My Slippery Condition Build/w Conusion Skill Rotation

My Slippery Condition Build/w Conusion Skill Rotation

in Mesmer

Posted by: Jenia.2418

Jenia.2418

Weapons – Staff ofc, Scepter/Pistol

http://www.gw2build.com/builds/simulator.php#1.8.7.2.0.20.21.0.0.0.180.196.191.198.203.4.4.48.0.0.0.545.550.0.559.0.0.0.0.0.590.592.594.0.25.15.0.30

Skill Rotation – Open with Scepter/Pistol

Phantasm Duelist
Pistol Stun
Mirror Image
Scepter Blind (Double tap the skill, don’t use for block, trait makes this skill also inflict confuse)
Scepter Confuse Channel

6 Confusion stacks so thats about 900 dmg when they use skill, A bit of a psychological effect since they are thinking about not using a skill after that got opened up on while the duelist/clones pumps bleeds into them.

From there you have the option to Confuse Shatter/Switch to staff, Just make sure you keep duelist up and rotate your confuse skills, I personally don’t use scepter auto attack, by the time i am done with duelist/confusion rotation I am ready to switch back to staff in couple seconds.

When a melee class has a lock on you, don’t hesitate to use decoy/blink, don’t save it for last ditch situations, because chances are if you use it early, you got another chance to use it later. Also if you use it early they would probably just ignore you and focus someone else.

Pros:

Embraces Mesmer play with you being very slippery
Constant Clone upkeep
Pretty fun, not just sitting back and GS auto attack (legion build)
Bleeds tick for 105 per
Burn tick for about 660 per (rune boosts burn time)
Direct Damage Survivability

Cons:

No Condition/Boon Removals

My Slippery Condition Build/w Conusion Skill Rotation

in Mesmer

Posted by: Celdatari.4863

Celdatari.4863

I actually really like this build, usually I run a glamor confusion build but couldn’t get my mind away from running anything else. One question though, is the illusionary defense worth it, or is going Debilitating Dissipation a better route to go for condition stacking? Plan on trying this out, thanks.

My Slippery Condition Build/w Conusion Skill Rotation

in Mesmer

Posted by: Jenia.2418

Jenia.2418

Being able to take more hits is better than a single condition stack you can’t control, unless you going rambo spawning clones.

My Slippery Condition Build/w Conusion Skill Rotation

in Mesmer

Posted by: Knote.2904

Knote.2904

I would suggest a Condition Duelist glamour build. =p

Duelist has a 100% projectile finisher. That’s 8 stacks of confusion per salvo through your glamours/chaos storm.

Quite ridiculous honestly.

My Slippery Condition Build/w Conusion Skill Rotation

in Mesmer

Posted by: gymdawg.6347

gymdawg.6347

It looks wonderful, but I only have one question, why blink? decoy is already a wonderful stun-breaker, and you also have mirror images. personally, I suggest a glamour field, as they help your duelist stack confusion.

Wait, use null field. there goes your boon condition problem.

My Slippery Condition Build/w Conusion Skill Rotation

in Mesmer

Posted by: Jenia.2418

Jenia.2418

you can switch it out ofc, if i know i am going against a condition heavy team i will get that one signet that removes conditions.

I get both because i like screwing people up.

My Slippery Condition Build/w Conusion Skill Rotation

in Mesmer

Posted by: Knote.2904

Knote.2904

It looks wonderful, but I only have one question, why blink? decoy is already a wonderful stun-breaker, and you also have mirror images. personally, I suggest a glamour field, as they help your duelist stack confusion.

Wait, use null field. there goes your boon condition problem.

Blink can escape immobilizes, as well as avoid more dmg. Plus mobility, and abusing certain blink hotspots.

My Slippery Condition Build/w Conusion Skill Rotation

in Mesmer

Posted by: Lothair.8942

Lothair.8942

I thought Duelist was 20% finisher not 100% – need to check in-game again.

My Slippery Condition Build/w Conusion Skill Rotation

in Mesmer

Posted by: Jenia.2418

Jenia.2418

just an update

you can totally switch the desperate decoy for phastasm fury, the duelist usually do about 4 bleeds a salvo without it, it might bump it up to 6-7 at a more steady state., sometimes without the fury perk it only gets off 1-2 bleeds

infact I recommend it, if you are getting killed alot, then switch to the decoy trait.

(edited by Jenia.2418)

My Slippery Condition Build/w Conusion Skill Rotation

in Mesmer

Posted by: Sabin.4590

Sabin.4590

get illusionary persona and signet of illusions.
Combo:
cast 2 clones and a phantasm, get close to target , F2 = 11 confuse stacks
use signet of illusions then mirror images, get another clone, F2 again + scepter confuse stacks, instant 24 confuse stacks. Have fun.
I actually aply so much confusion through shatters that i barely use the scepter for that, so i kinda use the gs for its cripple and vulnerability stacks.

(edited by Sabin.4590)

My Slippery Condition Build/w Conusion Skill Rotation

in Mesmer

Posted by: gymdawg.6347

gymdawg.6347

get illusionary persona and signet of illusions.
Combo:
cast 2 clones and a phantasm, get close to target , F2 = 11 confuse stacks
use signet of illusions then mirror images, get another clone, F2 again + scepter confuse stacks, instant 24 confuse stacks. Have fun.
I actually aply so much confusion through shatters that i barely use the scepter for that, so i kinda use the gs for its cripple and vulnerability stacks.

Even more fun way of doing it. get 20 in domination, with the vuln on shatter and whatever else you want and 20 in illusions. get 3 clones and hit F3. if it’s an interrupt, it’s somehow 25 stacks of vuln due to the minor dom traits.

Combine both ideas. that might be OP.

My Slippery Condition Build/w Conusion Skill Rotation

in Mesmer

Posted by: Jenia.2418

Jenia.2418

Thing about those two ideas is that you have to be highly skillful even with the unreliability of shatter and you have to wait for an extended cooldown(90s on first idea). With my rotation you just have to hav mirror images for opener and you really don’t need it any more after that and you can rotate it at a more constant state (every 20 seconds of so, pistol stun is not necessarily needed but its the icing on the cake mid fight)

I mean sure you get 24 stacks of confusion on someone but what if they don’t attack, I think it is too many cooldowns for something that might not work/simply trying to take them out of the fight for few seconds, where as in my rotation, yeah if they don’t attack, you still took them out of the fight with a few minor cooldowns.

I mean sure if you could pull it off then it’s amazing but if it doesnt work out, it comes at a high price is what I am trying to say.