to CI.

(edited by Curunen.8729)

My Impressions of Mesmer post patch

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Posted by: Dondagora.9645

Dondagora.9645

Mistrust, in order to compete with DE, should be stronger especially in regards to PB and CI also being interrupt traits. Though I understand the potential idea here for a WvW mesmer where clones can’t survive in zergs and Mistrust being an AoE effect with AoE interrupts. I’ll have to test it, though I’m skeptical of its use in PvP.

I feel CS on interrupt is a bad idea, as many have said in terms with CI. Redundant and thus useless. Increased ICD is simpler idea, though some have said have an ICD per foe like Ineptitude so that you can get AoE stuns but not spammable stuns via MoD.

My Impressions of Mesmer post patch

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

Bountiful Disillusionment is fantastic in pvp if not playing interrupt. The stability is fantastic, and together with other weapon skills (staff/focus) and F3/F4 makes you an excellent stomper/reviver.

For example if downing an enemy in 1v1 you don’t have to waste distortion to stomp – just mind wrack for the stability and save your cooldowns.

I think one or two of the boons on it are a bit strange though. Stability should stay of course – that’s the best thing about the trait. Might on F1 is excellent, Vigour on F2 is great.

But the extra boon on F3 and F4 are a bit weird. I could understand Fury on F3 if thinking about taking with Domination and going in for F3->F1 combo with vulnerability and then fury for max damage burst, but otherwise it’s a strange choice of boon – I’d rather see Protection on F3 (5 seconds)

Regen on F4 is… ok, but it seems a bit weak for a long cooldown shatter. I would rather see Resistance on F4 (3-5 seconds, depending on what is most balanced).

PU is of course God in wvw, so no comparison.

BD is good but could do with a little tweak to make it an equally attractive choice compared to CI.

All BD needs is for the boons to be 360 or 600 radius instead of the 240 it currently gives. Imo it is a contender to CI and PU, as it is a REALLY good trait.

-Rylock [vE]
Retired.

My Impressions of Mesmer post patch

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Posted by: Curunen.8729

Curunen.8729

Bountiful Disillusionment is fantastic in pvp if not playing interrupt. The stability is fantastic, and together with other weapon skills (staff/focus) and F3/F4 makes you an excellent stomper/reviver.

For example if downing an enemy in 1v1 you don’t have to waste distortion to stomp – just mind wrack for the stability and save your cooldowns.

I think one or two of the boons on it are a bit strange though. Stability should stay of course – that’s the best thing about the trait. Might on F1 is excellent, Vigour on F2 is great.

But the extra boon on F3 and F4 are a bit weird. I could understand Fury on F3 if thinking about taking with Domination and going in for F3->F1 combo with vulnerability and then fury for max damage burst, but otherwise it’s a strange choice of boon – I’d rather see Protection on F3 (5 seconds)

Regen on F4 is… ok, but it seems a bit weak for a long cooldown shatter. I would rather see Resistance on F4 (3-5 seconds, depending on what is most balanced).

PU is of course God in wvw, so no comparison.

BD is good but could do with a little tweak to make it an equally attractive choice compared to CI.

All BD needs is for the boons to be 360 or 600 radius instead of the 240 it currently gives. Imo it is a contender to CI and PU, as it is a REALLY good trait.

kitten , that’s quite a buff! :o

I wouldn’t say no to a large radius.

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Posted by: Dondagora.9645

Dondagora.9645

Bountiful Disillusionment is fantastic in pvp if not playing interrupt. The stability is fantastic, and together with other weapon skills (staff/focus) and F3/F4 makes you an excellent stomper/reviver.

For example if downing an enemy in 1v1 you don’t have to waste distortion to stomp – just mind wrack for the stability and save your cooldowns.

I think one or two of the boons on it are a bit strange though. Stability should stay of course – that’s the best thing about the trait. Might on F1 is excellent, Vigour on F2 is great.

But the extra boon on F3 and F4 are a bit weird. I could understand Fury on F3 if thinking about taking with Domination and going in for F3->F1 combo with vulnerability and then fury for max damage burst, but otherwise it’s a strange choice of boon – I’d rather see Protection on F3 (5 seconds)

Regen on F4 is… ok, but it seems a bit weak for a long cooldown shatter. I would rather see Resistance on F4 (3-5 seconds, depending on what is most balanced).

PU is of course God in wvw, so no comparison.

BD is good but could do with a little tweak to make it an equally attractive choice compared to CI.

All BD needs is for the boons to be 360 or 600 radius instead of the 240 it currently gives. Imo it is a contender to CI and PU, as it is a REALLY good trait.

kitten , that’s quite a buff! :o

I wouldn’t say no to a large radius.

Well, right now you have to be in near-melee range of your allies, its ridiculous. The range of your own IP shatter should be reasonable, though 600 radius would be… well, fun, no doubt.

My Impressions of Mesmer post patch

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Posted by: Advent.6193

Advent.6193

Considering we never got the reworked Confusing Combatants, I’d fully support a raising of the stacks Mistrust applies.

MtD needs put back to 2 stacks/shatter, IMO.

I’d agree with a boost to Ineptitude, unless ANet’s planning to fine-tune the current state of Burning in the game.

Confounding (since it’s probably going to be nerfed) can get a per-target ICD, like Ineptitude. A global ICD would rended CS useless for multi-target usage.
(Ironically enough, since they now _can do per-target ICDs, it’d also be a good time to add one to the #6 on Perplexity … we’d finally be able to use ’em AoE again.)_

Healing Prism might need some more upward fine-tuning, since honestly -from what I can tell- its nerfing was a casualty of multi-ability synergy, and not the trait itself being OP.

Chaotic Dampening needs tweaked back upward, as many have said already. In its current state, why would I use it?

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior