I’m not a mesmer main anymore but these are some ideas that I had brewing to fix up core mesmer and appease the league players.
Portal / Moa
1. Portal: Turn into an f5 skill for core mesmer
—> I think chronomancer has too much support in one go. This isn’t fun to play for the mesmer, and OP to play against. I’d like to make portal a strictly core mesmer skill. This would also give mesmers a reason not to take chronomancer.
2. Moa: Active effect: Reduce duration to 3 seconds. Reduce CD to 120 seconds. On interrupt, deals damage and inflicts torment. Instant cast, breaks stun Passive effect: Change from 20% reduction on CC to 20% increased damage against confused enemies
—> I want to take the cheese out of this skill and use it as a vehicle to buff power
mesmer. The duration nerfs it to a regular CC skill, but the power boost on confused enemies will hopefully allow for more power shatter builds. Good mesmers in PvE will be able to keep constant confusion on a target if they forgo being an alacrity bot, and have actual, meaning DPS if this is stacked with some other power buffs.
Chronomancer
1. Continuum Shift: No longer affects elite skills. Duration per illusion shattered is twice as long. On cast, also affects up to three allies in a 250 radius of the user.
—> League players want CS to not affect elites? Fine by me, I’d be happy to not play a timewarp slave anymore, or a double gravity well zerger. In exchange, the duration of the shift should be increased, since it is only used for utilities / weapon skills now. In addition, I’d like to see if affect allies. With the right planning, it can still be a game changer.
2. Well of Precognition: Keep the stability as is. Remove aegis. Causes allies to block 50% of incoming attacks. At the end, gives back stamina per usual.
—> I think by giving it aegis, anet wanted to make it so WoP blocked “a bunch of attacks, but not all”. Aegis is way under powered though. I think evading 50% wouldn’t make a solo mesmer overpowered, but would definitely help a team out when the AoE starts flying.
Inspiration and Glamours
1. Temporal enchanter: No longer applies resistance and superspeed. Instead, removes a condition from allies and a boon from foes. Applies 4 seconds of retaliation. Still increases duration of glamours
—> The superspeed was useless and the resistance was OP. Still, it should fit into the inspiration traitline by offering condition removal and team support. Retaliation is a powerful offensive support that fits the GW1 mesmer theme, and I’m sad isn’t in more mesmer traits/skills. This would be very fun in WvW.
2. New Glamour – Flip: Field with a higher radius than null field, but less than TW. Increases damage done from allies by 15%, and reduces damage taken from allies by 15%. Lasts 6 seconds. 40 second CD.
—> Removing portal from the utility bar leaves a space in the glamour line. I’d like one that flat out can increase party DPS in pvp, in theme with wanting to increase mesmer as a power spec.
Condition Mesmer Changes
1. Give Maim the Disillusioned an ICD. Like 2 or 3 seconds.
2. Make sceptor 3 hit four times instead of six. Six confusions stacks at once is ridiculous.
3. Increase damage on staff 1. Change vulnerability to a stack of confusion.
Power Shatter Changes
1. Increase DPS of greatsword AA. Add confusion to GS 2 for synergy with the new moa passive skill.
2. Increase blurred frenzy and sword AA damage.
Conclusion
What does everyone think? I know some numbers should be tweaked but I’d like to know the general consensus. I know phantasms need a rework but I wanted this to be more power mesmer focused.