My Phantasm build

My Phantasm build

in Mesmer

Posted by: DeathWraith.6341

DeathWraith.6341

I don’t see any builds like it in either pvp, wvw or even pve. I run a very similar build between all the game modes having the same weapons and same traits. It feels very strong at all of these points of the game.

http://gw2skills.net/editor/?fgAQNAR8al4zqqXTTmGaNJiJFBnvdSB05ckKUalUgbXIA-T0Ag0CnIwRhjDHDOScs4MEZhxWkDGPRA

Has some good control over points being able to daze, push, immobolize ppl on and off of points while dishing out some great damage. The cloak is great to get away in times of need and activate as an extra stun breaker since mesmers don’t have too many. While the mantra of healing is great for its conditions removal since that is one of the parts mesmers lack the most. The Transform moa’s is just there for fun and very nice to hit on another player who has transformed.

http://gw2skills.net/editor/?fgAQNAR8al4zqqXTTmGaNJiJFBnvdSB05ckKUalUgbXIA-jADBYfDRGLEjwIRkICzZmFRjtMsIas6aYKXAqXJVDLyWzCyG0KrA-e

In WvW, the layout of trinkets are slightly different for the extra survivability. Going with knights rings and soldiers accessories for that little bit of extra health and toughness makes it easier to survive in dungeons/open world events and WvW. Like all mesmer we have a very wide range of utlities and I swap quite a few them in an out for what we are about to do. In PvE i normally get keep feedback on all the time and switch out arcane thievery and nullfield depending on if i am by myself or with a group.

In WvW, the utilities just determine if I am roaming or zerging. Zerging will get the viel and nullfield and keep blink for quick gettaways to help out the group and stay alive. Keep TW for the zergs to help out DPS it times as the other elites are almost useless in a zerg. Roaming goes back to how my utilities are in PvP with the cloak and arcane thievery but use mass invisibility to get away from big groups.

As I said uptop it is a phantasm build and really works well by keeping all 3 phantasms up at a time. With the traits and Sigils of Battle it is quite easy to get up to 12-20 stacks of might going against 1-3 enemies at time for some really hard hitting attacks. Going against real players in pvp and wvw. Shattering the illusions for either daze or invulnerablity aren’t bad either. I try to do it when i can spawn my phantasms right after and normally only go for the daze to get an extra interrupt for might.

After showing build to guildies with the spread out trait line they were worried that they were too spread out but after a lot of testing in all game modes this just felt right. All the traits offer a very nice synergy amongst themselves to both dish out some nasty damage and most importantly keep me alive. Just curious to hear any feedback on the build and offer a lot people to try it out themselves and play around with it.

As a joke to go with my name I call the Dethphasm build

P.S. Sorry for any spelling errors.

SoS
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Resonance